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Happ guns for emulator setup? |
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purbeast:
Okay thanks. I am either on 10 or 11 I can't remember which I put on there. |
purbeast:
Okay so I made some progress and was able to hook up the Friction USB board to my MAME cabinet with a JPAC. I also have an HDMI cable that I keep plugged into it so I can hook up to an external monitor because it boots windows at like 320x240 and it's hard to do anything in it. I found the CRTGUN as a controller in the settings. When I clicked on the properties it showed "Gun 1" and it had it listed twice. I am guessing that is because it has 2 gun inputs on the USB Board. I noticed when I pressed the trigger, the CRT flashed when I did that. I went into the calibration settings and it again, found the button trigger input. However when I went to set the axis and stuff, it wasn't moving at all. I turned on the advanced settings too that show the X/Y coordinates and it stayed at 0 the whole time. I then tried this with the CRT side of things and tried calibrating it via the CRT itself. It was hard to navigate and get to where I had to go, but I managed and when I was in there, I saw the same behavior. Here is a little video I took. Anyone know if there is something I am just missing? I know this gun works too as I played something with it recently. https://www.youtube.com/shorts/k9lBj7fMLBM EDIT: I do actually have another spare Happ gun I forgot I had, and I hooked them both up. I can confirm that both guns triggers work, when in the test mode for the right one (ie, first GUN1 only first player trigger is recognized and GUN2 trigger does nothing in this test, and vice versa). However neither of them seem to be tracking at all so I am wondering if there is something I am missing. I will probably try my Target Terror board later on as well and see if I get anything with that. EDIT 2: So Target Terror IO board doesn't have a VGA pass through so there is no way I can use that with the JPAC so looks like that one definitely isn't something that would work for me. |
BadMouth:
True old school light guns don't know where they are pointed until the trigger is pulled and the screen flashes. They don't track when you wave them around like modern IR guns. The video signal should be run through the device and the screen should flash when you pull the trigger. Google how light guns work and watch Jollywest's video. :oldman They also might not work at that low of a resolution. Not that it's applicable, but when I used old Act Labs S-Video CRT guns I had to set all the gun games to the same resolution and refresh rate so the guns wouldn't need recalibrated every time. I don't recall which resolution and refresh rate I used. Read JollyWest's build thread. He mentions starting with 800x600, but I'm not rereading the whole thing. He also mentions that both guns show up as Gun1, so I guess that is normal. |
BadMouth:
The rebranded USB2Gun was called OptiGun. I noticed the links for it in Jollywest's thread were dead. Can't believe I didn't attach it somewhere in the forum for preservation. Luckily still had a copy. It lists compatible resolutions. |
purbeast:
--- Quote from: BadMouth on May 12, 2023, 06:05:13 pm ---True old school light guns don't know where they are pointed until the trigger is pulled and the screen flashes. They don't track when you wave them around like modern IR guns. The video signal should be run through the device and the screen should flash when you pull the trigger. Google how light guns work and watch Jollywest's video. :oldman They also might not work at that low of a resolution. Not that it's applicable, but when I used old Act Labs S-Video CRT guns I had to set all the gun games to the same resolution and refresh rate so the guns wouldn't need recalibrated every time. I don't recall which resolution and refresh rate I used. Read JollyWest's build thread. He mentions starting with 800x600, but I'm not rereading the whole thing. He also mentions that both guns show up as Gun1, so I guess that is normal. --- End quote --- Yeah I am aware how they work and I also read like you are saying they don't track until the trigger is pulled, and i know in that video you can't really see where I'm pointing when pulling the trigger, but I tried aiming all around and pulling the trigger and the X in that box never moved or anything. But yeah you are right the X wouldn't move when I just waggle it around without pulling the trigger. Do you know if it is supposed to move in that little box when testing it out and calibrating? I assumed that X in the box there would move to the top left of the box if I aimed at the top left of the screen and pulled the trigger. It should work on the CGA monitor just fine. That is the same resolution monitor that is in my Maximum Force cabinet with happ guns and real arcade boards. I'm guessing he started at that resolution because it's really impossible to do anything "real" with such low resolution since dialogs don't even fit on the screen lol. |
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