Yeah I'm rather baffled how a game like this takes up so much storage and requires such high system specs. Were just pushing sprites as far as I can tell. About half of the storage goes to cinematic movie cutscenes, all at full HD, and music and sound is about 1gb. But this seems to be on par with modern game sizes that are all crazy bloated. Gone it seems are the days of amazing compression to fit a massive game on 8 floppy disks. My current planned cab machine probably can't come close to running this.