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A Commodore Story
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pbj:
Though I haven't touched one in 30 years, I do recall that the Sega Master System gun was particularly accurate.  The games did have very small targets as Xiaou has previously mentioned, and when you missed in Shooting Gallery you knew exactly how you were off.  We got really, really good at that game when I was a kid, and played it long after we had moved on to Genesis.

While the GunCon is obviously more accurate on paper, the games themselves changed a lot.  Moving cameras, targets swinging around everywhere, more chaos, larger hit boxes.  With the exception of the Police Trainer game and maybe some of the Point Blank stuff, in my experience.  Then it got even worse when we went to magic wand guns like the Wii.  They're fun if the game is designed for it, but if they're not you're gonna have a bad time. 

I recently spent a lot of damn money on a Dreamcast gun and then did a bunch of mods to it to improve performance.  The Atomiswave games are.... okay.

No more light guns for me.

 :cheers:
RandyT:
Nostalgia has a way of applying many layers of rose-colored glasses to memories.  FWIW, I've owned and used every traditional light-gun since they started with them on the old Pong games, as well as a handful of the home IR types.  In fact, I still own them.

Consider that in the old days, almost everyone played those console shooting games on a fuzzy TV image through an RF converter.  My testing was done on a 37" RGB monitor (from about 5' away) and a PS2 I hacked for RGB-out on my own using PS2 schematics from the web, so as to achieve the cleanest possible raster.  It is a dedicated lightgun setup that I use fairly often.  There's no doubt that, like anything, quality of the guns can vary based on the optics, receiver, etc, but even the best of the older style are not nearly as good as the GC2.  The original GC held that title prior to it's release and I am still forced to use one for titles like Point Blank, which were never released for the PS2 in the US and which don't work with the GC2 in backward-compatibility mode.  The difference is palpable and at times annoying.  Accuracy is easy to compare on this setup, just by observing the tracking and the amount of jitter from each gun at the calibration screens when the games first boot.

One of my favorite shooting games is the updated Skeet mini-game included with Time Crisis 2.  It is very unforgiving, but still uses somewhat larger hitboxes, via shot spread only, for the tiny clay pigeons.  It couldn't be played nearly as well with the less accurate lightguns.   Perfect scores are achievable with a lot of practice and I have never heard a complaint about accuracy.   It's a great party game and a lot of fun competing against friends who like to shoot (basically all of mine :) ). 

The Dreamcast gun was definitely one of the better ones.  But it was also a more modern offering that needed to compete against the original Guncon, so it sort of had to be.
Xiaou2:
Its not "Rose colored glasses".

 I can assure you, that the SMS gun, is Extremely accurate.

 Look at the video of shooting gallery, where the balloons are being shot.  If you are off a few Millimeters, the
balloons will be pushed away from where you shot.  You have to be dead-nuts perfect in your accuracy, to hit
it dead-center... which is the only way to pop them.


 Also, Shooting Gallery in particular... is not the typical lightgun game.  Its one of the most challenging gun
games that has ever been created.   There is no "Forgiveness".. and you need split second timing between
multiple fast moving targets.  If you miss one shot, there is a small delay for the next shot.

 If you miss too many targets in a single round... its back to the very beginning.  As such... people like me,
have spent several HOURS, playing over and over again... trying to get further level progression.
These levels and developed Skills, are BURNED into our minds FOREVER.  I literally could pick up a game
tomorrow, and be able to not only remember the exact enemy patterns... but to actually hit them with
perfect accuracy... (until the very late levels.. where things get beyond Insane)

 One video I found, where a streamer actually defeated stage 24 (the final stage)... he said that it took
him a bit over 5 hours of non-stop play.   And trust me... even then, it is an amazing
accomplishment + some decent luck.

 Im not saying that you are incorrect about modern guns being more accurate.  Im saying, that the SMS
guns are a LOT more accurate than you appear to be giving them credit for.

 And if you dont own the SMS + Shooting gallery... then IMO,  you are seriously missing out.
It trashes pretty much everything else, hands down... as far as adrenalin, and high level skills Required.
You cant Continue, or Fudge your way past this game.  Either you have the skills to pay the bills... or
you are kicked on your A**,  and send packin.

 As much as I love a good game of Time Crisis... That game is a Cakewalk, compared to SG.


 Is there something in particular that Mark Cerney (designer of Marble Madness, Shooting Gallery, and Missile Defense 3D),
did to increase accuracy?  Or is it simply, that the SMS guns are just that good.   All I can tell you, is that
I challenge you to try and beat the game.  After all the years I had owned it... I came close... but never reached Level 24.

 That said, I was a younger kid... so maybe my skills could manage to do it now.  Still, watching others try it.. you can
tell that its no joke.
Xiaou2:
Heres a Video of a guy whom wrote a program to test the SMS Gun.

 He says, that the vertical accuracy is pretty much dead on... and to account for the maximum horizontal variances,
he simply squares the values against the vertical data... forming a circular area to detect.  You can see that represented
in his Red cross target.. which is shown to track accurately... in real-time.

 He also explains that it would be even more accurate in a game, where you flash the screen with a white background.
(hes only using a static blue backdrop)


Xiaou2:
Some more info on Segas lightgun.

 Interestingly enough... according to a different Video... Sega of Japan, did not release the Lightgun
for the master system (Mark III).    They did have an Anime created, called Zillion.. which was
designed to sell the Zillion game for the SMS.

 But because the SMS was not selling well in Japan, it seems they chose not to release the lightgun
over there.. which I actually find quite insane, considering how good some of their Phaser games are.

 According to this Video.. the SMS lightgun technology is much more advanced than the NES Zapper.


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