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Lunar Lander thrust lever questions
TheManuel:
I recently added this game to my cab but I'm considering how to set up the thrust control within my control options.
From watching a video in youtube of somebody playing it, I've reached the following conclusions but would like for somebody who may have had hands-on experience with the game to correct me if I'm wrong.
1. The thrust lever provides analog control (obviously, but just in case)
2. The lever is not self-centering and will stay in whatever angle the player leaves it
3. Thrust is strongest at the farthest forward position and vice-versa
4. The game only responds to the position of the lever, not the dynamics of how quickly or slowly it is moved
Thanks in advance.
opt2not:
Yes to all.
TheManuel:
Great. Thanks. I'll just map it to a flight stick I have lying around for games that require analog paddle and pedal inputs.
PL1:
--- Quote from: TheManuel on November 15, 2018, 01:03:45 pm ---1. The thrust lever provides analog control (obviously, but just in case)
2. The lever is not self-centering and will stay in whatever angle the player leaves it
3. Thrust is strongest at the farthest forward position and vice-versa
4. The game only responds to the position of the lever, not the dynamics of how quickly or slowly it is moved
--- End quote ---
1, 3, and 4 are correct.
2 - The lever is spring-loaded to return to the lowest value.
Underside view of thruster assembly.
Scott
TheManuel:
Nice. Thanks for the info and the picture.