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New CRT-friendly emulator : Final Burn Neo

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Recapnation:
That's interesting. What does it fix, in particular?


Substring: Mednafen seems to be a good one for PC Engine, not so sure if it is for FC/NES and others. But isn't that one covered already by the Emu-4-CRT project?

Substring:
emu4crt is windows only afaik

Calamity:

--- Quote from: Recapnation on October 21, 2020, 01:12:48 pm ---Substring: Mednafen seems to be a good one for PC Engine, not so sure if it is for FC/NES and others. But isn't that one covered already by the Emu-4-CRT project?

--- End quote ---

Silmalik has also implemented a build of Mednafen + Switchres, though it's still experimental. Mednafen's case is a bit more complicated to handle than FB Neo.

The point of all this is to show the possibilities of the new library (still a work in process): having an easy-to-integrate api for custom video that's available to emulator authors. From the user's point of view, it will allow to handle video modes for different emulators in a consistent way, in all aspects that matter (geometry, scaling, etc.).

Recapnation:
That sounds splendid, indeed. Just wondered why Final Burn. Didn't even know that it fixes? some MAME bugs.

Substring:
Few reasons I'd say :
  - integration was really easy as FBN gets straight to the point (i.e. initializes a SDL window at the size of the real game resolution)
  - GM doesn't run well on SBCs such as raspberry pi. I know most people think these devices are not worthfor serious (retro) gaming, but still, it's worth
  - I know one dev of FBN for a few years
  - other emulators were (and still are) under the microscope, but FBN code was so easy to understand that it was worth the try
  - FBN is cross platforms, means it runs under Linux, which is easier for me to develop

All in all, it's all a matter of time and code complexity. As Calamity said, we'd really like to have mednafen working as it's a good multiple systems emulator.

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