That is unbelievable... is it the same crappy dial “spinner” on the 12-n-1?
Same dial control (or at least it appears to be) but there's a many-legged critter on the underside of the Asteroids dial PCB. Still haven't figured out what it's doing yet. The vids I have seen of the PCB from the 12-in-1 units don't have much of anything on them, so it's a regular encoder switch. My new gizmo works fine on them, just not the Asteroids unit.
What about soldering on the usb port? For the cabs that use mame you can change the input settings and it can detect and use a usb keyboard at least.
I'm ahead of you
. Keyboard works fine. It's running on MAME, just like the 12-in-1. My unit also has Gravitar, Asteroids Deluxe and Street Fighter II hidden inside it. Setting up the UI in MAME with a few combo button presses allows for settings access without leaving a keyboard attached. I'll be trying a regular Opti-Wiz with TT2 on the USB port next. Not sure how many folks will want to go soldering on their new toys for a better spinner though.
But there's a big benefit if they do (no, not the hidden games
). The backlight on these monitors is pretty intense, so black is non-existent. However, cranking up the MAME contrast setting to max in the vector titles really gets them popping, even against the lighter background. This also seems to improve the viewing angles quite a bit. The only title where it may not be a good idea is Asteroids Deluxe, because the blue washes out to bright white. The screen size adjustments are also a bonus, as some titles (like Tempest) weren't using as much screen real estate as they could have.
You have to keep in the spirit of the cab and sell the spinners really cheap, say $15 + shipping?
I'd be broke by morning. But hey, if you can get the cabinet for <$200 and put a nice spinner in there, you're still doing well