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Oculus Quest + Virtual Desktop= WOOOW |
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2huwman:
--- Quote from: Zebra on January 10, 2020, 02:04:10 pm ---How does the Oculus VR "light gun" aiming work? As the screen moves when you move your head, you're not mounting sensors around the LCD or aiming a gun camera at it. Does it just use an accelerometer like an air mouse? Or is it a camera pointed at you holding a dildo like the PS Move? My PS Move stays calibrated properly for approximately 20 seconds before it's too off to use without visible crosshairs on-screen. The Wii remote lasts a little longer but it's basically just as bad. --- End quote --- I don't know all the details, but I think the Rift S has 5 'inside out' tracking cameras on the headset, and the touch controllers then have leds on them as well as accelerometers. Not my video, but this is an example of it working well on Onward: |
Zebra:
Can it be used without any visible crosshairs on-screen? It looks like you can't see your gun while wearing the headset. When most of us here talk about "light gun accuracy", we're talking about the ability to aim with the guns iron sights and have shots land where we aim consistently like you can with a real light gun. If you have crosshairs on-screen then accuracy becomes irrelevant as you stop aiming and just point n click like you're using a mouse. Games like HOD2 and HOD3 had no on-screen crosshairs in the arcade. |
2huwman:
Yeah you can just play with iron sights. Depends on the game: |
Zebra:
--- Quote from: 2huwman on March 05, 2020, 04:18:11 pm ---Yeah you can just play with iron sights. Depends on the game: --- End quote --- How does that work if you're wearing the headset which covers your view of the iron sights? Is it a virtual Iron sight that you use? I'm not sure how I'd feel about a virtual iron sight. Part of me would be intrigued but another part would see it as cheating and not much different to on-screen crosshairs. I.e. You'd still have the challenge of making it line up with the gun you're holding even if you can't see it. There's only one solution. We all need to get 360 degree wrap-around dome (or sphere) projection screens custom made for VR gun games so we can see the actual gun we're holding. I'm thinking the spare room the inlaws use would be much better as my VR dome screen room! |
2huwman:
Yeah, the iron sights are virtual - the whole gun is! If you watch the first video I linked to, you can see the guy in the window in the bottom left corner with the headset on, holding the controllers up to his face, doing the reloading actions, etc. Everything on the main video is what he sees in the headset. What doesn't come across well in the videos is that everything is in stereoscopic 3d, just like real life! You really don't need to worry about whether the iron sights are real or virtual - your brain perceives the virtual gun as a 3d object in 3d space, so it's the same experience as in real life (as long as the virtual gun tracks the position of the real controllers well, and it's very low lag - which are both true now). So it doesn't feel like cheating at all. |
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