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Lightgun flasher over groovymame in fullscreen

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phasermaniac:
Yes, working nice on my side. Tested yesterday and its amazing, thanks!
0 missing shots, and the flashing is far less noticealbe than the external option I used before.

But now I notice have lost a feature I had with my old external flasher method: Offscreen shoot send reload button.
Would it be possible to make an option to send reload button if the shot is offscreen (0,0 coords)?
So games that originally used a button to reload (like Carnevil or Zombieraid) could reload aiming offscreen
Now I know this is maybe complicated as involve reading coords in a specific moment.

Mame already have the opposite feature: "offscreen_reload" that overrides reload button with a shoot in 0,0.
Thanks anyway, for this amazing plugin

psakhis:
I believe Mame works as original machine if you disable offscreen_reload.

If game reloads with shot on (0,0) it's how it works. I'm not an expert of lightgun games...

EDIT: I updated plugin for Alien 3. This game renders on other screen of lua object.

phasermaniac:
Im not an expert either, Mame work right with most games that originally reloaded with an offscreen shot, but not all of them (loked ' loaded, Invasion...)
Also there are some games that originally couldn't reload with an offscreen shot, but with a pump mechanism (Carnevil, Zombieraid...). This was cool with the original shotguns with pump action, but playing with standard guns, reloading with a button is not fun, would be better offscreen reload.
That's why I ask to add this feature to your plugin. But I don't know how to do this in lua
I suppose that once the flashing is launched, just before inserting the pXtrigger, you would have to read coords and if they are 0,0, send pXreload instead of pXtrigger

psakhis:
I'll ask to mame developers if i can read lightgun coords with lua classes.

phasermaniac:
thanks for trying!

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