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Author Topic: GroovyArcade live-CD 2022 (collaborative effort)  (Read 127437 times)

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robbbby

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Re: Collaborative effort for GroovyArcade
« Reply #320 on: June 16, 2021, 07:16:59 am »
It's supposed to ask you which output will be used for CRT, and then select a monitor type. Connectors that have to be forced to ON are turned to on before any selection happens. Can you provide the file located in /home/arcade/shared/logs/groovy.log ? (or could be /home/arcade/shared/log/groovy.log)

It should even say "Turning <connetor> to ON as required"

I'm not sure where to find this log file, this is all while booting off usb so nothing has been installed to any drives.  I cannot find any log files on the usb key either.

I tried again, this time at boot with my LCD plugged into motherboard vga, I selected 15kHz, then I promptly unplugged the monitor.
I figured if it does not detect a monitor on that port it would force the analog DVI-I on my video card.

So again, it went through all outputs, when it forces analog on DVI-I I get a screen on my arcade monitor.  I select OK, but after it finishes with video port scan the screen stays black.
I hit enter a couple times hoping something would happen but nothing does.

Something interesting I did find though, when I hit the power button for the computer to power down or reboot so I can try again, I get the groovyarade splash screen popup on my arcade monitor.

robbbby

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Re: Collaborative effort for GroovyArcade
« Reply #321 on: June 18, 2021, 07:00:55 am »
Anything else I can try?
I've given it a go another dozen times or so and it's always the same thing.
Display works for me to select ok when analog on dvi-i is forced and works when powering computer down. 
Otherwise screen is always black.

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Re: Collaborative effort for GroovyArcade
« Reply #322 on: June 18, 2021, 12:27:55 pm »
@robbbby,

You won't get this working with your motherboard gpu enabled, it sounds like X is sending the output to the wrong gpu. Try disabling it or at least not allowing the lcd to be detected on boot (i.e. unplug it, then turn the computer on).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Collaborative effort for GroovyArcade
« Reply #323 on: June 18, 2021, 02:09:36 pm »
There is no X at this moment.

Robbbby, do you have network on your pc cab ?

robbbby

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Re: Collaborative effort for GroovyArcade
« Reply #324 on: June 18, 2021, 04:15:52 pm »
@robbbby,

You won't get this working with your motherboard gpu enabled, it sounds like X is sending the output to the wrong gpu. Try disabling it or at least not allowing the lcd to be detected on boot (i.e. unplug it, then turn the computer on).

Good idea. I will try disabling onboard gpu and only going off the Radeon just to see if that changes anything.


There is no X at this moment.

Robbbby, do you have network on your pc cab ?

The network port is enabled in the motherboard bios but it is not hooked up to my network.
If need be I can easily connect it.

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Re: Collaborative effort for GroovyArcade
« Reply #325 on: June 20, 2021, 05:11:04 pm »
need network to get what's happening. How familiar are you with linux ? We'll need you to get a software called putty to type some remote commands. The logs I need can be obtained through windows network shares

robbbby

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Re: Collaborative effort for GroovyArcade
« Reply #326 on: June 21, 2021, 06:29:10 pm »
need network to get what's happening. How familiar are you with linux ? We'll need you to get a software called putty to type some remote commands. The logs I need can be obtained through windows network shares

I know how to use putty and ssh/telnet into another machine.  As far as linux I only know the very basic of commands to get around the filesystem.

I did however get groovyarcade installed.  I disabled the onboard gpu like was recommended and it worked fine.
Now I need to figure out how to do everything else  :o

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Re: Collaborative effort for GroovyArcade
« Reply #327 on: June 21, 2021, 09:06:25 pm »
Already ran into issues.

I followed the GA wiki and ran pacman to do a full system upgrade.  I think it went fine, but after reboot it doesn't load attract mode, just the main GA menu.  When I go into the options, select attract mode as the front end, then try and start the front end, nothing happens.

Not sure if this helps but this is the attract.log

Quote
*** Initializing display: 'MAME'
 - Loaded master romlist 'MAME' in 1 ms (60 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (120 comparisons)
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
Sound file not found: sloop.mp3
Failed to get output info for.primary monitor position
Sound file not found: sstart.mp3
 - Loaded layout: /home/arcade/shared/frontends/attract/layouts/Basic/ (layout.nut)
 - Working directory: /home/arcade/shared/configs/mame/
*** Running: /opt/galauncher/galauncher.sh groovymame arcade wrally
Switchres: Modeline "368x232_60 15.660000KHz 60.000000Hz" 7.485480 368 383 418 478 232 238 241 261   -hsync -vsync
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib pcm_route.c:877:(find_matching_chmap) Found no matching channel map
tibpal20l8-25cnt.b23 ROM NEEDS REDUMP
gal16v8-25lnc.h21 NOT FOUND (NO GOOD DUMP KNOWN) (tried in wrally)
tibpal20l8-25cnt.h15 ROM NEEDS REDUMP
WARNING: the machine might not run correctly.
Unable to create history.db

Unable to create history.db

Unable to create history.db

Average speed: 100.02% (48 seconds)
Failed to get output info for.primary monitor position
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
Failed to get output info for.primary monitor position
Sound file not found: sloop.mp3
 - Loaded layout: /home/arcade/shared/frontends/attract/layouts/Basic/ (layout.nut)
Attract-Mode v2.6.1 (Linux, SFML 2.5.1 +FontConfig +Xinerama +SWF +7z +Curl)
avcodec 58.54.100 / avformat 58.29.100 / swscale 5.5.100 / avutil 56.31.100 / swresample 3.5.100


And one other stupid question.  I've searched and cannot find anything, and when I was running GM under windows it worked out of the box.... How do I map my joysticks?  None of the controllers or buttons work.  I have a JPAC PC to Jamma.

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Re: Collaborative effort for GroovyArcade
« Reply #328 on: June 22, 2021, 03:29:26 am »
For the big update that has problems with AM not loading, just run sudo chmod +s /usr/lib/Xorg.wrap (it's a bug on Arch side, they haven't replied yet)

Joysticks do work on Linux GM. That they were mapped automatically is a different thing ;) When you press TAB and go the the input settings, your pads are not responding ?

robbbby

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Re: Collaborative effort for GroovyArcade
« Reply #329 on: June 22, 2021, 08:06:33 am »
For the big update that has problems with AM not loading, just run sudo chmod +s /usr/lib/Xorg.wrap (it's a bug on Arch side, they haven't replied yet)

Joysticks do work on Linux GM. That they were mapped automatically is a different thing ;) When you press TAB and go the the input settings, your pads are not responding ?

Awesome, got it up and running and some Roms imported.
My romset is 0.232, GM is 0.229.  Will I have issues or should GM be upgraded.

When I go to input controls in GM my joysticks and buttons still aren’t working. Is there anyway to see if the JPAC is recognized via the USB connection?

Thanks

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Re: Collaborative effort for GroovyArcade
« Reply #330 on: June 22, 2021, 12:13:34 pm »
I'm working on the groovymame update, I hope to release it in the next 24h

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Re: Collaborative effort for GroovyArcade
« Reply #331 on: June 23, 2021, 06:16:49 am »
hi @substring, one question, to compile the groovy for your distro, from the github repo, i need to remove the d3d9ex patch included or will it work anyway?
Thanks in advance.

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Re: Collaborative effort for GroovyArcade
« Reply #332 on: June 23, 2021, 07:48:28 am »
Hey b4nd1t0!

Last time I read you here, you had problems with your cab when you tried GroovyArcade hehe

Calamity's GM repo already provides a linux binary (which is the one I ship in the groovymame package, takes too long to build a full GM on the poor little Atom server I use). It builds the full GM code, without any distinction. The Windows code is not compiled since it's not used on Linux.

GM 232 is almost done, I need to test the update on my test rig this evening and then I'll release it.

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Re: Collaborative effort for GroovyArcade
« Reply #333 on: June 23, 2021, 08:50:32 am »
Hey b4nd1t0!

Last time I read you here, you had problems with your cab when you tried GroovyArcade hehe
it's true, after a bit of testing, however, I managed to make it work perfectly, currently, however, I am without a cab, I hope to be able to make another one in the coming months and surely the distro that I will mount will be yours, in the meantime I enjoy doing some test with my crt and the dedicated pc.

So if i understand correctly i can use the linux source on calamity guthub that doesn't have the d3d9ex patch applied, is that correct?
Thanks as always for your availability.

sonik

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Re: Collaborative effort for GroovyArcade
« Reply #334 on: June 25, 2021, 01:51:21 pm »
Been trying to use GroovyArcade 2021.03 Live with no success.

My system have 3 GPUs:

Nvidia GTX 1070
ATI HD 5450
Intel onboard

ATI have native VGA out and I use a VGA to SCART RGB cable.

Tested output on all cards. On Nvidia and Intel I had to use an active DVI digital to VGA.

Intel have some image with minor sync problem on top. Works during the boot menu then black screen.
ATI have menu image but rolling. Then black screen.
Nvida no screen at all.


It's supposed to work at least with the ATI card right?

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Re: Collaborative effort for GroovyArcade
« Reply #335 on: June 25, 2021, 05:28:01 pm »
On what monitor ? The rolling image is just tuining the pots on your monitor. I use GA on a CRT TV, a Hantarex m9110 and a lcd, all work well

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Re: Collaborative effort for GroovyArcade
« Reply #336 on: June 26, 2021, 05:12:40 pm »
15k on a sony pvm.

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Re: Collaborative effort for GroovyArcade
« Reply #337 on: June 27, 2021, 06:42:18 pm »
don't PVM need CSYNC ?

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Re: Collaborative effort for GroovyArcade
« Reply #338 on: June 28, 2021, 12:30:01 pm »
Yes it does.
I can use two solutions for it.

VGA to SCART (with csync), then SCART to 4xBNC.
VGA to 5xBNC and use an Y connector on the sync.

Tested with both.

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Re: Collaborative effort for GroovyArcade
« Reply #339 on: June 30, 2021, 03:52:39 am »
An ever rolling picture is a VSync problem, but I'm really not experienced into that

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Re: Collaborative effort for GroovyArcade
« Reply #340 on: June 30, 2021, 10:54:48 am »
I think the problem is linked to having multiple GPUs.
Other linux distros I tested have same problem.

robbbby

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Re: Collaborative effort for GroovyArcade
« Reply #341 on: July 01, 2021, 06:16:14 am »

GM 232 is almost done, I need to test the update on my test rig this evening and then I'll release it.

Hey substring, how is testing going with the new release?

I have finally got everything running and setup and am much happier than I was with the windows setup.
Only thing I’ve noticed is that I have quite a few roms that don’t load and default back to attract more screen.
Is there a way to check if it’s just a compatibility issue between .232 roms and .229 GM?

Thanks!

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Re: Collaborative effort for GroovyArcade
« Reply #342 on: July 01, 2021, 11:43:58 am »
GM232 is available, although there is a minor problem with GM not finding the ui.ini file

Regarding roms, do I beed to mention clrmamepro ?

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Re: Collaborative effort for GroovyArcade
« Reply #343 on: July 01, 2021, 03:24:22 pm »
GM232 is available, although there is a minor problem with GM not finding the ui.ini file

Ahh sorry, I misunderstood.  I thought you were testing a new release of GA that included GM232.
I will do a bit of research on how to update GM

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Re: Collaborative effort for GroovyArcade
« Reply #344 on: July 01, 2021, 05:11:58 pm »
Updating the os is available from gasetup
Otherwise simply : sudo pacman -Syu groovymame groovymame-tools

robbbby

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Re: Collaborative effort for GroovyArcade
« Reply #345 on: July 13, 2021, 08:18:28 am »
Finally got around to updating the OS, I did it through gasetup menu.

Now when GA boots up the front end doesn’t load.
When I try selecting start front end from the main ga menu nothing happens.
Cursor sort of freezes for about 10 seconds before giving me control back.

Any advice how I can get attract mode going again?

Thanks

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Re: Collaborative effort for GroovyArcade
« Reply #346 on: July 13, 2021, 09:22:38 am »
Yup, it might be listed somewhere above. The command is pinned on discord, I don't have it at hand right now. Just know it's a bug on Arch Linux, not my fault (for once hehe)

Edit: sudo chmod +s /usr/lib/Xorg.wrap
« Last Edit: July 13, 2021, 11:13:30 am by Substring »

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Re: Collaborative effort for GroovyArcade
« Reply #347 on: July 15, 2021, 11:25:22 pm »
Not sure if this is the right topic to ask in, but I'm building a new GA setup on a SCART capable TV and I just need confirmation that only the sync coming out of the GPU is TTL level and the RGB lines are 0.7vpp 75ohm? So far I've only ever done this on arcade monitors or component video converters.

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Re: Collaborative effort for GroovyArcade
« Reply #348 on: July 16, 2021, 02:30:06 am »
I test everything I do on GA on a TV with this cable : http://retrocables.es/tienda/index.php?id_product=55&controller=product&id_lang=4 and it works just great

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Re: Collaborative effort for GroovyArcade Great Work
« Reply #349 on: August 11, 2021, 11:55:31 am »
I have just downloaded the pre release GA and it has fixed the freezing problem that I had with the March release, Amazing results, never seen the games run so well on my Sega Net City

Well done to all involved  !!!

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Re: Collaborative effort for GroovyArcade
« Reply #350 on: August 12, 2021, 03:50:37 am »
I have a noob question

I have just come over from Windows 10 and I am now using GA on Linux. everything is running great but how do you enable the no nag option, I tried copy MKChamps no nag commands into my new GA ini txt file didn't work

I thought i read that the Substring version GA was already patched with the no nag.

Sorry to ask but I still getting used to the new platform, very impressed tho  ( :

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Re: Collaborative effort for GroovyArcade
« Reply #351 on: August 12, 2021, 03:55:38 am »
GM is not compiled with the nonag patch as per Calamity's wish. The reason is to avoid people screaming for a game working bad whereas the info screen would have stated it clearly

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Re: Collaborative effort for GroovyArcade
« Reply #352 on: August 12, 2021, 08:06:51 am »
Ok, Thanks for the update ....  that makes sense

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Re: Collaborative effort for GroovyArcade
« Reply #353 on: August 12, 2021, 10:22:34 am »
GA has just frozen again, did somebody on here say that it is the mp4 videos that make the front end freeze, it a major PITA I will add a video at a time and see which videos cause the Attract mode to freeze, if anybody has any advice, thanks again

My videos are from emumovies

Also where is Groovymame located in LDLX system ?? I can't remember if thats the name of the basic system sorry

Thanks again for any advice
« Last Edit: August 12, 2021, 10:24:29 am by Giddygoon »

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Re: Collaborative effort for GroovyArcade
« Reply #354 on: August 12, 2021, 12:34:18 pm »
There are hundreds of references to AM freezing with video snaps when using an ATI card at an interlaced resolution.

There are several steps to "fix" that :
- use a progressive resolution (will always work)
- disable power_saving functionnality in AM (although it should be default)
- don't use video snaps :D

Other solutions will come with time, but they are mostly workarounds as the original problem is within AMD drivers.

Quote
Also where is Groovymame located in LDLX system ?? I can't remember if thats the name of the basic system sorry
I'm afraid I don't understand your question. What is LDLX ?

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Re: Collaborative effort for GroovyArcade
« Reply #355 on: August 12, 2021, 04:11:36 pm »
Sorry, I mean the linux operating system I was going to replace regular GM with a Linux no nag from B4nd1tO's repository ..... it will probably break GA but I just wanted to see what happens

Giddygoon

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Re: Collaborative effort for GroovyArcade
« Reply #356 on: August 12, 2021, 04:12:11 pm »
Thanks for the help btw  ( :

MK3FANATIC

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Re: Collaborative effort for GroovyArcade
« Reply #357 on: August 12, 2021, 06:09:13 pm »
I would like to thank you for GA, I really appreciate the system. The ISO august-2021, in the patch notes says that Retroarch was added, but I didn't find it, and I can't even download it through the terminal. I also tried the setup/emulators setup and also couldn't. What is the procedure to install it?

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Re: Collaborative effort for GroovyArcade
« Reply #358 on: August 12, 2021, 07:12:18 pm »
Ok, I went back to snaps again ( all works well )

But like try and get around AMD issue

You said use a progressive resolution (will always work)

How do I set GA to 640x480p

I have installed the GA cd install

Thanks again

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Re: Collaborative effort for GroovyArcade
« Reply #359 on: August 13, 2021, 01:42:16 am »
Gasetup > setup > video > boot resolution