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Lichtknarre: Unmodified Wii remote as a sight accurate Lightgun using 2/4 LEDs |
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blam666:
@Fusselkroete: Thank you! :cheers: I've barely used the Lichtknarre mouse plugin so far. I noticed the Lichtknarre mouse plugin doesn't seem to register my nunchuk inputs when I tried it (which are working fine with Vigem plugin). The native "mouse" mode 2 of the Mayflash Dolphin Bar is able to register my nunchuk Z button which is a nice feature to have because I don't have to use the A Button for reloading. Trigger/LeftMouseButton becomes the Z button, Reload button/RightMouseButton the B button of the Wiimote there, which is ok. I would prefer swapping those buttons though, but Mayflash bar has all buttons hardcoded in that mode as far as I understand. Having a future version of Lichtknarre overcoming these limitations for its own mouse plugin would be awesome. I've already moved on to setting up the remaining relevant emulators and it's working fine with Retroarch and FB Neo core and two player wiimote inputs now with Vigem and the "Analog Arcade Gun" settings in RA's quick menu. I assume the process could be quite similar to setting it up with other cores like Flycast etc. It involves some finnicky messing around with the configuration file system of Retroarch to tell it what inputs to use if you already have physical xbox controllers in the system and don't want to mess up your previous settings, though. It's not too complicated when you know how to treat that emulator already, but it's probably quite a task to explain it beginner-friendly to users not too familiar with the RA configuration/override system. |
Fusselkroete:
If you think something is missing in some of the tutorials from this forum or on website it would be realy cool if you do one. Other Users will thank you :D Glad you like it |
blam666:
Ok, I hear you. Most emulators seem to be covered just fine with the tutorials written here. I may try and write a Retroarch tutorial some day because I dont' think it has been done here yet, but it will take some time. Also, I think Model 2 hasn't a genuine tutorial that covers Lichtknarre usage specifically and as I wrote before I found a lot of dated information that could be confusing to others trying it out now, so I might take on that, too, at some point. One emulator that has lightgun games and lately offered a handful of custom 2-player versions of old laserdisc arcade lg shooters is Hypseus Singe. This is the one I haven't figured out yet and if I succeed, I could write about my experiences here, then. I already know HS offers command line arguments for raw mouse input for multiplayer mouse setups, but I'm not sure I can feed it with Xinput data from the LK plugins for multiplayer on one Mayflash bar. Will have to try... |
blam666:
Looking bad for Hypseus Singe. I've been taking a look at their discord and people tried and were asking about this already in 2024 with the result they definitely would need two raw mouse inputs. If I understood this correctly the emulator isn't even capable of making use of more than one xinput/dinput gamepad because none of the classical games ever made use of more than one joystick/controller. It accepts more than one controller only for rawmouse with the -manymouse commandline argument for the supported lightgun games. Also: the Lichtknarre-internal mouse plugin doesn't even work with single player on HS for some reason unknown to me. Right now only Mayflash Dolphin Bar native mode 2 works with one gun. You can't even make use of a generic wii bar do make it work, you would definitely need the Mayflash Dolphin bar to make use of your wiimote, and two bars for dual player setups. So It would need an advanced future mouse mode to make it work for Lichknarre at least in single player. Or it would need a similar solution like in my setup for the model 2 emulator I wrote about some posts before with some external program like Demulshooter translating the virtual pads into data that make HS think it's a mouse incl. buttons etc. I don't know much about Demulshooter and I never heard about it before I encountered my model 2 problems. But from my understanding demulshooter only works with a number of specific games and needs bat files directed at specific systems and roms. I don't see anything about Hypseus Singe support, neither in older nor newer versions of it... EDIT: No sorry, I was wrong here. I just found out Single Player wiimote works in Hypseus Singe with the internal mouse plugin of Lichtknarre. But you have to delete the -manymouse argument from the bat file of the game you want to start, if you had it as command line argument in it before. Without -manymouse all mouse movements, regardless of your actual mouse or wiimote-as-lightgun in mouse mode inputs get registered (and can get in conflict, too). So you actually can use Lichtknarre with mouse plugin and a generic USB WII bar and don't need a Mayflash Dolphin bar for single gaming in Hypseus Singe. Problem remains for multiplayer, though. |
blam666:
While I'm investigating a bit further into Retroarch I think expectations for most classical console cores should be dampened for multiplayer lightgun usage with LK (if the console even offered such a thing as two-gun options with their lightgun expansions. Some had this, some seem to have never had hardware options for two zappers or similar devices). I found no core yet that offered the "Analog Arcade Gun" setting as a control option except FB Neo. It's usually just options to make use of Retroarch's lightgun input option and this as far as I understand is a mouse-type control setting only that wouldn't work with vigem or vjoy in mutiplayer modes. It would need multiple raw mouse inputs for multiplayer settings. I had a look at genesis plus gx, snes9x, stella, nestopia and some others so far. These all will work with the mouse plugin of course in single player. And I was able to play Hogan's Alley for NES on nestopia core with lightgun setting in RA with LK on mouse plugin and could provide more info about how to set that up. But for advanced usages making use of "Analog Arcade Gun" option that setting would have to be more commonly used by RA's core providers and developers. |
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