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New Lightgun Testing - What would you like to see?
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Titchgamer:
I disagree, Think time crisis....

The game is purely ducking in and out of cover while shooting.

Imagine instead of hitting a floor switch or a side button you could physically lean/step out or duck.

It would be a hell of a work out. Be a bit like a Wii game really!
BadMouth:

--- Quote from: Trnzaddict on February 05, 2019, 09:47:32 am ---I would definitely get rid of my Aimtraks for these. Seems like there is much less cursor lag, the elimination of the light bar is great too, no more calibration issues.

--- End quote ---

I'm not a fan of AimTraks (or any home IR gun), but any lag is probably the result of not adjusting sensitivity properly in MAME.
It's in the in game menu under analog.  Increase it until the cursor no longer lags.  Has to be done individually for every game.

Not sure if it affects guns showing up as mice, but also make sure the saturation is set to 1 (100%) and deadzone is zero or close to zero in mame.ini
Can't hurt.


As far as the Sinden gun goes;
I like the pump action.
The video footage looking down the barrel (which I keep asking for) shows only very slow and narrow movements.
Make a camera mount and get some gameplay footage down the barrel showing that the bullets are going where the gun is aimed while it is whipped around the screen.

Don't make me post my old Act Labs gameplay vid for the tenth time.....
too late.  Here is how much the gun should move around when playing light gun games properly.  >:D

lettuce:
Wonder how this will stack up to the Hyperkin Zapper

Titchgamer:

--- Quote from: BadMouth on February 06, 2019, 09:05:39 pm ---
--- Quote from: Trnzaddict on February 05, 2019, 09:47:32 am ---I would definitely get rid of my Aimtraks for these. Seems like there is much less cursor lag, the elimination of the light bar is great too, no more calibration issues.

--- End quote ---

I'm not a fan of AimTraks (or any home IR gun), but any lag is probably the result of not adjusting sensitivity properly in MAME.
It's in the in game menu under analog.  Increase it until the cursor no longer lags.  Has to be done individually for every game.

Not sure if it affects guns showing up as mice, but also make sure the saturation is set to 1 (100%) and deadzone is zero or close to zero in mame.ini
Can't hurt.


As far as the Sinden gun goes;
I like the pump action.
The video footage looking down the barrel (which I keep asking for) shows only very slow and narrow movements.
Make a camera mount and get some gameplay footage down the barrel showing that the bullets are going where the gun is aimed while it is whipped around the screen.

Don't make me post my old Act Labs gameplay vid for the tenth time.....
too late.  Here is how much the gun should move around when playing light gun games properly.  >:D



--- End quote ---

I only have one such video but it came out horribly.

I couldnt multi task enough to hold the camera, aim and shoot at the same time but if you really want to see how much the gun had to be moved on my TV to play these games I will upload it.

I didnt hit hardly anything due to the aforementioned problems.

That being said if you watch the previous videos I posted (the screen cap and the tracking test) you would be able to appreciate how much “whipping around” as you put it was required to play.

And that sports gun game requires lots of accuracy believe me!!
Zebra:

--- Quote from: lodoss118 on January 15, 2019, 12:13:43 pm ---I disagree about the price being too expensive the aim traks with recoil x2 cost nearly £180, I have a usb2gun cost me (£320) and that thing was hard to setup and only works with happ guns, which I am not a fan off. I say if his product is easy to setup, and has extra features (already in case, recoil etc..), I am willing to pay around 200+ range for 2 guns :)

--- End quote ---

No, no it wouldn't.   People are complaining that light gun solutions currently available are way too expensive.  If they ballooned to +300 virtually no one would buy them.
[/quote]

I also disagree (a little bit). My local Best Buy is selling $400 racing wheels for the PC, PS4 and One, so there is clearly a market for genuinely high quality gaming peripherals. There are also VR guns selling for up to $1000.

The main issue with the $100 price tag on an Aimtrak is that they are not very good. It's a $30 product at best. They are made with thin plastic. They lack a decent recoil option and they only come with one sensor bar, so they lack the line of sight accuracy they claim to have.

I would pay $250 or maybe even $300 for a genuinely arcade quality light gun as long as it was good enough to be the last light gun I would ever need. It would need to work for all my current systems and have proper (signed) driver support. It would need to be as accurate as the TC4 arcade gun (10 sensors) and the shell would need to be made of thick plastic like in the arcades. It would also need reliable full auto and semi auto recoil with a metal mechanism. No plastic gears etc. any lenses should be glass.

For extra points to seal the deal, I'd like to see (finished) software support to do what Mame hooker does but without asking people to write code. No consumer product should ever require users to solder or program.

What we absolutely don't need is more of the same. We have EMS Topguns, Aimtraks, PS Moves and Wii remotes and for the most part, we don't like them.



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