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Arcade Spinner Games and MAME Sensitivity Settings

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negative1:


--- Quote from: KenToad on December 07, 2020, 12:15:31 pm ---
--- Quote from: negative1 on December 07, 2020, 11:43:16 am ---
--- Quote from: KenToad on December 02, 2020, 04:57:24 pm ---
--- Quote from: negative1 on December 02, 2020, 02:21:24 pm ---the dipswitches on Glens spinner are super hard to set.

I'm still not sure what mine were set to.

later
-1

--- End quote ---

Are you able to change the sensitivity through software or do you have to change the dipswitches on the spinner when you need a different sensitivity?

--- End quote ---

Yes, but i'm not sure what effect its really having. Since I'm not really sure what
the hardware settings are.

All i can do is change things until there seems to be a difference, which is not very accurate.

later
-1

--- End quote ---

The dip switch settings and resolutions are listed right there in that table in the instruction manual pictures that I posted above, assuming that's the spinner you have. It doesn't look like there is any perfect setting for Tempest, though, unfortunately.

--- End quote ---

Well, the funny thing is, the original spinner i had on the arcade 1up was fine for tempest,
it was the 3 other games that were messed up with the emulator settings being wrong.

glens spinner, had an issue, where it only reads the spin direction in one way. i'm having an electronics
friend take a look, so they can figure out a way to make it read properly in both directions if possible.

if not, we'll just chalk it up to a loss, get an LDVS adapter, i'll hook up a pc to it, and be done with it.

=============
secondly my style of play with tempest is not to spin much, in fact you can get through the blue levels,
and the reds just sitting in one spot, and if you have good timing on the firing, you don't have to move much at all.

this carries over into the yellow levels, and further if you're good enough.

later
-1

alfonzotan:

Spinners are not at all difficult to build.  I slapped one together from scraps and a few not hard to find specialty parts (shaft, optical board, etc.) a while back.  Took a few iterations to get the knob right (larger and heavier is better), but it holds up quite well.

http://forum.arcadecontrols.com/index.php/topic,161827.0.html



KenToad:


--- Quote from: alfonzotan on December 10, 2020, 05:18:35 pm ---Spinners are not at all difficult to build.  I slapped one together from scraps and a few not hard to find specialty parts (shaft, optical board, etc.) a while back.  Took a few iterations to get the knob right (larger and heavier is better), but it holds up quite well.

http://forum.arcadecontrols.com/index.php/topic,161827.0.html

--- End quote ---

Nice work on that spinner! I made a couple of spinners years ago, but yours looks better.

KenToad:

Spinner games I need to add to the list:

Rip Cord [Free spinning pot]
Subs - 2 wheels and 2 screens. You're not supposed to be able to see your opponent's screen.
Speed Freak
Konami GT
Super Speed Race
Wheel of Fortune

Games on BYOAC 360 degree steering list that are 270 degree. http://wiki.arcadecontrols.com/index.php/Spinners_and_Dials#360.C2.B0_steering_wheel_.28optical.29_games

Chase HQ
Cruis’n USA
Final Lap 2
Over Drive
Road Blasters
Special Criminal Investigation


PL1:


--- Quote from: KenToad on December 11, 2020, 02:21:49 pm ---Cruis’n USA
Final Lap 2

--- End quote ---
Correct.  These games used a potentiometer for steering.


--- Quote from: KenToad on December 11, 2020, 02:21:49 pm ---Road Blasters

--- End quote ---
This is a unique controller that doesn't fully match either category, but is a closer fit with 360 degree wheels.

It does have a physically limited range of rotation, but unlike other "270 degree" wheels, it uses an optical encoder for steering (see page 27 of the manual here) instead of a potentiometer.

This game does not work properly when using a potentiometer control like an analog joystick (i.e. 270 degree wheel), but it works just fine with an optical control like a spinner/mouse (i.e. 360 degree wheel) -- maybe I'm missing something in the setup.   :dunno


--- Quote from: KenToad on December 11, 2020, 02:21:49 pm ---Chase HQ

--- End quote ---
This game used an optical wheel (see page 23 of the manual here), but it appears to play OK with either analog or optical controls.


--- Quote from: KenToad on December 11, 2020, 02:21:49 pm ---Over Drive

--- End quote ---
Looks like it used a potentiometer for steering.

As of MAME 0.220 it's still red-flagged as "not working" and the graphics are total garbage.  Not sure if you want to include it on your list.  :puke



Scott

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