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Cany any one help with a mame issue please

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rlml:

one of them work as its already configerd and so duse the mosue its self however when you go to change and import and spin the wheel it looks like it move the mouse cursor too slowly for mame to detect it


any thoughts thanks

PL1:

Do each of these steps in this order.  Do not proceed to the next step until the current one is done correctly.

1. When you're in Windows and you turn the wheels, does the cursor move smoothly and at a decent rate?
- If no, the problem is probably with your optos/encoder wheel.  How far do you have to turn the wheel to move the height/width of the Windows cursor?
- If it works well in Windows, the problem is with your MAME setup.

2. What version of MAME are you running?
- If you're still running v0.92, you need to upgrade to v0.104u5 or newer for multimouse support.
- If you aren't sure which version your system can handle, post your CPU type/speed.

3.  Generate a mame.ini file after upgrading to the newer version of MAME.
- That file is not automatically generated during install.

4. Edit the mame.ini file to enable mouse and multimouse.

5. Remap the controls in MAME and adjust sensitivity.  Default mappings/sensitivity for wheels/pedals probably won't work well.
-  You'll also want to change "deadzone" in mame.ini from "0.3" (30%) to "0.05". (5%)
- For details, see BadMouth's sticky thread in the Driving sub-forum.  http://forum.arcadecontrols.com/index.php/topic,105961.0.html


Scott

rlml:

i have the latest mame , off the web site ,

win 7 64 pro ,

8 gb ram 5 gen i5 ,

128 gb ssd

so plenty of poke ,

I could not get it to automatically map the input I ended up manually editing the game  ini it appears to work at the moment the next thing I'm going to do is connect the pedals and put it back in the cabinet I'll let you know how it gets on but I really appreciate your help thank you

bollwerk:

For what it's worth, I've had to hard code inputs in a config file for many devices over the years.

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