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CRT Emudriver - Non emulated compatible games

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Rion:

--- Quote from: Recapnation on September 03, 2024, 07:47:23 pm ---Volgarr, the Viking II mixes assets at different resolutions:



...which normally implies the game's graphics are moved on screen accordingly to the biggest resolution used by them and who knows if even hitboxes respond to this and whatnot.

But if you still want to downscale them, do it with some sense and stop at the lowest resolution used by the assets, which in this case is a CRT-friendly 640 * 360 mode (640 * 480 with borders):




In other words, if you still insist in destroying dot art by randomly subscaling it with no other purpose than forcing it to 15-kHz progressive whatever it takes, and telling everybody here, please, at least couple it with a line telling the people as well you're doing that and which is the original assets resolution, since 24 and 31-kHz monitors do exist and many people, not only have them, guess what -- freaking use them! The idea that this thread is for 15-kHz progressive only or that dot art "looks nice" when downscaled beyond its design resolution is pretty much made up by yourself.

--- End quote ---

320x180
Half of
640x360

But need to test after work..

Instead of getting upset just because I want them displayed in progressive res instead of interlaced. Contribute and say how you think it should be displayed instead.

Like you did just now.

I agree there is no right or wrong. It's a personal opinion.



Recapnation:

--- Quote ---Instead of getting upset just because I want them displayed in progressive res instead of interlaced.
--- End quote ---

Don't get me wrong. I'm not upset about whatever pap you particularly want to do at your holy place. I'm upset because you're spreading misinformation, despite your will to help out. This is likely the only thread on the non-volatile internet where restoring design resolution of contemporay games with 2-D graphics is discussed and explained, and it'd be advisable to have it done with some technical rigour instead of a "just for fun"-like attempt, you know. I've even been approached by game devs to get some knowhow on this matter (yes, there're still some out there who care about CRTs!) and leading them here would have been an embarrassment if they found out that the people are doing something as antithetical as downscaling the graphics beyond their design resolution.

I'm also upset about having to explain elementary stuff, should I say. There's no "personal opinion" when I state that dot art is ruined when you downscale below its design (native) resolution. If you have x * y actual pixels and you get them down to, say, x/2 * y/2, you're halving the picture on both axes to get a freaking quarter out of it. It doesn't matter if filtering is applied in the process, the picture's integrity is crushed. And this is even without entering the territory of scrolling, sprite positioning and hitboxes, as I understand it goes a bit beyond the elementary. Ruining stuff is no good, you know. Especially when other proper, natural solutions exist. You're free, obviously, of still wanting every freaking thing on a 15-kHz progressive display because you don't like interlacing, or your VGA monitor is too tiny, or too far from your arcade stick; whatever. Just, please, do not present that as a fine thing to do instead of the abomination it is. Many eventual visitors trying to learn on the subject here may get a far-too-incorrect idea -- this is a subforum born to get graphics properly displayed fighting whatever technological hindrances are there, after all.



--- Quote ---Contribute and say how you think it should be displayed instead.
--- End quote ---

Believe me, I've already well done my part. Anyway, I'm giving hints basically every day here, I think I've mentioned it before:

http://postback.geedorah.com/foros/viewforum.php?id=1

Screenshots get always posted after proper downscaling to get 1 : 1 graphics, if applicable (and if the source allows it). (Also, don't mind the lack of HTTPS; it's safe.) Today's sample. Yesterday's. Monday's. Sunday's. Kage's remake as soon as 08.08. Forthcoming hits nobody else talks about. You name it.

psakhis:
Keep calm.

Thread was proposed to centralize those pc games that can work well at 15khz.

Resolution is something that is not always achieved because we do not have the same opinion, examples:
  A) I prefer any 240p to 480i even i know isn't the correct modeline
  B) Aspect ratio 16:9 vs 4:3. Some games are 640x360, so do any conversion to 854x480 is a hack to avoid black borders
  C) Pixel perfect vs vertical freq. A lot of games have 270 vertical lines, so isn't possible maintain 60hz. In my opinion i prefer crop that modeline to 240p and keep 60hz.
  D)...

I take this opportunity to comment that I will try to update thread with the latest contributions, which for me are very appreciated every time someone contributes a new title.

Recapnation:
So it was a just-for-fun approach, after all. Enjoy, then.

grendelrt:

--- Quote from: phasermaniac on August 31, 2024, 03:38:19 am ---I have an ahk for all pc games, and I pass it parameters from xml to automatize things. But there is the relevant part for this game:

exeName = The Ninja Saviors Return of the Warriors

SetWorkingDir, C:/UTILS/switchres
run, C:/UTILS/switchres/switchres.exe -s -k 424 270 52.778
Sleep, 1000
run, E:\Microsoft Windows\ninja saviors - return of the warriors/%exeName%.exe
Sleep, 500
WinSet, Style, -0xc40000, ahk_exe %exeName%.exe,
WinMove, ahk_exe %exeName%.exe, , -28, 0, 480, 270

--- End quote ---
I was doing this for Wild Guns Reloaded and there are also some registry settings for resolution, do you have those set as 424 270?

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