Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: New TMNT game announced (PC, looking extremely cab-friendly)  (Read 9819 times)

0 Members and 1 Guest are viewing this topic.

Alejo I

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 92
  • Last login:Yesterday at 03:13:00 am
  • Trying something new
« Last Edit: March 10, 2021, 11:49:37 am by Alejo I »

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #1 on: March 10, 2021, 11:37:08 am »
Nice!

JimmyU

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 476
  • Last login:April 24, 2024, 11:45:32 pm
  • I believe I can fly!
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #2 on: March 10, 2021, 01:13:28 pm »
Let's hope that they add keyboard support as well as gamepads.

meyer980

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 385
  • Last login:Yesterday at 10:07:47 pm
  • Building fun things for fun
    • sergiostuff.com/2020/04/15/felix-son-arcade-game/
    • Sergio Stuff
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #3 on: March 10, 2021, 06:23:36 pm »
Gameplay looks pretty authentic to something from the 90's, that's for sure.

vertexguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
  • Last login:March 20, 2024, 05:26:12 pm
  • ...but this one goes to 11.
    • forum.arcadecontrols.com/index.php/topic,161694.0.html
    • V E R T E X G U Y - The Online Portfolio of Chris Kline
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #4 on: March 10, 2021, 09:54:08 pm »
Sweet!!!   I dig the reboot cartoon intro.   Must buy.....NOW.    :dizzy:

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7911
  • Last login:Today at 09:39:33 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #5 on: March 11, 2021, 06:59:02 am »
This looks nice but I swear I’m the only person in the world who loves arcade games but hates beat ‘em ups like this.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #6 on: March 11, 2021, 05:19:56 pm »
This looks nice but I swear I’m the only person in the world who loves arcade games but hates beat ‘em ups like this.


This is a true statement.  ;)


I have gripes and concerns with the game.   Dotemu are doing it and they did SOR4, which was nice but ultimately forgettable.   Also why pixel art???  They do that nice intro to ape the cartoon style and then bleh, 240p pixelated game sprites.   If they were recycling the sprites from turtles in time or something I could see it, but these are brand new.   Ironically the sor4 art style would have probably worked well here.... it just didn't for sor because that franchise is supposed to be dark and gritty.  I mean they are acceptable but you'd think sprite work would be leaning towards the cuphead model of just drawing it in full hd glory at this point.   


If the gameplay is good all is forgiven, but that remains to be seen.   

Titchgamer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4222
  • Last login:December 17, 2023, 08:05:48 am
  • I have a gaming addiction.....
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #7 on: March 12, 2021, 01:41:35 am »
This looks nice but I swear I’m the only person in the world who loves arcade games but hates beat ‘em ups like this.


This is a true statement.  ;)


I have gripes and concerns with the game.   Dotemu are doing it and they did SOR4, which was nice but ultimately forgettable.   Also why pixel art???  They do that nice intro to ape the cartoon style and then bleh, 240p pixelated game sprites.   If they were recycling the sprites from turtles in time or something I could see it, but these are brand new.   Ironically the sor4 art style would have probably worked well here.... it just didn't for sor because that franchise is supposed to be dark and gritty.  I mean they are acceptable but you'd think sprite work would be leaning towards the cuphead model of just drawing it in full hd glory at this point.   


If the gameplay is good all is forgiven, but that remains to be seen.
Well dotemu are not making it, Just publishing it I believe.

But I agree I think the SOR4 art style would of worked well for this.

Still hyped all the same :)

romshark

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 389
  • Last login:October 16, 2023, 02:50:59 pm
  • Arcade and Robotics enthusiast
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #8 on: March 12, 2021, 02:32:20 am »
I was a huge fan of Teenage Mutant Ninja Turtles as a kid, so of course I'm looking forward to this.

I hope to get it at least working on my big MAME cabinet. The game looks to be widescreen, and my cabinet uses a 4:3, but most widescreen games just go into "letterbox" mode. Shouldn't be a problem.
Hopefully I can get it working with my TMNT cabinet too. Depends on how it plays with CRT Emulator and the rest of my setup.

lisowskikevin

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 326
  • Last login:April 02, 2024, 07:49:55 pm
  • If you take shortcuts, you get cut short.
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #9 on: March 19, 2021, 04:46:56 pm »
This looks nice but I swear I’m the only person in the world who loves arcade games but hates beat ‘em ups like this.


This is a true statement.  ;)


I have gripes and concerns with the game.   Dotemu are doing it and they did SOR4, which was nice but ultimately forgettable.   Also why pixel art???  They do that nice intro to ape the cartoon style and then bleh, 240p pixelated game sprites.   If they were recycling the sprites from turtles in time or something I could see it, but these are brand new.   Ironically the sor4 art style would have probably worked well here.... it just didn't for sor because that franchise is supposed to be dark and gritty.  I mean they are acceptable but you'd think sprite work would be leaning towards the cuphead model of just drawing it in full hd glory at this point.   


If the gameplay is good all is forgiven, but that remains to be seen.

I agree. It looks too similar to the other 2 tmnt arcade games that I’ve played to death.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #10 on: March 19, 2021, 11:31:55 pm »
I took a vacation day to play the last TMNT game and I expect to do it again.

 :dunno

CMURDER

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 2
  • Last login:July 28, 2021, 03:58:16 am
  • I want to build my own arcade controls!
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #11 on: March 20, 2021, 12:55:51 am »
This looks nice but I swear I’m the only person in the world who loves arcade games but hates beat ‘em ups like this.


This is a true statement.  ;)


I have gripes and concerns with the game.   Dotemu are doing it and they did SOR4, which was nice but ultimately forgettable.   Also why pixel art???  They do that nice intro to ape the cartoon style and then bleh, 240p pixelated game sprites.   If they were recycling the sprites from turtles in time or something I could see it, but these are brand new.   Ironically the sor4 art style would have probably worked well here.... it just didn't for sor because that franchise is supposed to be dark and gritty.  I mean they are acceptable but you'd think sprite work would be leaning towards the cuphead model of just drawing it in full hd glory at this point.   


If the gameplay is good all is forgiven, but that remains to be seen.
Well dotemu are not making it, Just publishing it I believe.

But I agree I think the SOR4 art style would of worked well for this.

Still hyped all the same :)

Think the higher resolution visuals of the recently released Battletoads, would have been great for this. Maybe Turtles in time will get the good treatment.

nitrogen_widget

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1746
  • Last login:March 30, 2024, 09:10:09 am
  • I want to build my own arcade controls!
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #12 on: March 20, 2021, 06:52:57 pm »

Think the higher resolution visuals of the recently released Battletoads, would have been great for this. Maybe Turtles in time will get the good treatment.

I crawled out from under my rock to check this out on steam.
looks cool.
had no idea this came out.

vertexguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
  • Last login:March 20, 2024, 05:26:12 pm
  • ...but this one goes to 11.
    • forum.arcadecontrols.com/index.php/topic,161694.0.html
    • V E R T E X G U Y - The Online Portfolio of Chris Kline
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #13 on: March 21, 2021, 03:37:37 pm »
Wait... there's a new battletoads game?!  Hopefully they support 3 players?

JimmyU

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 476
  • Last login:April 24, 2024, 11:45:32 pm
  • I believe I can fly!
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #14 on: March 22, 2021, 11:24:08 am »
Wait... there's a new battletoads game?!  Hopefully they support 3 players?
It does!

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #15 on: March 22, 2021, 01:52:48 pm »
Yeah but it's awful so it doesn't matter.   Don't expect anything from it.   

Titchgamer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4222
  • Last login:December 17, 2023, 08:05:48 am
  • I have a gaming addiction.....
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #16 on: March 23, 2021, 03:28:18 am »
Yeah its utter ass....

baritonomarchetto

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 805
  • Last login:Today at 07:58:32 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #17 on: March 23, 2021, 03:32:01 am »
I will give this a chance: I enjoyed SOR4!
Cab friendly is not unfortunately, being the video aspect ratio 16:9 or something like that.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #18 on: March 23, 2021, 10:43:54 am »
SOR4 looks okay in 4:3, but you get letter boxes.  I played it on a CRT just for the hell of it.

 :dunno

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:March 21, 2024, 08:20:28 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #19 on: March 23, 2021, 12:35:40 pm »
Me when I am trying to work from home, but the kids are fighting.

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #20 on: March 23, 2021, 12:55:28 pm »
You have giant doorknobs at your house.

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:March 21, 2024, 08:20:28 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #21 on: March 23, 2021, 01:09:36 pm »
Yes, and *cough* a left hand mouse.  :o

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #22 on: March 23, 2021, 01:29:28 pm »
The fetish hood and neck tie are interesting choices.

Is "Work from home" an Only Fans account?


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19956
  • Last login:Today at 08:43:36 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #23 on: March 23, 2021, 01:32:57 pm »
You should really tell work to spring for an LCD monitor...


Sent from my iPhone using Tapatalk
***Build what you dig, bro. Build what you dig.***

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:March 21, 2024, 08:20:28 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #24 on: March 23, 2021, 01:41:36 pm »
The fetish hood and neck tie are interesting choices.

Is "Work from home" an Only Fans account?

It's really the knee-high boots and metal cuffs that complete the look. My fans appreciate the attention to detail I put in to every stream.


You should really tell work to spring for an LCD monitor...

I got my DreamCast plugged in. The minute I upgrade, there goes my House of the Dead and Virtua Cop.

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #25 on: March 23, 2021, 01:50:07 pm »
The world is a better place with Vigo posting regularly.

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:March 21, 2024, 08:20:28 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #26 on: March 23, 2021, 02:05:12 pm »
The world is a better place with Vigo posting regularly.

 :cheers: Thanks, brother! I'll try to be on more. My job took a bit of a nose dive into irrelevance lately, so since I am not in high demand, I decided to stop stressing so much about work and take a bit more time for myself.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19956
  • Last login:Today at 08:43:36 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #27 on: March 23, 2021, 02:16:48 pm »
The world is a better place with Vigo posting regularly.

 :cheers: Thanks, brother! I'll try to be on more. My job took a bit of a nose dive into irrelevance lately, so since I am not in high demand, I decided to stop stressing so much about work and take a bit more time for myself.
I agree with Mike, since we haven’t had ZapCon for a while, I need my fill of Vigo


Sent from my iPhone using Tapatalk
***Build what you dig, bro. Build what you dig.***

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:March 21, 2024, 08:20:28 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #28 on: March 23, 2021, 02:23:31 pm »
The world is a better place with Vigo posting regularly.

 :cheers: Thanks, brother! I'll try to be on more. My job took a bit of a nose dive into irrelevance lately, so since I am not in high demand, I decided to stop stressing so much about work and take a bit more time for myself.
I agree with Mike, since we haven’t had ZapCon for a while, I need my fill of Vigo


Sent from my iPhone using Tapatalk




Serious tho, likewise!  :cheers: Missing that Zapcon fix.

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #29 on: March 23, 2021, 02:24:18 pm »
Once this COVID stuff calms down I need to make another trip up north.

Is the place with the dancing panda bear girl still open?

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19956
  • Last login:Today at 08:43:36 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #30 on: March 23, 2021, 02:36:16 pm »
The world is a better place with Vigo posting regularly.

 :cheers: Thanks, brother! I'll try to be on more. My job took a bit of a nose dive into irrelevance lately, so since I am not in high demand, I decided to stop stressing so much about work and take a bit more time for myself.
I agree with Mike, since we haven’t had ZapCon for a while, I need my fill of Vigo


Sent from my iPhone using Tapatalk




Serious tho, likewise!  :cheers: Missing that Zapcon fix.
The next one you go to will be your fifth one, right?


Sent from my iPhone using Tapatalk
***Build what you dig, bro. Build what you dig.***

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:March 21, 2024, 08:20:28 am
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #31 on: March 23, 2021, 03:08:46 pm »
Once this COVID stuff calms down I need to make another trip up north.

Is the place with the dancing panda bear girl still open?

It is open. Not sure if the panda girl is still trying to swing from the ceiling, but the bar and arcade are back running.

@yotsuya- yeah, I think the first one I attended was 3, and I think I missed 5, so that would be 4 so far, with a 5th that should have happened last year. You can mark me down as planning to come to Zapcon Ocho redux, as long as we can turn off all apocalypses until then.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19956
  • Last login:Today at 08:43:36 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #32 on: March 23, 2021, 03:30:25 pm »
Once this COVID stuff calms down I need to make another trip up north.

Is the place with the dancing panda bear girl still open?

It is open. Not sure if the panda girl is still trying to swing from the ceiling, but the bar and arcade are back running.

@yotsuya- yeah, I think the first one I attended was 3, and I think I missed 5, so that would be 4 so far, with a 5th that should have happened last year. You can mark me down as planning to come to Zapcon Ocho redux, as long as we can turn off all apocalypses until then.
Cool, if you and Neph show up, you’re both getting a special award!


Sent from my iPhone using Tapatalk
***Build what you dig, bro. Build what you dig.***

Alejo I

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 92
  • Last login:Yesterday at 03:13:00 am
  • Trying something new
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #33 on: April 16, 2021, 03:20:41 am »
New trailer:


vertexguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
  • Last login:March 20, 2024, 05:26:12 pm
  • ...but this one goes to 11.
    • forum.arcadecontrols.com/index.php/topic,161694.0.html
    • V E R T E X G U Y - The Online Portfolio of Chris Kline
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #34 on: April 20, 2021, 11:14:53 pm »
I can't seem to find any system requirements on their main site.  Given they intentionally went for a pixellated look I hope they have low system requirements.  The new Battletoads requirements are crazy.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #35 on: April 21, 2021, 03:02:44 am »
I would expect the sys requirements to be similar to SOR4.   The art style has nothing to do with the requirements as developers rarely create an engine from scratch to optimize things anymore.

ChurchOfSolipsism

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 231
  • Last login:May 09, 2023, 01:43:39 pm
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #36 on: April 27, 2021, 06:46:50 am »
There's a new turtles brawler with pixel graphics in 2021... and people on a forum that focuses on classic arcade games complain about a lack of HD graphics? Whatever floats your boats, guys, but I'd have expected more enthusiasm for this kind of retro goodness... I, for one, am looking forward to it. Hopefully it'll have a good scanline filter for the cases where you want couch co-op with the mate.

Alejo I

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 92
  • Last login:Yesterday at 03:13:00 am
  • Trying something new
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #37 on: June 16, 2022, 10:27:49 am »
Launch trailer:



Honestly, I think it looks pretty rad. It even has its own song and the original cartoon voice actors.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #38 on: June 16, 2022, 11:30:31 am »
I pre ordered it physical for Switch.

 :cheers:

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13999
  • Last login:April 09, 2024, 07:27:18 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #39 on: June 16, 2022, 11:48:14 am »
I bought it, its pretty good. Definitely built on the SoR4 engine, lots of focus on juggling.  Some of the level challenges are kinda dumb; beating a level without getting hit and finishing arcade mode without continuing are kinda cringy. To get those you pretty much have to play the game the unfun way.

The art is amazing and animations are varied and fluid and the music is pretty much non stop bangers.

Launch day sale, so its only $22.49 on steam.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #40 on: June 16, 2022, 01:20:50 pm »
Definitely built on the SoR4 engine

 :banghead: :banghead: :banghead: :banghead: :banghead:


vertexguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
  • Last login:March 20, 2024, 05:26:12 pm
  • ...but this one goes to 11.
    • forum.arcadecontrols.com/index.php/topic,161694.0.html
    • V E R T E X G U Y - The Online Portfolio of Chris Kline
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #41 on: June 16, 2022, 01:38:48 pm »
The game looks amazing.  Way more features than I expected!  Only drawback I see is that despite being what should be a nice fluid and simple sprite based game, it requires a PC with more horsepower than the machine I was going to use in my cabinet.  To me that's the worst thing about these "new" retro games...they all tend to be poorly optimized.  Anyone have any luck with getting older pcs from back market that last?  I could see putting a couple hundred into a new box to play this.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #42 on: June 16, 2022, 01:44:42 pm »
I run Streets of Rage 4 fine on a 10 year old PC on medium settings.

 :dunno

vertexguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
  • Last login:March 20, 2024, 05:26:12 pm
  • ...but this one goes to 11.
    • forum.arcadecontrols.com/index.php/topic,161694.0.html
    • V E R T E X G U Y - The Online Portfolio of Chris Kline
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #43 on: June 16, 2022, 02:11:16 pm »
I run Streets of Rage 4 fine on a 10 year old PC on medium settings.

 :dunno

My current box is a core 2 Duo with a cheap Radeon card (can't recall the spec) that I think came out around 2006.  The minimum specs on the steam site wants an Intel Core i3-2100, 4gb ram and a Radeon HD 5570.  Seems I might be missing the cutoff by a couple years.

RyoriNoTetsujin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 545
  • Last login:March 23, 2024, 03:55:45 pm
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #44 on: June 16, 2022, 05:57:20 pm »
Bought this earlier today, just finished a Story mode run with a buddy of mine via Parsec. It's not as deep as I hoped it would be, but it's a little deeper than the originals, and it is pretty fun.  Will certainly find its' way to my 4-player setup when I have time, but on cursory glance it looks like strict keyboard-encoder users will need to use x360ce or somesuch ... can anyone confirm?

It cribs so much from the arcade games that if you didn't enjoy either of those (you probably don't enjoy the franchise...) there really isn't enough here to warrant the purchase even with the "launch discount."  My personal hope is that they'll continue to release a gaggle of playable characters a la "TMNT: Rescue-Palooza!"

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13999
  • Last login:April 09, 2024, 07:27:18 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #45 on: June 16, 2022, 08:13:21 pm »
My current box is a core 2 Duo with a cheap Radeon card (can't recall the spec) that I think came out around 2006.  The minimum specs on the steam site wants an Intel Core i3-2100, 4gb ram and a Radeon HD 5570.  Seems I might be missing the cutoff by a couple years.

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7, 64-bit
Processor: Intel Core i3-2100 or AMD FX-4300
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GT 320, 1 GB or AMD Radeon HD 5570, 1 GB or Intel HD 4600
Storage: 1 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10, 64-bit
Processor: Intel Core i5-2400 or AMD FX-6300
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon R7 250, 1 GB or Intel HD 630
Storage: 2 GB available space


The minimum spec is an 11 year old CPU, a 12 year old GPU, on a 13 year old OS.
The recommended spec is a slightly better 11 year old CPU, a slightly better 12 year old GPU, on 7 year old OS.


Not sure what your expectations are for a game released in 2022; but a computer old enough to hold a valid driver's license and or vote in the US seems like a weak cop out and not the developers requiring a lot of horsepower.



Also game may not be super cab friendly, there are 5 buttons in use:
Attack
Jump
Super
Evade
Taunt/Radical mode
« Last Edit: June 16, 2022, 08:16:16 pm by Malenko »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

RyoriNoTetsujin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 545
  • Last login:March 23, 2024, 03:55:45 pm
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #46 on: June 16, 2022, 10:13:58 pm »
Also game may not be super cab friendly, there are 5 buttons in use:
Attack
Jump
Super
Evade
Taunt/Radical mode

This is true. Definitely will not work for a 4-player (or 6-player, I suppose, since TMNT:SR supports 6 on PC) control panel set up like the original Turtles/Simpsons/X-Men games (2 action buttons per player). A1u peeps are outta luck here.

That said, a scratch built 4-player control panel with Mame intentions should have at least 4 action buttons per player anyway (thereby covering everything 3/4-player, including the D&D games).  If you have individual P3 and P4 Start (and Coin Up) buttons on your panel, there's your 5th (and potentially 6th) button.  A bit of a kludge that way, but it'll function.

slybunda

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 126
  • Last login:March 21, 2024, 04:16:18 am
  • I want to build my own arcade controls!
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #47 on: June 17, 2022, 08:14:44 am »
Real shame this didnt have high rez graphics like streets of rage 4 and battletoads. They could have kept the low rez as an option in settings.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #48 on: June 17, 2022, 04:39:04 pm »
So, this is Howard’s observation but this is on Game Pass and it’s cross platform PC/Xbox.  You can get a one month trial for $1.  We are trying to set up a BYOAC TMNT six player happening.  I’m going to confirm it runs on my potato computer but I’m good to go on Xbox One.

Sunday Sunday Sunday?


RyoriNoTetsujin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 545
  • Last login:March 23, 2024, 03:55:45 pm
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #49 on: June 17, 2022, 10:41:32 pm »
We are trying to set up a BYOAC TMNT six player happening.

I'm in the City working on Sunday, but someone should definitely record and/or stream such a happening.  I'd probably (almost certainly) enjoy watching that.  :cheers:

vertexguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
  • Last login:March 20, 2024, 05:26:12 pm
  • ...but this one goes to 11.
    • forum.arcadecontrols.com/index.php/topic,161694.0.html
    • V E R T E X G U Y - The Online Portfolio of Chris Kline
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #50 on: June 17, 2022, 11:21:08 pm »
Why not just setup a 2 button simultaneous press for the power move or taunt.  Then it should be 4 button cab friendly  (assuming it either lets you do this in game or perhaps with some help from another utility app or script)
« Last Edit: June 18, 2022, 02:39:19 am by vertexguy »

RyoriNoTetsujin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 545
  • Last login:March 23, 2024, 03:55:45 pm
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #51 on: June 18, 2022, 07:35:26 am »
Why not just setup a 2 button simultaneous press for the power move or taunt.  Then it should be 4 button cab friendly  (assuming it either lets you do this in game or perhaps with some help from another utility app or script)

I just booted it up quickly, and at least for keyboard controls in-game, it does allow for configuring 2-key simultaneous presses.  So yeah, definitely possible.  This could also be done within x360ce before the game boots. You're going to need x360ce if you're looking for local multiplayer anyway, unless you have multiple controller based encoders. There's currently no way that I see to configure multiple local players on one keyboard in-game...

That said, Super meter management is a thing in this game if you want to survive, and that's tied to the taunt ("meditate".)  The controls already feel a teensy bit loose to me; I wouldn't want a taunt to come out in a crowd when I was trying to do a Super.

I almost think discarding the dodge roll button would be a better option... but then you also lose one of your Super move options... the multi-hit one that builds up combo, I believe.

Again, yes, it's possible but YMMV depending on how you set it up.  :cheers:


pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #52 on: June 19, 2022, 09:33:02 pm »
$1.08 got me a three month trial of Xbox ultimate or whatever.

Played through it with Howard and a local retro friend over Xbox live.

Perhaps we’re “well seasoned” veterans of “brawlers” but we really didn’t have any problems playing through it.  None of us could figure out our mic so we weren’t even communicating.


It’s fun.  Has some of the SOR4 clunk but it plays better.  Soundtrack is great.

 :cheers:

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #53 on: June 19, 2022, 10:15:32 pm »
Yeah how the ---fudgesicle--- did they get wu-tang on this thing?   The music, when it isn't performed by famous people, sounds like a natural continuation of Turtles in Time.  Honestly this game is so much like Turtles in Time I'm surprised Konami hasn't sued them.   That's a good thing btw.... unlike SOR4 there really isn't a learning curve here to get used to a modern style of play.   There are more moves available which is great, but they aren't unfamiliar or off-putting.  Strangely enough each character seems to have a Street Fighter special move for one of their attacks.   Mikey does the e honda sumo flying headbutt and april does the flying bird kick for example.   

As far as I could tell online mode, on the xbox at least, is only 4p.   Local should be 6p though.   I'm unsure if this is for all versions of the games.   Could someone on the switch and ps4 confirm?


Honestly I think the difficulty is a bit too low.  maybe story mode is easier but with the ability to taunt to build up special attacks and revive your teammates it's damn near impossible to lose a life until the last few stages of the game.  I believe arcade mode is supposed to be more difficult.   

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13999
  • Last login:April 09, 2024, 07:27:18 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #54 on: June 20, 2022, 07:36:24 am »
Local should be 6p though.   I'm unsure if this is for all versions of the games.   Could someone on the switch and ps4 confirm?

PCMR checking in, 6 player local and online.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #55 on: June 20, 2022, 12:00:38 pm »
In that case pbj and I are looking for four other dudes for a weekend.  (no butt stuff). 

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #56 on: June 20, 2022, 12:06:12 pm »
I can be available.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #57 on: June 20, 2022, 12:09:47 pm »
Cool.   I had some connectivity issues on my xbox, I think because my wifi is ---steaming pile of meadow muffin--- in that room, so we might want to experiment with cross-play on the pc before we set up a game. 

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #58 on: June 20, 2022, 12:16:30 pm »
I will buy the game before the weekend.

I will be playing on a PC.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #59 on: June 20, 2022, 12:21:53 pm »
If you want to test it first you can get three months of game pass ultimate (xbox AND pc) for $1.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #60 on: June 20, 2022, 12:26:31 pm »
Four buttons would do it.  Attack, jump, meditate, super attack.  That's all I mashed anyway.  I suppose the "revive friend" button would be helpful if you're feeling friendly.




pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #61 on: June 20, 2022, 02:18:40 pm »
Mike_A is a big fan of Discord and says it's easy to do calls on it.  I have no idea what the hell was going on with the headsets yesterday but we could never hear each other.

So I guess everyone install Discord so you can listen to me burp?


Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #62 on: June 20, 2022, 02:43:05 pm »
I guess I will have to start practicing so I don't drag everyone else down.

My video game skills degrade exponentially with the number of buttons I have to use.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #63 on: June 20, 2022, 04:16:28 pm »
Four buttons would do it.  Attack, jump, meditate, super attack.  That's all I mashed anyway.  I suppose the "revive friend" button would be helpful if you're feeling friendly.

I'm going to monkey with the controls tonight and see what I can figure out.   I think the standard x-men layout of attack, jump and super would work if taunt or revive could be double mapped to start and coin respectively.   Obviously if playing on a real turtles cab that's still too many buttons though.   There's an dodge button but when something is coming at me I jump as god intended.   

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5885
  • Last login:Today at 12:18:54 pm
  • This plan is foolproof
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #64 on: June 20, 2022, 04:44:58 pm »
If you guys come out to my place someday, I can rig my Konami 4 player cab to play it.

It has 3 buttons per player, but I have a little PCB doodad that can take 2 buttons pressed at the same time and use that as a fourth button.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #65 on: June 20, 2022, 05:14:01 pm »
Yeah that sounds fun.   

so I played around with the controls a little......  Start and back aren't used in-game at all as a and b (or return and backspace on the keyboard) navigate the menus.   On a gamepad it wouldn't let me assign anything to start and back but obviously that isn't an issue on a keyboard.   I might have to pull one of my wrappers out of retirement to remap the return and backspace keys on the keyboard though.   Indeed two simultaneous key presses can be mapped to an action but not more than two.   I had hoped that pressing all three buttons could be mapped to revive but no dice.   On a standard mame cab though start mapped to taunt and revive mapped to coin (which kind of makes sense in an arcade setting ;)  )   will work to get it down to that three attack (four if you want dodge) button limit.   

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #66 on: June 20, 2022, 05:30:26 pm »
Played around a bit more.  Return and SpaceBar are hardcoded to start the game BUT you can map any of the actions to those keys and they'll function normally.  Esc and Backspace back out of the menus and while you can dual map them like the other two the pause menu pops up first so it's worthless.   I haven't attempted to hack the game yet as that often breaks multiplayer but this stuff could probably be fixed with some well coded macros.   If not I'm on it though. 

DarthMarino

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 565
  • Last login:April 23, 2024, 02:16:09 pm
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #67 on: June 21, 2022, 07:10:02 am »
Local should be 6p though.   I'm unsure if this is for all versions of the games.   Could someone on the switch and ps4 confirm?

I can confirm the Switch version has 6p local.

KenToad

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1500
  • Last login:Yesterday at 09:05:52 am
  • Flap Flap Flap
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #68 on: June 24, 2022, 09:55:37 pm »
The game is excellent, reminds me a lot of Castle Crashers. I like the way that they have differentiated the characters by move set. I've played Leo, April, and Casey Jones and they all played fairly differently.
« Last Edit: June 25, 2022, 02:35:17 am by KenToad »

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13999
  • Last login:April 09, 2024, 07:27:18 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #69 on: June 25, 2022, 07:04:52 am »
The game is excellent, reminds me a lot of Castle Crashers. I like the way that they have differentiated the characters by move set. I've played Leo, April, and Casey Jones and they all played fairly differently.
Mikey's run is amazing.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 21, 2024, 11:59:54 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #70 on: June 25, 2022, 11:26:23 am »
I played with Raph on my run with Mike and got ---my bottom--- handed to me.   All turtles are definitely not created equal.  Stick to Mikey and Donnie. 

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Online Online
  • Posts: 10875
  • Last login:Today at 09:02:46 pm
  • Obey.
    • The Chris Burke Band
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #71 on: June 30, 2022, 11:28:34 pm »
So you can buy this from eneba, throw a coupon on the purchase, and own it digitally on Xbox/PC for $4.15.  You have to redeem through a proxy in Argentina but I figured it out on my 5 year old iPad.

I’ve currently peg legged it on PC, gotten it via game pass for 4 months for a dollar, bought it for $4.15, and preordered it for $11 for Switch.  Switch version comes with a pizza coupon.  Pics will be posted here when I get my pizza.

 :cheers:


Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13999
  • Last login:April 09, 2024, 07:27:18 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #72 on: July 01, 2022, 08:31:13 pm »
So you can buy this from eneba, throw a coupon on the purchase, and own it digitally on Xbox/PC for $4.15.  You have to redeem through a proxy in Argentina but I figured it out on my 5 year old iPad.

I’ve currently peg legged it on PC, gotten it via game pass for 4 months for a dollar, bought it for $4.15, and preordered it for $11 for Switch.  Switch version comes with a pizza coupon.  Pics will be posted here when I get my pizza.

 :cheers:

kinda shocked you havent found a way to make them pay you to take stuff.  I still love you for my $99 smoker.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

MiteWiseacre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 175
  • Last login:March 30, 2024, 02:13:08 pm
  • I want to build my own arcade controls!
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #73 on: July 03, 2022, 01:45:44 am »
Got this going on the Turtle Power cab I built for my brother. Not friendly at all to keyboard mapping, I’ll have to look for the above mentioned program. If anyone has multiplayer figured out for an iPac keyboard style jam please share the knowledge  :cheers:

dchase

  • -Banned-
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 23
  • Last login:July 21, 2022, 05:13:35 am
  • -Banned-
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #74 on: July 03, 2022, 11:21:25 am »
It's pretty shocking and inexcusable that this type of game didn't have input remapping and proper keyboard support. How can they make a game like this and not know people do arcade cabinets? Pathetic.
-Banned-

MiteWiseacre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 175
  • Last login:March 30, 2024, 02:13:08 pm
  • I want to build my own arcade controls!
Re: New TMNT game announced (PC, looking extremely cab-friendly)
« Reply #75 on: July 04, 2022, 02:26:01 am »
Here, here!
I was able to get it going finally with x360ce and enabling keyboard blocking, took a little time and I read there’s better programs out there. The interface is a little cumbersome and installation obtuse, keyboard blocking seems to only work selectively in other games, but it worked!