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GUN4IR - The Ultimate 4 Points Lightgun System |
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Mysli0210:
Dude that's very interesting research you are doing there :lol Do you know how long is the joycon IR cam range is? I thought that it's only for close range use, but I don't know. Actually the main reason why I stick with the DFRobot cam is that it's capable to keep track of the 4 points very well, meaning that as long as each of them stay in range, they keep the same position in the buffer. It makes everything way easier, faster and stable to use, since I have to figure out which point they are only once each time they are detected. [/quote] Thanks :cheers: I dont have any clue, didnt go that deep into it, but my main idea from it was just track the hot square that is the monitor. Ofcourse! and there's nothing wrong with that! :D But if the wiimote cam is indeed the same. why not make it cheaper... for me its necessary as my wallet is pretty much empty atm... Aaaaand i wanted to learn how to design a PCB as i actually have a crapton of requests for PCB and mechatronics designs. I did design the board tonight, and will probably release it on github on tuesday, as i have to get my design checked at the hackerspace :D Stay Tuned! |
Howard_Casto:
The IR functionality is nearly identical to the wiimote because they included it for backwards compatibility. As for some of the IR heat detection functionality they've been using it for, I think that's fairly short range. Also lcd/led tvs don't put off a great amount of heat so I doubt they'd show up anyway. |
JayBee:
--- Quote from: Mysli0210 on October 31, 2019, 10:31:13 pm --- Thanks :cheers: I dont have any clue, didnt go that deep into it, but my main idea from it was just track the hot square that is the monitor. Ofcourse! and there's nothing wrong with that! :D But if the wiimote cam is indeed the same. why not make it cheaper... for me its necessary as my wallet is pretty much empty atm... Aaaaand i wanted to learn how to design a PCB as i actually have a crapton of requests for PCB and mechatronics designs. I did design the board tonight, and will probably release it on github on tuesday, as i have to get my design checked at the hackerspace :D Stay Tuned! --- End quote --- Wait, you're telling me the Wiimote sensor can also be used with serial (SDA&SCL), and keeps track of the IR Points? I though it was only the DFRobot cam that had some extra components on their PCB for that :lol It's interesting for me too since I do have some broken wiimote motherboards around, I could use them to do some extra stuff. I also wonder how much it would cost to do a custom PCB for the wiimote sensor? --- Quote from: Howard_Casto on October 31, 2019, 11:01:57 pm ---The IR functionality is nearly identical to the wiimote because they included it for backwards compatibility. As for some of the IR heat detection functionality they've been using it for, I think that's fairly short range. Also lcd/led tvs don't put off a great amount of heat so I doubt they'd show up anyway. --- End quote --- Backwards compatibility, on the switch? Did I miss some info on that? ??? The IR sensor also has an IR led to light up objects and reflectors and measure distances (like in nintendo labo), but I didn't see any instance where it was used from long range. If it works for detecting shapes, we could also put some reflective tape around the screen and add a good powerful IR led under the sensor in the lightgun cannon? Not sure it would work, it's just an idea :P |
Zebra:
It's very hard to judge cameras (of any sort) by the specs alone. Just like with displays, the specs of the most expensive ones can often look similar to the cheapest. One of the most important aspects of cameras in terms of both price and performance is the lens quality and size. It effects how much light can pass, the angles it can see and the level of detail it can capture. All things that really matter with an IR gun camera. I've never used one these robot motion sense cameras but one of the biggest weaknesses with the Wii camera and sensor bar is the narrow sensing angles. It makes it so you have to stand unreasonably far back, even when using a smaller monitor. It would be interesting to see if that is any different with the robot cams. Being able to stand at arcade-like distances from the screen and aim with iron sights would be a huge step forward. |
Howard_Casto:
You didn't miss anything. You know where they have been porting a bunch of wii u stuff over to the switch? The wii u supports wiimotes just like the wii did. Thus far they haven't ported anything that requires a wiimote ir sensor, but you know Nintendo.... they cram as many sensors in as possible just in case. |
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