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javeryh's Woodgrain Cabaret Copy
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yamatetsu:

--- Quote from: javeryh on February 22, 2021, 11:12:16 am ---GroovyMAME is supposed to be able to solve this.  I'm very hesitant though because if I completely bork everything I'm going to cry.

--- End quote ---

Just use a drive snapshot program to make an image of c:. If you futz it up, you can write the image back and everything is fine again.
javeryh:

--- Quote from: yamatetsu on February 23, 2021, 03:16:55 am ---
--- Quote from: javeryh on February 22, 2021, 11:12:16 am ---GroovyMAME is supposed to be able to solve this.  I'm very hesitant though because if I completely bork everything I'm going to cry.

--- End quote ---

Just use a drive snapshot program to make an image of c:. If you futz it up, you can write the image back and everything is fine again.

--- End quote ---

Good idea.  I'm going to look into this.

Today, I "fixed" the jump-to letters in Hyperspin to match the rest of the artwork I'm using in the cabinet.  It wasn't too hard and came out looking a lot better than the "stock" letters that come with HyperSpin.



I had to create 27 separate .png files using Inkscape but it wasn't too hard to figure out.  The process is described in the video description.  One more thing crossed off the list!
javeryh:
Another day, another small software issue fixed... kind of.  I finally got Asteroids to look right.  All vector games look very flat with no glow even with hlsl and DirectX9 installed.  But I got ahold of an asteroid.ini file and it looks 100x better.  The bullets have the trail and so do the asteroids and everything has a slight glow. 

Unfortunately, I can't just rename this file to "vector.ini" and call it a day.  I tried making a mhavoc.ini file with the same contents and the lines looked pretty good but everything was very thick.  Now, I don't think I've ever played an original Major Havoc so maybe this is how it is supposed to be but it seemed wrong to me.

Next I'll be going through the 10-12 vector games I'm running and see if I can get them to look right.  Then I'm calling it on the software side.  As for the cabinet itself, I still need to make a coin door shelf for a coin bucket and install the new amp I bought to fix the 1 speaker only issue I'm having.  I think I want the new amp to sit on the coin door shelf so I can access the volume knob so I can't do that until I can get to the garage and cut a board.

I also just got a bunch of awesome looking Atari stickers that I need to find a spot for.

bobbyb13:

--- Quote from: javeryh on February 25, 2021, 06:08:06 pm ---Another day, another small software issue fixed... kind of.  I finally got Asteroids to look right.  All vector games look very flat with no glow even with hlsl and DirectX9 installed.  But I got ahold of an asteroid.ini file and it looks 100x better.  The bullets have the trail and so do the asteroids and everything has a slight glow. 

Unfortunately, I can't just rename this file to "vector.ini" and call it a day.  I tried making a mhavoc.ini file with the same contents and the lines looked pretty good but everything was very thick.  Now, I don't think I've ever played an original Major Havoc so maybe this is how it is supposed to be but it seemed wrong to me.

Next I'll be going through the 10-12 vector games I'm running and see if I can get them to look right.  Then I'm calling it on the software side.  As for the cabinet itself, I still need to make a coin door shelf for a coin bucket and install the new amp I bought to fix the 1 speaker only issue I'm having.  I think I want the new amp to sit on the coin door shelf so I can access the volume knob so I can't do that until I can get to the garage and cut a board.

I also just got a bunch of awesome looking Atari stickers that I need to find a spot for.



--- End quote ---

I really look forward to figuring out these .ini files for vectors.  Hopefully soon!

And those stickers ARE awesome of course.
Arroyo:
Where did you get the Atari stickers?  Those are pretty.
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