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Rotary joystick/spinner with push/pull option
PL1:
--- Quote from: haynor666 on May 05, 2022, 02:25:18 am ---some kind of replacement for spinner in Disc of Tron
--- End quote ---
A two-microswitch rocker pedal works great for the high/low function in Discs of Tron.
- Unfortunately, the price on this model has more than doubled in the last 10 years. :o
Scott
NuclearWarren:
I've installed the GGG Push Pull and can highly recommend it. I run Advmame, a spinner works for rotary games, but the rotation just doesn't feel stepped.
My build thread is posted here:
https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1651506402760
There is at least one game I havent gotten to work yet, whats it called its a western with a train...
ws
PL1:
--- Quote from: NuclearWarren on May 05, 2022, 11:21:26 am ---There is at least one game I havent gotten to work yet, whats it called its a western with a train...
--- End quote ---
Are you thinking about Wild Western?
That's one of the six games that used the "Taito Aim-n-Fire" style controller:
- Front Line
- The Tin Star
- Wild Western
- Sheriff (Nintendo)
- Bandido (Exidy -- licensed re-release of Sheriff)
- Western Gun Part II (Taito -- licensed re-release of Sheriff)
The 8-way joystick on the left is used to control movement.
The button on the right is used to jump on/off the train.
The "Aim-n-Fire" acts like a top-fire 8-way joystick where a cardinal direction (U/D/L/R) or diagonal is always pressed. It is used to . . . aim and fire. :lol
- On a twin-stick cab (think Robotron), you can map the right stick to both the aim inputs and the fire input.
--- Quote from: NuclearWarren on May 05, 2022, 11:21:26 am ---a spinner works for rotary games, but the rotation just doesn't feel stepped.
--- End quote ---
That's a common complaint when you use a spinner for "clicky" games that used a mechanical rotary joystick or Aim-n-Fire.
The detents on the original controls made it much easier to maintain the desired angle -- no click, no turn. ;D
Scott
NuclearWarren:
--- Quote from: PL1 on May 05, 2022, 01:08:28 pm ---
- On a twin-stick cab (think Robotron), you can map the right stick to both the aim inputs and the fire input.
--- End quote ---
Thanks for the tip on that! works well!
nuke
haynor666:
Thanks for info guys.
I had Ultimarc rotary upgrade mod but I didn't like it at all - no block on rotation (just like NuclearWarren and PL1 mentioned no clicky movement) which leads to random switch. It was only good for Caliber 50.
The original SNK joystick (with micro switches) as I remember wasn't good in my opinion but at least works as it should.
For a spinner ThunderStick GRS seems to be good option but it's not available anywhere :/