Software Support > GroovyMAME
CRT Emudriver - Non emulated compatible games
phasermaniac:
I have an ahk for all pc games, and I pass it parameters from xml to automatize things. But there is the relevant part for this game:
exeName = The Ninja Saviors Return of the Warriors
SetWorkingDir, C:/UTILS/switchres
run, C:/UTILS/switchres/switchres.exe -s -k 424 270 52.778
Sleep, 1000
run, E:\Microsoft Windows\ninja saviors - return of the warriors/%exeName%.exe
Sleep, 500
WinSet, Style, -0xc40000, ahk_exe %exeName%.exe,
WinMove, ahk_exe %exeName%.exe, , -28, 0, 480, 270
Rion:
--- Quote from: phasermaniac on August 31, 2024, 03:38:19 am ---I have an ahk for all pc games, and I pass it parameters from xml to automatize things. But there is the relevant part for this game:
exeName = The Ninja Saviors Return of the Warriors
SetWorkingDir, C:/UTILS/switchres
run, C:/UTILS/switchres/switchres.exe -s -k 424 270 52.778
Sleep, 1000
run, E:\Microsoft Windows\ninja saviors - return of the warriors/%exeName%.exe
Sleep, 500
WinSet, Style, -0xc40000, ahk_exe %exeName%.exe,
WinMove, ahk_exe %exeName%.exe, , -28, 0, 480, 270
--- End quote ---
Thanks! :)
Rion:
Kitsune Tails
Steam
Kitsune Tails
480x270 is the Native Res
Looks very nice and crisp in
384x216
Before you start the game for the first time in 384x216p do the following
Fullscreen: ON
Vsync: ON
Scaling: Fill
Rion:
Volgarr the Viking II
Volgarr the Viking II (Steam)
Volgarr the Viking II (GOG.com)
320x240
Display Mode: Fullscreen
Scaling Filter: Point
In-Game scales well and looks nice.
Sadly on the first level the hints being displayed on-screen don't scale to well but that's about it..
Recapnation:
Volgarr, the Viking II mixes assets at different resolutions:
...which normally implies the game's graphics are moved on screen accordingly to the biggest resolution used by them and who knows if even hitboxes respond to this and whatnot.
But if you still want to downscale them, do it with some sense and stop at the lowest resolution used by the assets, which in this case is a CRT-friendly 640 * 360 mode (640 * 480 with borders):
In other words, if you still insist in destroying dot art by randomly subscaling it with no other purpose than forcing it to 15-kHz progressive whatever it takes, and telling everybody here, please, at least couple it with a line telling the people as well you're doing that and which is the original assets resolution, since 24 and 31-kHz monitors do exist and many people, not only have them, guess what -- freaking use them! The idea that this thread is for 15-kHz progressive only or that dot art "looks nice" when downscaled beyond its design resolution is pretty much made up by yourself.
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