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Lunar Lander thrust lever questions

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TheManuel:

I recently added this game to my cab but I'm considering how to set up the thrust control within my control options.

From watching a video in youtube of somebody playing it, I've reached the following conclusions but would like for somebody who may have had hands-on experience with the game to correct me if I'm wrong.

1. The thrust lever provides analog control (obviously, but just in case)
2. The lever is not self-centering and will stay in whatever angle the player leaves it
3. Thrust is strongest at the farthest forward position and vice-versa
4. The game only responds to the position of the lever, not the dynamics of how quickly or slowly it is moved

Thanks in advance.

opt2not:

Yes to all.

TheManuel:

Great.  Thanks.  I'll just map it to a flight stick I have lying around for games that require analog paddle and pedal inputs.

PL1:


--- Quote from: TheManuel on November 15, 2018, 01:03:45 pm ---1. The thrust lever provides analog control (obviously, but just in case)
2. The lever is not self-centering and will stay in whatever angle the player leaves it
3. Thrust is strongest at the farthest forward position and vice-versa
4. The game only responds to the position of the lever, not the dynamics of how quickly or slowly it is moved

--- End quote ---
1, 3, and 4 are correct.

2 - The lever is spring-loaded to return to the lowest value.

Underside view of thruster assembly.



Scott

TheManuel:

Nice. Thanks for the info and the picture.

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