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Any good arcade-like games exclooosively on a console?

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KenToad:
The biggest issue with the arcade fighters in particular was the quarter munching design. The first one or two fights after you insert a quarter to start or continue are almost always super easy, then the AI kicks in and takes the average player's quarter. In many cases, the game would actually cheat, like SFII the charge shots become instantaneous or the computer opponents get extra frames of invincibility, etc.

That's the reason why the home versions tend to be easier. The cheating arcade versions are so annoying that I rarely play them single player. If you're playing against another human, though, the arcade versions are almost always superior, especially factoring in good quality arcade controls.

BTW, I never understood the love the for the SNES Turtles in Time. You lose health when you do the special attack by hitting attack and jump together (even when you miss) and it's limited to 2 players. The SNES version is great, but the arcade version has better graphics, sound, and gameplay.

Malenko:

--- Quote from: KenToad on March 17, 2022, 11:23:18 am --- and it's limited to 2 players. The SNES version is great, but the arcade version has better graphics, sound, and gameplay.

--- End quote ---

being limited to 2 players is a limit that is rarely ever a factor. I owned/restored an original TMNT and I had more than 2 people play it at a time exactly ONCE.


Graphics, meh the arcade is slightly prettier. Sound? a push. Gameplay? SNES is *significantly* better.  Tighter controls, improved mechanics (you can control when you fling guys at the screen and stuff)  fixed hit boxes, getting rid of Tokka and Razher in favor of Bebop and Rocksteady, trial mode, versus mode..... the SNES is just the better game overall.

Gilrock:
Maybe I was too old and missed out on a good game but in my 20's there was no way I would play a game based on a stupid turtle cartoon.

KenToad:

--- Quote from: Malenko on March 17, 2022, 12:16:39 pm ---
--- Quote from: KenToad on March 17, 2022, 11:23:18 am --- and it's limited to 2 players. The SNES version is great, but the arcade version has better graphics, sound, and gameplay.

--- End quote ---

being limited to 2 players is a limit that is rarely ever a factor. I owned/restored an original TMNT and I had more than 2 people play it at a time exactly ONCE.


Graphics, meh the arcade is slightly prettier. Sound? a push. Gameplay? SNES is *significantly* better.  Tighter controls, improved mechanics (you can control when you fling guys at the screen and stuff)  fixed hit boxes, getting rid of Tokka and Razher in favor of Bebop and Rocksteady, trial mode, versus mode..... the SNES is just the better game overall.

--- End quote ---

No, the extra frames in the arcade are very noticable. So is the increased enemy count. The SNES first stage music has the energy drained out of it. Gameplay: um, you can easily control the throws in the arcade. Tighter controls? Hit boxes? You've gotta be kidding. Bebop and Rocksteady are in the first game. And I've definitely played 3 and 4 player Turtles more than any trial or versus mode.

The only thing the SNES version improved is that you can play it while sitting on a couch. 

Malenko:
If you think Beebop and Rocksteady were in the arcade version of Turtles in Time, we aren't talking about the same game; that or you don't know that they *ARE* in the SNES release.
Beebop and Rocksteady are now the bosses of the pirate ship level, Tokka and Rahzar got moved to the new Technodrome level.
Rat King was added to "Sewer Surfin" and Slash replaced the sandman clone in the pre-historic level
Type of throw is randomized in the arcade release (set up a debug break and look at the code). Throwing enemies at the screen is now controllable and a requirement for the one Shredder fight.
Hitboxes are one of the few things to complain about in the arcade release and they were fixed in the SNES (and Genny Hyperstone) release.


None of that up there is an opinion, its factual data.

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