Main > Lightguns
Lichtknarre: Unmodified Wii remote as a sight accurate Lightgun using 2/4 LEDs
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Fusselkroete:
Yes, there are so many possible input methods in retroarch emulators. But I have not yet found a universal method to feed Retroarch with input. But to be honest i only tested fb-neo
blam666:
@fusselkroete

Yeah, that's unfortunately some limitation at the moment.

BUT... I just remembered that FB Neo is actually supporting a lot of classical home consoles. I didin't even think about this before, because I use FB Neo mainly for a handful of arcade games in cases mame is too demanding of hardware on potato-like old laptops.

According to this link

https://emulation.gametechwiki.com/index.php/FinalBurn_Neo

all the classical consoles i was talking about before are supported by FB Neo core, though.

I will have a look if this is working on retroarch with FB Neo as emulator core alternative. With most older consoles, lightgun-type titles are just a handful of games. Maybe the Analog Arcade Gun setting is working on them?

Fusselkroete:
Yes maybe the Analog Arcade Gun setting. If you figure it out your hero for many ppl here i think  :cheers:
blam666:
Well, I've come as far as testing one lightgun game for the genesis/megadrive on FB Neo via retroarch.

And unfortunately, I won't come up with anything heroic here considering the vague idea I had about using FB Neo as alternative for console lightgun setups on RA.

So I figured out the way of making FB Neo play console roms and used a working rom of the megadrive version of "Lethal Enforcers" and could start it alright.

And although there ARE all the control options listed in the control section of the quick menu incl. Analog Arcade Gun, there are no core options or dip switch options for the game that give you any switches to make use of lightguns, like they show up in arcade lightgun games.


I tested the same rom with Genesis Plus Gx core and that core gives you a lot of decisive core options to use Justifier style lightgun inputs for port 2 and will again make use of the regular lightgun input of RA. There are options to show or not show crosshairs and so on. And it's working immdediately using mouse controls if you set the core options correctly.

While even with all game ports set to mouses or lightguns in the controls section in the quick menu, on FB Neo the core doesn't communicate anything to the Sega Megadrive game about it having any lightguns attached to the console. In the main menu, I'm not able to choose the menu options for gun games, only gamepad games. Which means FB Neo doesn't even try to tell it that it has anything like that attached.

I assume FB Neo is so far able to give you great options for lightgun inputs for its emulated arcade titles, but it's not implemented for its console emulation yet. I may test some other console systems and titles on that core, but I'm pessimistic here. Maybe if they further advance their console emulation it may work some day.

EDIT: I think if there is interest in these types of older console lightgun titles for multiplayer LK it's probably more fruitful to take a look at mame's console emulation options. I'm already using a modified mame version to emulate Atari 7800 lightgun titles and it's working fine with that engine. I guess a lot of other console roms could work there, and Lichtknarre +vigem/vjoy works fine with mame if set up correctly.
Fusselkroete:
hrhr too bad. But thanks for the effort :) Maybe you make a feature request in the retroarch community for better lightgun support with this Analog Arcade Gun? And Link this discussion? :)
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