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Author Topic: Arcade 1up Star Wars released and Discussion of Yoke  (Read 38624 times)

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negative1

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« Last Edit: October 19, 2019, 03:43:24 pm by negative1 »

JDFan

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #1 on: July 23, 2019, 12:21:00 am »
But that is still with the Alan-1 Yoke they already said they are not going to use in the actual production models - so doesn't really give any info on how the actual production cab will play !

negative1

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #2 on: July 23, 2019, 03:59:40 pm »
But that is still with the Alan-1 Yoke they already said they are not going to use in the actual production models - so doesn't really give any info on how the actual production cab will play !

no, i think it was a modified yoke, would the full size one even fit on there.

they made this comment on facebook:
" We’ve had several experts and enthusiasts test our prototype yoke here at SDCC and they all came away pretty pleased for a commercial home arcade cabinet. It still needs work but we’re on it and and taking feedback at the show.
Is it going to be exactly like the $500 after market yokes? No, that’s not feasible. But we are confident people will be happy with our final product. We are treating the Star Wars license with love and respect and working with the Lucasfilm team on the code and artwork to make the best experience possible. This is not some 2600 knock-off posing as the arcade version either. This is a labor of love. Lucasfilm is excited for THIS home arcade product! "

later
-1

leapinlew

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #3 on: July 27, 2019, 04:32:37 pm »
As excited as I am, I'm going to need to see the actual production units. Not sure if this is a render or the real deal, but it looks all plastic. All plastic isn't necessarily a deal breaker, but I would like to get my hands on it.

https://www.cnet.com/news/star-wars-home-arcade-game-from-arcade1up-now-available-for-presale

negative1

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #4 on: October 13, 2019, 01:05:03 am »
Arcade 1up Star Wars review:



later
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negative1

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yotsuya

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #6 on: October 15, 2019, 08:41:19 pm »
here's more comments about it:
https://www.reddit.com/r/Arcade1Up/comments/di1t49/arrived_today_couldnt_wait_to_get_home_and_put_it/

later
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That guy had a pretty honest review. I wonder what the stress points are and how the plastic will hold up?
***Build what you dig, bro. Build what you dig.***

leapinlew

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #7 on: October 15, 2019, 09:05:13 pm »
here's more comments about it:
https://www.reddit.com/r/Arcade1Up/comments/di1t49/arrived_today_couldnt_wait_to_get_home_and_put_it/

later
-1

That guy had a pretty honest review. I wonder what the stress points are and how the plastic will hold up?

A little bummed it's plastic instead of metal. I'd like to see an internal breakdown. Is this a modified Alan 1 or is this a complete switcharoo?

yotsuya

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #8 on: October 15, 2019, 09:09:30 pm »
here's more comments about it:
https://www.reddit.com/r/Arcade1Up/comments/di1t49/arrived_today_couldnt_wait_to_get_home_and_put_it/

later
-1

That guy had a pretty honest review. I wonder what the stress points are and how the plastic will hold up?

A little bummed it's plastic instead of metal. I'd like to see an internal breakdown. Is this a modified Alan 1 or is this a complete switcharoo?

I’m surprised you thought it would be metal.

I’d like to see a yoke breakdown as well.
***Build what you dig, bro. Build what you dig.***

leapinlew

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #9 on: October 15, 2019, 09:30:19 pm »
here's more comments about it:
https://www.reddit.com/r/Arcade1Up/comments/di1t49/arrived_today_couldnt_wait_to_get_home_and_put_it/

later
-1

That guy had a pretty honest review. I wonder what the stress points are and how the plastic will hold up?

A little bummed it's plastic instead of metal. I'd like to see an internal breakdown. Is this a modified Alan 1 or is this a complete switcharoo?

I’m surprised you thought it would be metal.

I’d like to see a yoke breakdown as well.

I honestly didn't think they'd be able to secure the license deal or build a yoke of any kind, so at this point to me, anything was possible.

yotsuya

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #10 on: October 15, 2019, 10:45:14 pm »
here's more comments about it:
https://www.reddit.com/r/Arcade1Up/comments/di1t49/arrived_today_couldnt_wait_to_get_home_and_put_it/

later
-1

That guy had a pretty honest review. I wonder what the stress points are and how the plastic will hold up?

A little bummed it's plastic instead of metal. I'd like to see an internal breakdown. Is this a modified Alan 1 or is this a complete switcharoo?

I’m surprised you thought it would be metal.

I’d like to see a yoke breakdown as well.

I honestly didn't think they'd be able to secure the license deal or build a yoke of any kind, so at this point to me, anything was possible.

-1, if someone posts a yoke breakdown, please share
***Build what you dig, bro. Build what you dig.***

negative1

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #11 on: October 16, 2019, 03:08:24 pm »
sure guys.

it just came out, so someone will do a breakdown.

glen of GRS will have a metal one out, which should be cheaper than the new alan-1 yokes
though. his preview is here: skip the long intro to get to the actual preview:



later
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Howard_Casto

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #12 on: October 16, 2019, 09:09:59 pm »
I wonder if anyone could make an stl of the handles.  I made a yoke for my driving rig and aside from the handles it's pretty close.  I just used some cheap joystick handles. 

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #13 on: October 16, 2019, 10:50:58 pm »
I wonder if anyone could make an stl of the handles.
Jasonbar made a model of the whole yoke in this thread six years ago.

Not sure if the source for the models he posted there can be easily broken down into sub-parts.   :dunno

It probably needs accurate measurements for:
- Trigger
- Internal hollow spaces
- Mount holes for the microswitches
- Slots for captive nuts for the screws that hold the halves together
- A different design for the thumb button since that shape is almost certainly too weak when printed


Scott

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #14 on: October 18, 2019, 10:33:02 pm »
To me, this is the first Arcade 1up cab that makes sense. Regular joystick games can be played with a better experience in mame and for less cash with far more games etc. These dedicated cabs with custom analog controls have real appeal and are not nearly as easy to replicate as a diy project.

It's an awesome looking mini cab. I think they should do more like this except perhaps with some slightly newer games. If they made a Taito or Midway fixed gun cab with dual fixed recoil guns, I probably wouldn't be able to resist. Or perhaps a Daytona USA cab that would allow two (or more) to be linked. These are the kind of things people want in their games room.

If someone has gcode files for the yoke parts that should be metal, I'd be happy to give it a try on my cnc machine. I can make aluminum parts up to 31" x 12" x 8".


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Re: Glimpse of Star Wars working demo at comic-con
« Reply #15 on: October 19, 2019, 12:51:48 am »
If someone has gcode files for the yoke parts that should be metal, I'd be happy to give it a try on my cnc machine. I can make aluminum parts up to 31" x 12" x 8".
AFAIK there are no publicly-released CNC-ready files.

It would be a huge undertaking, even if they were.

With a typical 3-axis CNC, the inner part of the handle alone would probably require 3 jigs for left and 3 for right.
  1. Switch cavity side
  2. Tapered shaft mount side
  3. Two shaft-screw holes

The Alan-1 forums post here mentions that they plan to start selling yoke parts next year.   ;D


Scott

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #16 on: October 19, 2019, 02:10:35 pm »
I'd need to see it to know what I'd need to make it work. My machine is 4 axis although parts without an undercut can usually be made fine with 3 axis (with a turn mid way). I prefer to use 3 axis where possible as my rotary axis reduces quality and / accuracy.

If they are using injection molded plastic for the 1UP yoke components then I doubt it would be too challenging to CNC machine. They usually have to make molded parts without undercuts or other features that would make mold release difficult. Plus, it's most likely that the injection mold was CNC machined to begin with.

If I got gcode files to test, I'd probably try it on something cheaper like Urethane foam first to see how it came out.

Out of interest, is the purpose of making it out of metal to make it more authentic (I can't remember if the original cab yoke was metal)? Or is it to make it stronger? If it's the latter, another option would be to use carbon fiber. The yoke handles and outer shell on the 1 up cab looks easy enough to make a two-part mold from.


PL1

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #17 on: October 19, 2019, 03:21:58 pm »
I'd need to see it to know what I'd need to make it work.
See page 51 of this SW manual. https://www.arcade-museum.com/manuals-videogames/S/StarWars.pdf

There are handle photos on the SW yoke rebuild wiki page.  http://wiki.arcadecontrols.com/index.php/Yoke_Rebuild

Out of interest, is the purpose of making it out of metal to make it more authentic (I can't remember if the original cab yoke was metal)?
Original handles are aluminum.


Scott

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #18 on: October 19, 2019, 03:42:38 pm »
maybe there will be some breakdowns of the yoke, but haven't seen any yet.

maybe once Glens is out, people can check that out also.

later
-1
« Last Edit: October 19, 2019, 03:44:22 pm by negative1 »

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Re: Glimpse of Star Wars working demo at comic-con
« Reply #19 on: October 19, 2019, 05:26:57 pm »
I'd need to see it to know what I'd need to make it work.
See page 51 of this SW manual. https://www.arcade-museum.com/manuals-videogames/S/StarWars.pdf

There are handle photos on the SW yoke rebuild wiki page.  http://wiki.arcadecontrols.com/index.php/Yoke_Rebuild

Out of interest, is the purpose of making it out of metal to make it more authentic (I can't remember if the original cab yoke was metal)?
Original handles are aluminum.


Scott


The handles look relatively straight forward in those pics. I can't see any complexity or unusual difficulty at all as far as cnc machining goes. It looks like it would also be fairly easy to do a sand casting of for those who are into that. Is that the only plastic part that should be aluminum?

I am assuming that nobody is suggesting replacing any of the internal parts? Plastic gears are not necessarily an issue for these things. They are used without problems in lots of directional guns.


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Re: Glimpse of Star Wars working demo at comic-con
« Reply #20 on: October 20, 2019, 04:21:13 am »
The handles look relatively straight forward in those pics. I can't see any complexity or unusual difficulty at all as far as cnc machining goes.
The problem isn't the complexity, it's that you can't do it with a 4-axis CNC.

There are 3 areas that need to be milled out:
  1. Switch cavity side (angled 15 degrees)
  2. Tapered shaft mount side
  3. Two shaft-screw holes

Note that 1.) the handles are angled, not perpendicular to the handle shaft and 2.) the shaft-screw holes are on the back of the handle.



Those shaft-screw holes correspond to the ones drilled into the handle shaft. (2nd part from right)



The CNC's 4th axis can rotate the work piece to mill 2 of the 3 areas vertically, but not the other one.
- In this case, Meatloaf got it wrong -- two out of three is bad.   :lol

The only two ways I can think of to do this with one initial setup on a 4-axis CNC is to:
1. Make handles without the 15 degree ergonomic tilt.
    or
2. Move the shaft screws from the back of the handle to the bottom and drill new holes in the handle shaft.

It looks like it would also be fairly easy to do a sand casting of for those who are into that.
Seems like a sand casting would probably lose some critical detail for the cotter pin and microswitch screw holes.   :dunno

Is that the only plastic part that should be aluminum?
Vigorous gameplay can exert a lot of force on the controller parts when you slam into the stops so it's probably best to follow in the path of the original engineers.

The S.T.U.N. Runner yoke used these plastic handles. (pg 32 of the manual here)

I am assuming that nobody is suggesting replacing any of the internal parts? Plastic gears are not necessarily an issue for these things. They are used without problems in lots of directional guns.
The nylon/delrin(?) gears (especially the 14 tooth one) are a relatively weak point compared to the tank-like durability of the rest of the original controller, but usually aren't a problem for home-use.

If you eventually do need to replace them, it makes sense to upgrade to aluminum gears if Alan-1 starts selling them next year.


Scott

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #21 on: October 21, 2019, 04:31:08 pm »
 
The handles look relatively straight forward in those pics. I can't see any complexity or unusual difficulty at all as far as cnc machining goes.
The problem isn't the complexity, it's that you can't do it with a 4-axis CNC.

There are 3 areas that need to be milled out:
  1. Switch cavity side (angled 15 degrees)
  2. Tapered shaft mount side
  3. Two shaft-screw holes

Note that 1.) the handles are angled, not perpendicular to the handle shaft and 2.) the shaft-screw holes are on the back of the handle.



Those shaft-screw holes correspond to the ones drilled into the handle shaft. (2nd part from right)



The CNC's 4th axis can rotate the work piece to mill 2 of the 3 areas vertically, but not the other one.
- In this case, Meatloaf got it wrong -- two out of three is bad.   :lol

The only two ways I can think of to do this with one initial setup on a 4-axis CNC is to:
1. Make handles without the 15 degree ergonomic tilt.
    or
2. Move the shaft screws from the back of the handle to the bottom and drill new holes in the handle shaft.

It looks like it would also be fairly easy to do a sand casting of for those who are into that.
Seems like a sand casting would probably lose some critical detail for the cotter pin and microswitch screw holes.   :dunno

Is that the only plastic part that should be aluminum?
Vigorous gameplay can exert a lot of force on the controller parts when you slam into the stops so it's probably best to follow in the path of the original engineers.

The S.T.U.N. Runner yoke used these plastic handles. (pg 32 of the manual here)

I am assuming that nobody is suggesting replacing any of the internal parts? Plastic gears are not necessarily an issue for these things. They are used without problems in lots of directional guns.
The nylon/delrin(?) gears (especially the 14 tooth one) are a relatively weak point compared to the tank-like durability of the rest of the original controller, but usually aren't a problem for home-use.

If you eventually do need to replace them, it makes sense to upgrade to aluminum gears if Alan-1 starts selling them next year.


Scott


None of those things would prevent it being made on a cnc machine. You wouldn't even need the 4th axis (although it would reduce the need for two set-ups).

There is nothing that could be done on a manual mill that can't be done on a cnc machine but there is plenty you can do on CNC that would be impossible on a regular mill. The only things you really need a 4th and 5th axis for is parts with undercuts or particularly thick or deep parts.

Drilling holes is no issue either but adding screw threads usually needs a separate threading attachment. That's the sort of thing that would be easier, quicker and cheaper to do manually after it has been machined. There's only a few screw holes, it would take just a few minutes.

I don't see any fine detail that would prevent casting either. I can't see any fine engravings or other small details. I've seen far more complex castings although it wouldn't be my preferred method as I find working with melted aluminum terrifying. For somebody who already does hobby sand casting, it wouldn't be a big deal though.


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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #22 on: October 22, 2019, 02:25:18 am »
None of those things would prevent it being made on a cnc machine.
Oops.   :embarassed:

I meant to say that it is impossible to make this entire part on a 4-axis CNC with a single set-up.

- 4-axis CNC ==> 2 set-ups

- 3-axis CNC ==> 3 set-ups (Switch cavity side, tapered shaft mount side, and two shaft-screw holes)

adding screw threads usually needs a separate threading attachment. That's the sort of thing that would be easier, quicker and cheaper to do manually after it has been machined. There's only a few screw holes, it would take just a few minutes.
Agreed.   :cheers:


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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #23 on: October 22, 2019, 03:46:06 pm »
None of those things would prevent it being made on a cnc machine.
Oops.   :embarassed:

I meant to say that it is impossible to make this entire part on a 4-axis CNC with a single set-up.

- 4-axis CNC ==> 2 set-ups

- 3-axis CNC ==> 3 set-ups (Switch cavity side, tapered shaft mount side, and two shaft-screw holes)

adding screw threads usually needs a separate threading attachment. That's the sort of thing that would be easier, quicker and cheaper to do manually after it has been machined. There's only a few screw holes, it would take just a few minutes.
Agreed.   :cheers:


Scott

I'd agree with that but it's not such a big deal to turn the part mid-way through if it's a one-off or short run. It's just part of the process with CNC machining at the cheaper end of the market. If you were setting up production of this part as a business, you'd invest in a decent 5 axis head and tool changer to make it a one step repeatable process. If you were making it for yourself and a few other members, you wouldn't worry about the efficiency so much.

It looks like that part is made in multiple sections with the front and back screwed together. If I was just making one for me, I might adjust the design a little to make each handle as one piece.

Incidentally, I just watched a clip from A New Hope to see what the original movie yoke looked like and Atari were way off. The handles are too close together, they are the wrong shape and the buttons are in the wrong position. And, even the deluxe cockpit version of the cab didn't have a moving seat. It's a shame this franchise never got an arcade cab that could do it justice....

It is just begging for someone to add a recoil project using double solenoids to simulate those Millennium Falcon guns that move back and forward when shooting as seen at 1.43 of this clip:



And a moving seat!

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #24 on: October 23, 2019, 08:26:34 pm »
some disassembly of the yoke:



another review:


later
-1

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #25 on: October 23, 2019, 10:06:30 pm »
The Yoke review is nice. The "breakdown" video is disappointing.

At this point, this is looking to be a win for A1UP. They've been able to produce, what appears to be a good playing alternative for Star Wars. The quality for long term is still suspect. I know the haters are going to hate still (you know, pride and all), but I think anyone who looks at the Star Wars roll out should at least see the benefits of the lowered price Alan 1 yokes.

I have an original yoke and a USB converter and I haven't been 100% happy with it. I'm looking forward to testing one of these out.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #26 on: October 24, 2019, 09:00:14 am »
Quality aside it is crazy to me that a person could walk into a Walmart and purchase a Star Wars cabinet with a yoke on it.  I spent a lot of time early in this hobby planning a cabinet with a yoke on it. Imagine the hacking that would have gone on 10 years ago with this cabinet? 

If it gets marked down severely (it won't) I would consider picking one up to hack into a larger cabinet. 

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #27 on: October 24, 2019, 09:54:02 am »
Quality aside it is crazy to me that a person could walk into a Walmart and purchase a Star Wars cabinet with a yoke on it.  I spent a lot of time early in this hobby planning a cabinet with a yoke on it. Imagine the hacking that would have gone on 10 years ago with this cabinet? 

If it gets marked down severely (it won't) I would consider picking one up to hack into a larger cabinet.

No doubt!

I was selling arcade games for years. I'm sure the customer base I was selling to has dried up due to the availability. Seems my local Craigslist has had the same machines languishing for $800-$1,000 for a 60-n-1.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #28 on: October 24, 2019, 05:29:27 pm »
here's the conclusion of the yoke review with an x-ray view:



later
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wp34

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #29 on: October 24, 2019, 05:41:32 pm »
Quality aside it is crazy to me that a person could walk into a Walmart and purchase a Star Wars cabinet with a yoke on it.  I spent a lot of time early in this hobby planning a cabinet with a yoke on it. Imagine the hacking that would have gone on 10 years ago with this cabinet? 

If it gets marked down severely (it won't) I would consider picking one up to hack into a larger cabinet.

No doubt!

I was selling arcade games for years. I'm sure the customer base I was selling to has dried up due to the availability. Seems my local Craigslist has had the same machines languishing for $800-$1,000 for a 60-n-1.

My local CL is similar.  Either dried up or the same 60-n-1 machines just sitting there taking up bytes.

I think some of this is due to Barcades.  We have four within 20 minutes of my house and even more if you expand the radius.  My wife and I hit one of them about once a month.  Owning an arcade game just isn't quite the novelty that it used to be.  I have to admit it has impacted my own goals in the hobby.  Some of the "rare" games that used to be on my want list are not anymore because (at the moment) I can easily play them locally.  That was not the case when I got into the hobby over 10 years ago.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #30 on: October 27, 2019, 11:38:22 am »
Quality aside it is crazy to me that a person could walk into a Walmart and purchase a Star Wars cabinet with a yoke on it.  I spent a lot of time early in this hobby planning a cabinet with a yoke on it. Imagine the hacking that would have gone on 10 years ago with this cabinet? 

If it gets marked down severely (it won't) I would consider picking one up to hack into a larger cabinet.

Keep an eye out for this one.  Glen is targeting the $100 price point.  Even at $150 it might be worth checking out...


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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #32 on: November 27, 2019, 10:58:58 pm »
Star Wars on sale at Walmart $399  - $100 off list:

https://www.walmart.com/ip/Star-Wars-Arcade-Machine-w-Riser-Arcade1UP/820543701

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #33 on: December 04, 2019, 07:28:59 am »
I bought one from walmart's website for $399 and free shipping over the holiday weekend.  It's the only one of their products that I've thought was worth buying so far, and I'm quite happy with it.  I wish they would give this treatment to some more games, especially Tempest.  I always wanted a Tempest of my own.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #34 on: December 05, 2019, 01:02:57 pm »
I bought one from walmart's website for $399 and free shipping over the holiday weekend.  It's the only one of their products that I've thought was worth buying so far, and I'm quite happy with it.  I wish they would give this treatment to some more games, especially Tempest.  I always wanted a Tempest of my own.


I think these dedicated cab replicas is their niche and that they should focus 100% of their efforts on them. Anything that can be played with a joystick can be done better and cheaper with an old PC with mame. There aren't many logical reasons to buy one. Cabs like this with custom controls or ones that can't be played on any current emulator are far more exciting.

We all have memories of certain games we'd love to play again with the right controls but currently can't for whatever reason. When the right game comes out, it will be exciting for even the most outspoken Arcade 1Up haters. I'd like to see more like this but 90's games instead of 80's.

T2 and Daytona (with two cab link play) would sell out before they even went on sale.




negative1

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #35 on: December 05, 2019, 02:38:25 pm »
I bought one from walmart's website for $399 and free shipping over the holiday weekend.  It's the only one of their products that I've thought was worth buying so far, and I'm quite happy with it.  I wish they would give this treatment to some more games, especially Tempest.  I always wanted a Tempest of my own.


I think these dedicated cab replicas is their niche and that they should focus 100% of their efforts on them. Anything that can be played with a joystick can be done better and cheaper with an old PC with mame. There aren't many logical reasons to buy one. Cabs like this with custom controls or ones that can't be played on any current emulator are far more exciting.

We all have memories of certain games we'd love to play again with the right controls but currently can't for whatever reason. When the right game comes out, it will be exciting for even the most outspoken Arcade 1Up haters. I'd like to see more like this but 90's games instead of 80's.

T2 and Daytona (with two cab link play) would sell out before they even went on sale.

some people care about the artwork, and some want little mini arcades for their kids or themselves.

i got the pac-man one for the artwork, even though i have at least 20 other versions of it on every platform out there.

they will keep doing multi-title cabinets, because apparently thats what people want.

with the current clearances of $50, $75, and $100 cabinets, lots of people are jumping in to get those, and to mod them also.

later
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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #36 on: December 26, 2019, 07:45:11 pm »
here's an excellent write-up of using the alan-1 yoke, and putting it into an arcade 1up unit:

https://www.reddit.com/r/Arcade1Up/comments/eg247o/star_wars_alan1_atari_reproduction_installation/

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #37 on: January 24, 2020, 10:38:40 pm »
The Kickstarter for the GRS yoke is up.

Early backers can get in for $150, and the retail will $200.

You can also get all the other spinners, trackballs, and joysticks they're making:

https://www.kickstarter.com/projects/tstick/grs-arcade-flight-yokeusb



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-1

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #38 on: January 30, 2020, 02:14:53 pm »
Reassmbly of the Yoke:



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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #39 on: January 30, 2020, 11:40:20 pm »
That's actually a pretty solid design.  The parts they are using are similar to what you'd find in a ~$100 steering wheel for a modern console.... not top shelf but not crap either.  It's a very simple design as well... it could be copied rather easily. 

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #40 on: February 03, 2020, 11:46:37 am »
modding the yoke with an APAC to be USB compatible:



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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #41 on: February 09, 2020, 02:16:36 am »
Update on GRS yoke:



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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #42 on: October 17, 2020, 02:43:43 pm »
Glens star wars yoke should be out next week.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #43 on: October 25, 2020, 09:59:59 pm »

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #44 on: October 25, 2020, 11:03:06 pm »


not bad for $200,
works with PC, arcade, and arcade 1up...   had USB
and 2 extra buttons.


sounds great.

later
-1

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #45 on: January 11, 2021, 02:39:31 pm »
updated review:



later
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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #46 on: January 18, 2021, 01:27:04 pm »
its in the amazon store now, $265, coming out in april.

https://www.amazon.com/dp/B08L7TVCM2/ref=cm_sw_r_cp_apa_fabc_6zxbGbK5MB4Z7?fbclid=IwAR3c0S9rMSjoVbSLNVG_iR-3qah9divJ2HaUd8R8302fYaV-pNiAzDmOyxM



The traditional ATARI Arcade Yoke controller back in 1983 used potentiometers to generate control output for the Star war arcade machine. It was made with a combination of complex machining parts and mechanisms. This includes having to use a gear drive mechanism, potentiometers and a complex wiring harness design. The GRS Flight Yoke uses a complete redesigned mechanism, overcoming the limitation of the original design. The GRS design includes the following:

1. Non-contact mechanical structure with magnetic sensing technology to drive the Yoke controller.
2. No gears, no potentiometer. Maximize precision, durability and the stability of the yoke controller.
3. Support new games!! ( Elite dangerous, STAR WARS: SQUADRONS etc.)The GRS Flight Yoke uses the standard USB interface. It will be recognized as gamepad controller on Windows/Linux/Raspberry Pi and can be used in any emulation platform that supports an analog joystick or mouse with 6 independent buttons including the functional buttons. So it’s more than just a yoke controller.
4. Physical Inertia Centering mechanism, a more accurate result and less re-calibration needed for the analog joystick. 
5. 2 Buttons + 2 Triggers + 2 Functional Buttons (6 total) are recognized as Independent gamepad controller buttons.
6. Complete metal structure is used(handle grips are made with high strength hardened engineering plastic).
7. Mouse mode: Allow more game flexibility. The GRS Yoke can be used for games that use a mouse over an analog joystick.
8. Vertical direction reverse switching: Allow user to switch the direction of pitch without digging into the input configuration.
9. Arcade1UP Star War Arcade ready. Arcade Quality replacement yoke for your Star War Arcade1UP.
10. ATGames Legends Ultimate compatibility via USB port with Mouse or gamepad joystick mode.
11. Commercial Arcade Compatibility. Potentiometer signal output.

later
-1
« Last Edit: January 18, 2021, 01:35:01 pm by negative1 »

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #47 on: January 18, 2021, 06:18:43 pm »
$349 for the Alan-1 Yoke: https://alan-1.com/product/alan-1-star-wars-flight-yoke/ I wonder if the price difference is worth it. I like that the GRS Yoke has a default USB plug for connectivity to a computer, as well as pinouts for an original star wars and Arcade1up.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #48 on: January 20, 2021, 01:37:48 am »
Here's my problem with the grs.... if I'm paying over 100 for a game controller it better be as close to an exact replica as possible.  The new internals might be arguably better, but that makes it feel less like the original, which kind of defeats the purpose.  You know if some of you guys with access to a real yoke could get some exact measurements perhaps the community could design a open source yoke.  It seems silly to me to pay so much for a controller you can play so little on unless you are restoring a star wars and need a replacement or something.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #49 on: January 20, 2021, 01:52:19 am »
i have an OG yoke, Alan-1, and GRS yoke.  i rebuilt the OG yoke.  have used it with a number of usb adapters.  i play star wars using mame.  the alan-1 usb adapter is the best.  made better with the alan-1 yoke.  there pots are a little different.  i believe maybe made for them specifically?

i was part of the GRS kickstarter.  finally received it not too long ago.  playing star wars, it works extremely well.  the gauge of metal isn't as thick as the alan-1.  the plastic handles feel weird if you're used to metal.  the trigger switches are terrible.  i swapped those after one game.  they use just standard full size micro switches.  the thumb buttons if i remember correctly are some self contained square buttons.  very hard activation.  i'm glad i don't use them playing.  they're no fun to use.

the GRS yoke has a spring to center feature.  that's not how an original is.  so that takes some getting used to.  the spring tension feels about the same as the alan-1 and feels consistent moving back and forth.  something the stock arcade1up yoke does not.  i played the arcade1up at CES last year.  the accuracy imo is the same as the alan-1 with usb.  maybe it's because of the hall effect sensors resolution?  there's not jumpiness at all.  it plays great.

i thought the yoke was going to be much cheaper.  if you're a hard core star wars player, i'd get the alan-1 all day.   but it's 349 and you have to add the usb adapter.  so $449 to $265. 

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #50 on: January 20, 2021, 09:38:47 pm »
i have an OG yoke, Alan-1, and GRS yoke.  i rebuilt the OG yoke.  have used it with a number of usb adapters.  i play star wars using mame.  the alan-1 usb adapter is the best.  made better with the alan-1 yoke.  there pots are a little different.  i believe maybe made for them specifically?

i was part of the GRS kickstarter.  finally received it not too long ago.  playing star wars, it works extremely well.  the gauge of metal isn't as thick as the alan-1.  the plastic handles feel weird if you're used to metal.  the trigger switches are terrible.  i swapped those after one game.  they use just standard full size micro switches.  the thumb buttons if i remember correctly are some self contained square buttons.  very hard activation.  i'm glad i don't use them playing.  they're no fun to use.

the GRS yoke has a spring to center feature.  that's not how an original is.  so that takes some getting used to.  the spring tension feels about the same as the alan-1 and feels consistent moving back and forth.  something the stock arcade1up yoke does not.  i played the arcade1up at CES last year.  the accuracy imo is the same as the alan-1 with usb.  maybe it's because of the hall effect sensors resolution?  there's not jumpiness at all.  it plays great.

i thought the yoke was going to be much cheaper.  if you're a hard core star wars player, i'd get the alan-1 all day.   but it's 349 and you have to add the usb adapter.  so $449 to $265.

I debated going with a GRS or Alan-1 for a while.  The reviews I read confirmed your experience and the authenticity of the Alan-1 ultimately won out for me despite the cost.  Mine came today and it is pretty impressive.  Built like a freaking tank.  I'm not a hard core Star Wars player but I've wanted a yoke ever since I got into this hobby and decided I didn't want to settle.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #51 on: February 08, 2021, 09:30:22 am »
I'm looking at upgrading my Arcade1Up Star Wars with the GRS or Alan 1 yoke.

I love the machine, and the default yoke works ok, but my issue is that there's a very 'notchy' feel to the auto-centre on the yoke, that makes it hard to be accurate when the cursor is near the centre of the screen. It's almost like a dead-zone. You can actually hear it hitting that notch when moving past it. (I imagine it's the centering springs engaging as you rotate it).

Do the GRS or Alan 1 exhibit this behaviour?

I'd be happy to settle for the cheaper GRS yoke (even though it's not as accurate as the Alan 1) if it has a smooth transition across the centre axis.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #52 on: March 13, 2021, 04:47:59 pm »
Walmart has the 1Up Starwars sitdown version at $399.00. Was $499.00.  I snagged two of them, not sure how many they have in stock.

Something you can spend with your free stimulus check!


https://www.walmart.com/ip/Star-Wars-Arcade-Machine-With-Bench-Seat-Limited-Edition-Arcade1Up/248851348

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #53 on: March 14, 2021, 01:20:03 am »
No experience with the GRS version but I own an Alan-1 and the thing is awesome.

My memory isn't this good, but it's probably better than the original even I would wager.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #54 on: March 14, 2021, 01:26:10 am »


Do the GRS or Alan 1 exhibit this behaviour?

I'd be happy to settle for the cheaper GRS yoke (even though it's not as accurate as the Alan 1) if it has a smooth transition across the centre axis.

there is a slight bump in the center.  i can't compare with the arcade1up yoke because i don't have one and only played it at CES last year.  if you play with a real yoke or alan-1, you know something's different.

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #55 on: March 14, 2021, 01:28:52 am »
modding the yoke with an APAC to be USB compatible:



later
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Could I use a spare Kade instead of an APAC?

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #56 on: March 14, 2021, 01:36:10 am »
Scott is the guy to answer this fully, but I don't know why not.

I have a U-HID making mine work right now and from what I know you can program an arduino to accomplish the same.
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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #57 on: March 14, 2021, 03:47:12 am »
Could I use a spare Kade instead of an APAC?
If you have the GRS yoke, use the interface board that comes with it -- no need to reinvent the wheel.

I haven't tested with an A1up yoke, but a 32u4 Arduino should work fine with the Hall Effect sensors, especially after calibrating it in Windows Control Panel.

The old Minimus 32u2 (or at90usb162) boards don't have the needed A/D converters, but you can use the KADE miniArcade 2.0 firmware with any 32u4 AVR.
- MattairTech is out of business, but an Arduino Pro Micro, Arduino Micro, Teensy 2.0, etc. will work fine.

Grab the Mapper program and docs at https://www.sendspace.com/file/fbzg13.

Details for using a Pro Micro with a yoke, includes a pre-configured .dat file:
http://forum.arcadecontrols.com/index.php/topic,154126.msg1713271.html#msg1713271



Details on how to build a wiring harness so you don't have to hack the Yoke connector on an Alan-1 or original yoke: (connector, pins, etc.)
http://forum.arcadecontrols.com/index.php/topic,134781.msg1542677.html#msg1542677


Scott
« Last Edit: March 14, 2021, 04:12:26 am by PL1 »

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #58 on: March 14, 2021, 06:52:13 am »
Could I use a spare Kade instead of an APAC?
If you have the GRS yoke, use the interface board that comes with it -- no need to reinvent the wheel.

I haven't tested with an A1up yoke, but a 32u4 Arduino should work fine with the Hall Effect sensors, especially after calibrating it in Windows Control Panel.

The old Minimus 32u2 (or at90usb162) boards don't have the needed A/D converters, but you can use the KADE miniArcade 2.0 firmware with any 32u4 AVR.
- MattairTech is out of business, but an Arduino Pro Micro, Arduino Micro, Teensy 2.0, etc. will work fine.

Grab the Mapper program and docs at https://www.sendspace.com/file/fbzg13.

Details for using a Pro Micro with a yoke, includes a pre-configured .dat file:
http://forum.arcadecontrols.com/index.php/topic,154126.msg1713271.html#msg1713271



Details on how to build a wiring harness so you don't have to hack the Yoke connector on an Alan-1 or original yoke: (connector, pins, etc.)
http://forum.arcadecontrols.com/index.php/topic,134781.msg1542677.html#msg1542677


Scott

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #59 on: March 14, 2021, 07:02:38 am »
Could I use a spare Kade instead of an APAC?
If you have the GRS yoke, use the interface board that comes with it -- no need to reinvent the wheel.

I haven't tested with an A1up yoke, but a 32u4 Arduino should work fine with the Hall Effect sensors, especially after calibrating it in Windows Control Panel.

The old Minimus 32u2 (or at90usb162) boards don't have the needed A/D converters, but you can use the KADE miniArcade 2.0 firmware with any 32u4 AVR.
- MattairTech is out of business, but an Arduino Pro Micro, Arduino Micro, Teensy 2.0, etc. will work fine.

Grab the Mapper program and docs at https://www.sendspace.com/file/fbzg13.

Details for using a Pro Micro with a yoke, includes a pre-configured .dat file:
http://forum.arcadecontrols.com/index.php/topic,154126.msg1713271.html#msg1713271



Details on how to build a wiring harness so you don't have to hack the Yoke connector on an Alan-1 or original yoke: (connector, pins, etc.)
http://forum.arcadecontrols.com/index.php/topic,134781.msg1542677.html#msg1542677


Scott

Thanks Scott. 

I want to make up a kit for a mates birthday with one of the original 1Up Sitdown Starwars.

It starts to add up when you mod one of these cabinets.

I'm not sure if this video was posted before but the guy really shows you everything with regards to the SW Mod.


 

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #60 on: March 14, 2021, 11:41:43 am »
I'm not sure if this video was posted before but the guy really shows you everything with regards to the SW Mod.
One problem with the video is how he describes the "potentiometer" (Hall Effect sensor) leads.
The guy in the video does a really bad job describing the potentiometer tabs.
- His "up", "down", "left" and "right" tab labels are at best misleading.
- The good news is that he did correctly label the ground tabs.   ::)
He names the wires using the default digital mode labels on the A-Pac instead of naming them using the analog mode functions.
- "Down" is 5v.
- "Up" is Y-axis wiper.  (Hall Effect sensor out)
- "Left" is 5v.
- "Right" is X-axis wiper.  (Hall Effect sensor out)



Also some A1up yokes have the wire colors in a different order -- see reply #4 here.   :banghead:


Scott

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #61 on: March 16, 2021, 01:40:16 am »
I'm not sure if this video was posted before but the guy really shows you everything with regards to the SW Mod.
One problem with the video is how he describes the "potentiometer" (Hall Effect sensor) leads.
The guy in the video does a really bad job describing the potentiometer tabs.
- His "up", "down", "left" and "right" tab labels are at best misleading.
- The good news is that he did correctly label the ground tabs.   ::)
He names the wires using the default digital mode labels on the A-Pac instead of naming them using the analog mode functions.
- "Down" is 5v.
- "Up" is Y-axis wiper.  (Hall Effect sensor out)
- "Left" is 5v.
- "Right" is X-axis wiper.  (Hall Effect sensor out)



Also some A1up yokes have the wire colors in a different order -- see reply #4 here.   :banghead:


Scott

OK Scott you made me take a byte at getting of one of those OSOYOO Pro Micro ATmega32U4 5V/16MHz Module Boards and a breadboard so I can reduce the blisters associated with soldering the pins.

This thing is tiny but I can use the Kade firmware to get Xbox/PS3/PC HID support and Starwars yoke control, correct?

The question I have is about the PCM Mount Screw Terminal Blocks.  Do I have to have a breadboard to install these or can I just solder them directly to where the headers go?

Would these be simpler?

Thank you.
« Last Edit: March 16, 2021, 02:19:55 am by Vocalitus »

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Re: Arcade 1up Star Wars released and Discussion of Yoke
« Reply #62 on: March 16, 2021, 03:43:27 am »
This thing is tiny but I can use the Kade firmware to get Xbox/PS3/PC HID support and Starwars yoke control, correct?
The yoke will show up as a HID joypad analog stick and 4 buttons -- just follow the User Guide directions.
- You can change the configuration if you need more buttons or analog axes.
- I've only tested on a PC.  That's what the .dat and the layout above were designed for.
- You'd have to ask Bruno to confirm about Xbox and PS3 compatibility, but the firmware is designed to auto-detect and adjust accordingly.   :dunno
-- If you want to use the yoke with Xbox/PS3/PC auto-switching, you probably want to stay pretty close to the default ports for the buttons (F5, E6, D6*, F4) and use ports F6 and F7 for the analog axes.

* Port D6 (default port for Button 3) isn't connected on the Pro Micro board.



If you want to avoid potential auto-detect/platform-switching problems with Button3/Port D6 on the Pro Micro, consider using an Arduino Micro, an Arduino Leonardo, a Teensy 2.0, or an Adafruit ItsyBitsy32u4 instead.
- Those four boards have more ports available than the Pro Micro, including D6.
http://forum.arcadecontrols.com/index.php/topic,154126.msg1705272.html#msg1705272
http://forum.arcadecontrols.com/index.php/topic,154126.msg1670946.html#msg1670946

The question I have is about the PCM Mount Screw Terminal Blocks.  Do I have to have a breadboard to install these or can I just solder them directly to where the headers go?
If you get the very small 0.1"(2.54mm) pitch screw terminal blocks, you can solder them directly to the board like Jon did for the KADE microArcade.



Would these be simpler?
Pin row spacing is OK, but the connections aren't just direct from the pins to the terminals (some also connect to the ground plane), the number of pins is wrong, and the labels are wrong because it is for an ATMEGA328P "Nano" board.


Scott
« Last Edit: March 16, 2021, 04:04:52 am by PL1 »