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Lichtknarre: Unmodified Wii remote as a sight accurate Lightgun using 2/4 LEDs
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Fusselkroete:

--- Quote from: BadMouth on November 13, 2022, 04:20:28 pm ---Fusselkroete,

About the offsets for 4:3 vs widescreen games; I planned to bother you after checking to see if there was already a solution people were using for other guns.
There doesn't appear to be.

I know I can manually change the offsets https://geekonarium.de/en/what-is-ir-offset-and-why-do-i-need-it/,
but for an arcade cabinet we like to have this change be automatic.

I know this is a future feature that is planned:
--- Quote from: Fusselkroete on November 13, 2022, 09:45:30 am ---Someday there will be a profile-feature for settings available. This feature can also switch profiles when a specific process runs. Than you can load different offsets for different games.

--- End quote ---

The emulators in our arcade cabinets are launched and controlled via command line.  If I could change offsets via command line (small batch file), that is all I would need to accomplish everything.
No need to track which processes are running.

Most games have original service menu calibrations which make the gun work perfectly, but it would be nice to know they will work for even the old oddball games.

--- End quote ---

Hi first of all your cab looks amazing!

will make this profilemanager also manageable over commandline. The commandline forward to already running process is already implemented in new testversion.
4 LED Tracker will get a Game-Offset configuration also. Atm im very busy but all development will continue in january.
RandyT:
Just wanted to add a note here that I have tried a cheap fish-eye lens held somewhat precariously onto the front of the controller with a drop off hot melt.  Before I knocked it off by accidentally hitting it on the edge of my desk, I was able to confirm that it works surprisingly well.  It easily cut the distance I needed to be from the screen for all blobs to be visible to the camera, to half of what it was prior, with no adverse effect on tracking ability.  But I did notice a vertical offset, perhaps due to the lens not being exactly aligned with the optical axis of the camera.  I will continue to experiment with this and it will most likely become a permanent addition to my gun shell.  I would recommend this to others as well, especially for larger screen sizes in 16:9 formats.

And as a goof, I start looking for non-lightgun titles to play with the lightgun.  For some reason, the original starwars game came immediately to mind. While this might be considered sacrilege, I imagine most aren't playing that game with a yoke, so I don't see a difference.  It worked extremely well, and I was able to get through 3 levels and got a score of 185k on the first serious game.  Most of all, it was actually fun to play that way!

If anyone knows how to force Missile Command to work with a lightgun, please let me know  :lol
RandyT:
This is turning into a diary  :lol

I was finally able to spend some time actually trying out some of my old favorites, and even though the emulation in MAME isn't up to par, I had a good time with Virtua Cop, which I haven't played since disconnecting my old Sega consoles and putting them into storage. 

I'm not sure if it's a placebo effect, but I too noticed that crosshair movement seems much quicker when the vJoy module is used and the Analog Sensitivity in MAME is cranked to maximum.  I'm not sure how much it affects things, but I recommend doing this anyway as it there are no negatives.

My personal biggest hurdle when playing without a crosshair of any kind is that I am VERY used to the GunCon2 controller, and I know exactly where it is aiming on-screen without needing to look down the sites.  While the PerfectShot shells feel good in the hand and work pretty smoothly, the angles are slightly different from the GC2, and there is very little visual feedback in VC for where the shots are landing to regain orientation, without using the sites.  A little "creative calibration" seemed to help in this regard, however...

In order for me to transition to this particular gun, it was necessary to have some sort of crosshair visible on the screen as a training aid, but the default MAME crosshair is huge and somewhat silly looking, so I made my own laser-dot crosshair, which is small and unobtrusive.  I have to say, with this crosshair graphic the Lichtknarre software makes it feel like you literally have a laser-pointer on the business end of your controller.   After a few rounds of using it, I turned it off and found that my aim had improved greatly and the laser-crosshair was no longer necessary.  But leaving it on is still great fun, even if it feels a bit like cheating.

I have attached the file for anyone who would like to use it.  It can be unzipped into your MAME working folder with the folder structure intact, in case you don't already have a folder made for these.

I've also tested a number of rounds in PointBlank.  While I haven't yet been able to do as well with this type of title with the new gun and the Lichtknarre software, as I am able to do with the GC2 on my PS2 and 37" CRT, it's much closer than I would have imagined.  So far, I am VERY impressed with the software and I suspect that it will only get better! 
BadMouth:
We designed a bunch of crosshair options back in the day for Troubleshooter 2 including different color laser sights.
Couldn't find the thread, but they are in the Troubleshooter 2 download.
http://dragonking.arcadecontrols.com/static.php?page=aboutTS2
(download link is on the right column)

I am good without crosshairs.  ;D
RandyT:

--- Quote from: BadMouth on November 24, 2022, 06:01:09 pm ---We designed a bunch of crosshair options back in the day for Troubleshooter 2 including different color laser sights.
Couldn't find the thread, but they are in the Troubleshooter 2 download.
http://dragonking.arcadecontrols.com/static.php?page=aboutTS2
(download link is on the right column)

I am good without crosshairs.  ;D

--- End quote ---

That's a good selection!  But honestly, I was looking for one which wasn't so large and dense in the center, rather a bit more "ethereal" as I wanted a reference to see where I was currently aiming before acquiring the next target, but not something so "in your face" as to focus on using it to aim.  The one I posted is truthfully a bit difficult to see at times, especially given MAME's function of pulsing the image (at least it seems to on mine.)  But it does help to get a feel for a different gun than one might be used to, or if one has never used a gun, sans crosshairs, but would eventually like to without relying on the sights.

I think one of the issues I have with this gun setup is the overall balance/weight distribution.  With the entire Wii remote (and batteries) perched atop a hollow plastic shell, it tends to be a little top and forward heavy, which I am really not used to, coming from the GC2.  The trigger pull is also very different from a traditional "built-for-purpose" gun controller with a proper microswitch trigger.  I think that I may be taking this shell apart and adding some weight to the grip area to help balance it a little better.  Eventually, I'll probably do a full-on controller hack with some custom shells, which will provide a proper trigger and place the other buttons where they can be used without an awkward hold.

You don't know how good you have it with the controller you have (j/k I'm sure you do :D)
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