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DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)

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10yard:
Version 0.26 of the frontend is now available at https://github.com/10yard/dkafe/releases

I've added lots of new features and improvements since my last update here.  Highlights of additions are as follows.


DK Shooter: A Galaga themed shoot 'em up hack. Jumpman collects an item to activate the ship.  The ship then follows jumpman's movements and fires when he jumps.  The ship can be controlled independently when Jumpman is on a ladder.  There's a crazy amount of point leeching to be had with this game. Points are awarded for destroying barrels, fireballs, firefoxes, pies and springs.  Points multiply with multiple hits too.




DK Coach:  The coaching plugin can help you master the springs and barrels stages.  For springs,  the coach determines the "spring type" between 0 and 15 based on length and displays this information near to where the springs are released,  helping you make quick decisions on when to make a run and when to sit tight or retreat back to safety.  The coach displays safe zones (in green) and variable danger zones (in red).




DK Chorus: A plugin which replaces the samples of Donkey Kong with acapella sounds.




Konkey Dong: A mixed up version of Donkey Kong (as requested by PBJ of this forum).  The barrels stage is played backwards.  The stage order is changed.




DKWolf v0.236:  The lightweight emulator build was updated to MAME 0.236 (from 0.196) for Windows and Raspberry Pi.


Here's a short video showing DKAFE frontend, some of its features, and some of the Donkey Kong rom hacks that I made.

javeryh:
KONKEY DONG!

I really like this front end.  Very creative.

KenToad:
I tried DKAFE .26 and it plays really well. I played DK, Galaga DK, and Rivets. I did better than usual on Rivets, so I thought that I would press Right on the joystick to get a head start running for that coin reward. It's a little bit annoying to me that you have to physically collect the coin reward, but, whatever.

Unfortunately, pressing right (directional right on default controls) at the exact moment between the Rivets game shutting down and the frontend restarting caused the entire game to crash. The Frontend didn't start and I ended up back on the desktop. When I relaunched the frontend, all my saved progress was gone. Upon restart, I was able to replicate the crash by rapidly tapping right while exiting DK Jr. This is on Windows 10, btw. After testing it some more, I now get a "launch.exe is not responding" report even when exiting without touching anything on DK and DK jr. I haven't unlocked the other games again or done so in settings.

If I hadn't encountered this issue, I would have kept playing. This is an extremely well-done frontend with a lot of quality of life improvements for the games themselves built-in. Thanks again for making it and especially for making the rewards more attainable.

10yard:

--- Quote from: javeryh on October 31, 2021, 08:12:47 pm ---KONKEY DONG!

I really like this front end.  Very creative.

--- End quote ---

It's a bit nuts to make a frontend for just 1 rom but it works for me.  It's a celebration of Donkey Kong.  Thank you!

10yard:

--- Quote from: KenToad on November 01, 2021, 03:11:19 pm ---I tried DKAFE .26 and it plays really well. I played DK, Galaga DK, and Rivets. I did better than usual on Rivets, so I thought that I would press Right on the joystick to get a head start running for that coin reward. It's a little bit annoying to me that you have to physically collect the coin reward, but, whatever.

Unfortunately, pressing right (directional right on default controls) at the exact moment between the Rivets game shutting down and the frontend restarting caused the entire game to crash. The Frontend didn't start and I ended up back on the desktop. When I relaunched the frontend, all my saved progress was gone. Upon restart, I was able to replicate the crash by rapidly tapping right while exiting DK Jr. This is on Windows 10, btw. After testing it some more, I now get a "launch.exe is not responding" report even when exiting without touching anything on DK and DK jr. I haven't unlocked the other games again or done so in settings.

If I hadn't encountered this issue, I would have kept playing. This is an extremely well-done frontend with a lot of quality of life improvements for the games themselves built-in. Thanks again for making it and especially for making the rewards more attainable.

--- End quote ---

Thanks for taking a look at .26 and for your positive comments.  You already helped me to make better software and for that I am grateful.

I am able to replicate the issue you describe with exiting and shutting down.  I think I have introduced a bug in this latest version as a consequence of some video optimisations.  I will look at backing out this change immediately.

Could you test this temporary fix for me please to see if it resolves for you?

In your settings.txt,  add the argument "-video GDI" to the end of your OPTIONS e.g.


--- Code: ---OPTIONS = -rompath <ROM_DIR> -view "Pixel Aspect (7:8)" -nofilter -video GDI
--- End code ---

Start DKAFE, launch a game and exit back to the frontend soon after launching it.

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