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New CRT-friendly emulator : Final Burn Neo

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Hi everyone!

Calamity, Doozer and I are very pleased to announce a new switchres-compatible emulator : Final Burn Neo! Although it's still pretty much beta, switchres integration has been merged by the FBN team, and it works for both Windows and Linux!

What's important to us to point here, it's that this emulator uses the resolution switching code used in GroovyMAME, that has been extracted as a library to help other emulators to be CRT-friendly. FBN is the first one we share, we have some other (ongoing) emulators targetted.

A few details about this beta and FBN itself :
- in-game resolution switching is not handled. Shouldn't be a problem with arcade, but some consoles do switch modes ...
- focus on horieontal displays only for now, the code still needs to be adapted for vertical layouts
- no code explicitely handle when the monitor refresh rate is too different from the real game refresh rate, tearing can occur
- only works on your primary monitor (if you ever have a multihead setup)
- adapt the shipped switchres.ini to your needs, the configuration is almost the same as mame.ini
- FBN has its own romset ;)
- FBN MUST be started with the -fullscreen option. Best way to use it : fbneo.exe -fullscreen <romname> or fbneo.exe -fullscreen -menu for the basic GUI version

Remember this is beta, we hope you'll share your thoughts with us :)

Press START to try!
Linux users can ask me on how to get/compile the linux version.

(N.B. I'm not a windows user, couldn't test the archive, but I think everything is inside)

cornerstone:
Thanks for doing this!

I am getting an error when starting FBNeo:

The program can’t start because libstdc++-6.dll is missing from your computer. Try reinstalling the program to fix this problem.

My windows 7 build is pretty barebones, so I’m not sure if it’s just a normal windows thing that I’m missing.

Calamity:
Some dlls are missing. Try adding these dlls next to fbneo's binary.

donluca:
Whoever compiled the binary forgot to add the C++ library as well.

This is strange and should not happen honestly, what are you using to compile the windows version?

Anyway, try compiling using -static-libgcc and -static-libstdc++ options so people won't have to download and install any additional DLLs.

EDIT: meanwhile, try installing the libraries yourself:

32-bit https://aka.ms/vs/16/release/vc_redist.x86.exe
64-bit https://aka.ms/vs/16/release/vc_redist.x64.exe

cyb:
as someone who hasn't used fb in years, are there any advantages to using it over MAME?

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