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4 Player Pedestal Build
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Shookie:

--- Quote from: vertexguy on January 07, 2022, 07:28:20 pm ---"Regular" joysticks aren't the same thing.  The "regular" sticks you have now use microswitches.  Just picture a mini button at the bottom of the shaft being pressed when you move the stick all the way in a specific direction.  It's either on or off.  Analog sticks use potentiometers to accurately track a wide range of motion.  Many different games use those which gives you far more precise control.  Picture trying to play a racing game and trying to control your speed when all you have is a button that's either off or full throttle.  A real gas pedal is analog.  It tracks a range of motion.  If Scott chimes in I'm sure he'll provide far better detail than I can. ;)  The game list using analog sticks isn't nearly as big as microswitch 2/4/8 way games but I happen to like several of them.  I figure if you're going all out for a 4 player panel of that size that plays almost everything, if you don't know what's all out there, you might as well cover your bases so you can try them all.  Worst case you could plug the hole and remove a control you don't use.  You could also pickup a cheap usb analog flightstick for your pc just to test games too.  See if you like any that way.  There are games that aren't flight games but use analog sticks.

--- End quote ---
Duh, I knew that.... brain fart a couple hours ago.  I'll search for games that use it.  Still have time to add if I want.




--- Quote from: vertexguy on January 07, 2022, 07:28:20 pm ---I found the P2 joystick is your biggest enemy to trackball space and Golden Tee, along with anything you put directly in front of it.  My thread isn't up to date on the CP unfortunately.  Basically I just went a few more inches to the left so it sits centered above but between the P1 joystick and the left most P1 buttons in the space in between.  That gives enough room for an arm and wrist rest with the control spacing I chose.  Originally I had it sitting above the P1 buttons, thinking my arm would always be elevated when using it.  I've read a lot of threads over the years and had great advice to be mindful of not only wrist rest / arm rest space but also to think about different styles of interacting with controls.  For example, when my brother in law came over to test my cardboard CP, he interacted with the track ball in a more precise way that I hadn't considered then.  It all just translates into needing more space around them.  This is why small cramped CP's with a ton of controls would be problematic to comfortably play on.  I noticed your button spacing seems like the wider variety from the templates.  Now is the time to make sure you like that layout vs something else.  There's also no harm in customizing to fit your own hand.

--- End quote ---
I think I get what you're saying about the spinner location.  Basically, you can rest your forearm against to P1 joystick while using it.... right?  I used a layout from Slagcoin (appears to be down now) and I think it was called Sega1 but I may be wrong.  I think the buttons are spaced OK.  Will obviously do a final check on this though.  I've been having my 15 year old checking ergonomics with me.



--- Quote from: vertexguy on January 07, 2022, 07:28:20 pm ---I was just picturing a single inset marquee somewhere on the front.  Could be close to the full span of the cp, or could be a small one that's the size of the base the CP is connecting to.   Take a look at JaveryH's twin tully build thread again.  He put marquees below the CP on those and it looks great.

--- End quote ---
I'll give this some more thought.  Easy enough to size something for that area.  Hard part would be picking 1 to use  :)
bobbyb13:
My point is to study original panels and the work of those who have gone before you here some more.
There is no need to reinvent the wheel, as others have already done what you are doing and figured out the pitfalls.
So many good examples of amazing builds on this site that it is dizzying.

On art, I read in the wiki that less is more and stick to a theme, limiting color palette.
None of what you posted showed any attention to that which is why I said it multiple times.
All instances of really nice scratch build cabinets here follow those guidelines and no matter your view presently, I imagine you will agree when it's all over.

If that control panel will be THAT big then may as well add a flight stick and dedicated 4 way.
There is room.

I personally have trackball and spinner on the right side of my panels (a la Tempest, Centipede, Missle Command, Cameltry, etc.) but up to you of course, it's your machine.

Those controls are already crowded given the size of that CP so give the people who will play it a chance at comfort and spread them out.

Shookie:

--- Quote from: Zebidee on January 07, 2022, 07:40:00 pm ---Don't worry about Mike and pbj. They serve important roles here, speaking frankly and pointing out the elephants and gorillas in the room.

If you really want to go with arcade character-based art for your CP then go for it. However, cut out everything else, including marquees, game titles, side art, screenshots etc.... so that all you have left is pure arcade character art. That in itself makes it a theme, kind-of.

I also suggest that you remove any remaining characters that do not relate directly to an arcade game. This include the Southpark boys, Pikachu and that Darth Vader head (I know there are star wars games, but it doesn't look right). Maybe some others I'm not 100% sure about.

--- End quote ---
Thanks, doing a lot of what you said...  all the marquees, screenshots, and side art are gone now.  Even though there are South Park games, they aren't really vintage or of the same era, so I deleted it.  Agree on Pikachua as well.  I found a site with a bunch of great pics and that was one of them.

I wanted something Star Wars related because of the old game.  Found that Vader pic and loved it.... I know it's not "authentic" but I really like it.  Will think about the some more.

One of these days, maybe I'll be confident enough to post the updated one  ;D
Shookie:

--- Quote from: bobbyb13 on January 07, 2022, 08:24:52 pm ---My point is to study original panels and the work of those who have gone before you here some more.
There is no need to reinvent the wheel, as others have already done what you are doing and figured out the pitfalls.
So many good examples of amazing builds on this site that it is dizzying.

On art, I read in the wiki that less is more and stick to a theme, limiting color palette.
None of what you posted showed any attention to that which is why I said it multiple times.
All instances of really nice scratch build cabinets here follow those guidelines and no matter your view presently, I imagine you will agree when it's all over.

If that control panel will be THAT big then may as well add a flight stick and dedicated 4 way.
There is room.

I personally have trackball and spinner on the right side of my panels (a la Tempest, Centipede, Missle Command, Cameltry, etc.) but up to you of course, it's your machine.

Those controls are already crowded given the size of that CP so give the people who will play it a chance at comfort and spread them out.

--- End quote ---

I've looked at a bunch of panels.  If you look at what I put in my first post, versus where I'm at now, I think you'll see the progress, but by no means is it perfect.

On art, let me get further with it.  I'm 100% doing the collage and I've removed a bunch of stuff already.  I hear you that there might be too many colors and too much "stuff" on there....  This design or theme or whatever you want to call it is what my boys and I have talked about and agreed on.  I'm OK with that.

I'm thinking about the flight stick now because of you and vertex.  I don't need a 4-way because I have servo sticks for P1 and P2.  No need for a dedicated one..... right?
PL1:

--- Quote from: Shookie on January 07, 2022, 08:24:03 pm ---
--- Quote from: vertexguy on January 07, 2022, 07:28:20 pm ---There are games that aren't flight games but use analog sticks.

--- End quote ---
I'll search for games that use it.

--- End quote ---
There's a good list of analog games in the wiki.
- An analog stick is also good for games that use a 49-way stick. (see list above the list of analog games)

http://wiki.arcadecontrols.com/index.php/Joysticks#Analog_Joysticks
---------------------------
The Slagcoin site is still down, but Saint has a mirror of that whole site here.   :cheers:

http://mirrors.arcadecontrols.com/www.slagcoin.com/joystick/layout.html


Scott
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