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Any good arcade-like games exclooosively on a console?
opt2not:
Well, it’s opinion if you’re saying all that makes it a better game. :lol I’m kidding. The SNES port is definitely a better game, I just wish it can be played with 4-players and if it had the extra animation frames as the arcade.
I also think UN Squadron/Area 88 is a better game on the SNES than the arcade.
KenToad:
Rocksteady and Bebop are in the first arcade game. I don't know what to tell you. I don't need them in the second game. Your TMNT knowledge is impressive, though. :cheers:
Also, I don't know about the code. It's cool that you do, but the code is meaningless since the arcade game plays really well. You can throw a ton of people by hitting them once or twice, tapping in closer, then hitting again. If you're saying that the type of throw is random, I believe you. I definitely don't need any more throwing into the screen than I get in the arcade game. And I definitely don't need that Battletoads style throw foot soldiers into the screen at Shredder level, but I'll admit that it looks cool.
For me, this is all a sideshow for the game breaker: the damage you take doing special moves in the SNES version. You guys are telling me that that doesn't bug you? That's what I consider one of the most fun moves in both arcade games. Making you take damage performing the move absolutely kills the fun of one hit group kills. I guess there aren't as many foot soldiers in the SNES version anyway, but that's another issue.
Malenko:
--- Quote from: opt2not on March 17, 2022, 05:12:40 pm ---Well, it’s opinion if you’re saying all that makes it a better game. :lol I’m kidding.
--- End quote ---
I didnt say that its better because of it, but I am saying bebop and rocksteady are in it, and that the hit boxes were fixed , and you can control the throws :)
Lots and lots of games are better on consoles, even Contra on the NES is better than the arcade version.
Saramander/Salamander/Life Force is perfect on the TG16 , faster enemy animations and better music. Just a better overall experience.
--- Quote from: KenToad on March 17, 2022, 05:50:53 pm ---Also, I don't know about the code. It's cool that you do, but the code is meaningless since the arcade game plays really well.
--- End quote ---
I meant code as in the assembly to program the game , not a cheat or anything. You can see the game pick from a random array of throw results. As for the special draining life, its meant to be an invincible "hurt the enemies and get me out of a bind" move, just like the special in Final Fight (that also damages you). I think enemies uppercutting you out of jump kicks is shittier that taking special move damage. I like the way SOR3 handles it, a meter fills and if its full you can special move without penalty. If its not full, you take damage. Seems like a nice compromise.
I've learned way too much useless ---steaming pile of meadow muffin--- about code and old games via hacking them, but Ive found neat things like the file formats are the same between NBA Jam on PSX and SAT (data not audio) , and there are PSX button icons in the 6Men Scramble fire pro game on Saturn as well. And Ive learned that Capcom is full of coding and graphics sadists with the way SFZ3 is put together on the Saturn :)
pbj:
Is this where I chime in and say I prefer the Genesis version because it gets rid of throwing enemies at the screen?
:dunno
Malenko:
BuT mOdE sEvEn!!i!i!! I thought it was awesome....until it wasn't.
Hyperstone has its own charm but TiT is a better game still. There are a couple good hacks for it though.
Big Apple 3AM hack: https://www.romhacking.net/hacks/3011/
Color hack: https://www.romhacking.net/hacks/2330/
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