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RandyT:

--- Quote from: Xiaou2 on May 07, 2022, 04:00:33 pm --- I never knew this... but the Amiga actually had a few different LightGuns,  and a handful of games for them.

--- End quote ---

One of the mods from the old Amiga days was for the Sega Master System Light Phaser.  All you needed was a pass through shell for a 10k resistor and to move the connections around.  It worked ok, but nothing like the Guncon2 units for the PS2.  Compared to those, it was pretty bad, but it's not like there were too many options in those days.
Xiaou2:

--- Quote from: RandyT on May 09, 2022, 12:54:55 pm ---
--- Quote from: Xiaou2 on May 07, 2022, 04:00:33 pm --- I never knew this... but the Amiga actually had a few different LightGuns,  and a handful of games for them.

--- End quote ---

One of the mods from the old Amiga days was for the Sega Master System Light Phaser.  All you needed was a pass through shell for a 10k resistor and to move the connections around.  It worked ok, but nothing like the Guncon2 units for the PS2.  Compared to those, it was pretty bad, but it's not like there were too many options in those days.

--- End quote ---

 Interesting.   But also Strange..

 The game "Shooting Gallery" for the SMS.. was one of my favorites.  One of the stages has a series of pipes
where rolling balls move through them.  You have to hit them passing past some small breaks in the pipes,
and when they all come flying out of the ends of the pipes in various angles.

 I tell you... that you have to be Really skilled, to be able to nail all of these targets.. and your accuracy to hit
them between the tiny pipe breaks, showed to me... that the SMS gun was very Accurate.

 The game only got faster, and harder, from that moment on.


 Another game,  Missile Defense 3D  had even smaller targets (missiles)...  and again, I never had any issues
with accuracy in nailing them.


 I also own the PS guns, along with most of the gun games.  I never felt that they were any different from the
SMS guns... in terms of accuracy.   They certainly were a bit Bulkier, heavier... and having to split them onto
the Composite signal was kind of a pain... but other than that, they functioned fine.


 So I wonder, if the hack itself was to blame.  That, or the monitor being used... having some timing issues.
Maybe even some issue with the gun itself.


 Edit:

 Im going to add... that as much as I wanted to enjoy the gun games on the PS...  to me,  they still were not as
fun, and challenging, as  Shooting Gallery, for the SMS.

 Shooting Gallery is actually very similar to Point Blanc.. but, IMO, a much better game.  Point Blanc, is designed
to be a "Continue" quarter muncher.   Where as Shooting Gallery is purely based on Skills and Survival.  If you
fail.. its Game Over...  and you have to try from the beginning all over again.

 Shooting Galleries levels feel more fair and balanced... despite the eventual crazy ramp in difficulty, in the later stages.


 As for Missile Defense 3D... with the 3D glasses... its an awesome experience.  However... IMO, it was a bit too
limited in its stages.. and it seemed to get to an "Impossible" level.. where I was just not able to pass a certain
number of loops.   It was fun, and an amazing experience that everyone needs to try a few times.. but it didnt
compare to the replayable enjoyment of Shooting Gallery.


 One day my little 3? yr old sister came into the room... and I handed her the SMS gun, and showed her how
to shoot it.  Instead of shooting from where she was standing... She walked right up to the monitor,
and actually started shooting some of the targets!  hehe


RandyT:

--- Quote from: Xiaou2 on May 09, 2022, 01:45:18 pm --- I also own the PS guns, along with most of the gun games.  I never felt that they were any different from the
SMS guns... in terms of accuracy.

--- End quote ---


--- Quote ---3.16 - How do lightguns work, and how is the Guncon different?
Charles Doane posted this excellent description to the group:

The simplest answer is that the TV has a scan, called a "raster" that moves from the top to the bottom of the TV screen as it sweeps from left to right. It does this 60 times per second (USA/Japan), the standard is called NTSC (National Television Standards Committee, or Never The Same Colors).
The light gun can see that scan, and by comparing when the scan goes by against one of the synchronizing signals, the software can determine the position of the gun. The reason you can't see that scan is a trait of the human eye known as "persistence of vision", which is why flashbulbs tend to make spots in your vision for a little bit.
The lightgun doesn't have that limitation, it's a machine. Cameras don't have that limitation either, which is why, in some photos with a TV on, it appears that the TV screen is partly blank. The reason it appears that way is because the TV screen really is partly blank much of the time, you just can't see it because of the way your eyes work. The light gun is just a light receiver, it can no more hurt your TV than your eyeballs can, so don't worry about that at all.
As for the best brands, it depends. For Namco games, you're stuck with either a Namco Guncon or a Clone such as Nyko's Super Cobra, or for the earlier games (like Die Hard Trilogy or Project:Horned Owl) you need a non-Guncon type of gun (The Nyko Super Cobra works for those too). There were two gun standards for the PSX in one of the few screw-ups by SONY, but now it seems that the standard has pretty much centered on the Guncon for all recent and future PSX gun games.
P.S. The reason the Guncon has the Composite Video plug is that it uses the far more frequent (and therefore more accurate) Horizontal sync, which occurs 262.5 times more often than the Vertical sync's 60 times per second, or 15,750 times per second. Pretty spiffy, huh?
--- End quote ---

Note that last part.  It's what makes the GunCon2 the most accurate traditional lightgun ever produced.
Xiaou2:
That might be so... However... look at this vid:

 When the dude misses, the game leaves a small Dot, where you missed.  Thats how accurate this game actually is.
The smallest missiles in the distance, are quite small... and you can hit them perfectly, even at that size.

 Not only that...but there tend to be multiple missiles onscreen at the same time, different distances, and I think there
are instances of overlapping vectors too... and yet no accuracy issues.


RandyT:

--- Quote from: Xiaou2 on May 09, 2022, 09:02:31 pm ---That might be so... However... look at this vid:

--- End quote ---

You do realize that the video was made with the Kega emulator on a PC and likely played with a mouse or touchscreen, yes?

from the video description:


--- Quote ---Kega was used to record this game. Unfortunatly it has no re-recording/TAS options and im not good enough to play this through to 100 rockets :D
--- End quote ---

Edit:  You also aren't shooting tiny targets.  There's these things called "hit boxes".  Look at the proximity of the nearest miss to those small targets.  Anything closer than that equates to a hit.  They do this to account for the inaccuracies of the gun in order to make the game more playable.
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