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New Lightgun Testing - What would you like to see?
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TOMMYGUN:

--- Quote from: Mike A on February 05, 2019, 11:18:29 am ---Just use glow in the dark paint. Or leave indents and people can paint the dots themselves. Simple. Cheap. Easy.

--- End quote ---

In a dark room it only lasts a few minutes, leds keep burning, he could make hollow sights pained white or green inside with a dim led underneath it, just thinking
RandyT:

--- Quote from: Mike A on February 05, 2019, 10:50:47 am ---I would take what titch says at face value. It looks like this guy has a viable light gun.

--- End quote ---

Not in dispute.  The comment was made with regard to what thoughts the manner of the demos might invoke in a potential customer.

The comment regarding IR markers was made as a veiled suggestion that, for those who might find the frame offensive, the addition of an option to use IR markers might be worth implementing.  The code base shouldn't need to be changed much, given that the gun seems to need to see the entire screen anyway.  Of course, there could be a patent issue or processor speed limitations standing in the way of that, so there could be reasons for not doing it.

I also wouldn't worry much about accuracy issues presenting at extreme angles.  The only time someone wouldn't be pretty darn close to the center of the screen, would be a 2-player simultaneous shooter.

Titchgamer:
I agree the angle thing is a bit daft.

I always sit central to the screen because well thats what you are supposed to do!

But people like to be able to move around etc and this does give that option.

I also think his 3D movement concept is very cool. Imagine being able to play Time Crisis (well a similar game!) where you physically moved to duck in and out of cover?
It would be like a VR FPS with no headset.

I think that would be awesome but thats a bit of a way off atm I think.
RandyT:

--- Quote from: Titchgamer on February 05, 2019, 05:08:31 pm ---I also think his 3D movement concept is very cool. Imagine being able to play Time Crisis (well a similar game!) where you physically moved to duck in and out of cover?
It would be like a VR FPS with no headset.

I think that would be awesome but thats a bit of a way off atm I think.

--- End quote ---

Not sure that this really makes sense in practice.  While it makes for an interesting tech demo, I'm struggling to find a practical scenario when the camera is on the end of the gun.  Now, add a headband unit, and you might have something.
SammyWI:

--- Quote from: Titchgamer on February 05, 2019, 05:08:31 pm ---I agree the angle thing is a bit daft.

I always sit central to the screen because well thats what you are supposed to do!

But people like to be able to move around etc and this does give that option.

I also think his 3D movement concept is very cool. Imagine being able to play Time Crisis (well a similar game!) where you physically moved to duck in and out of cover?
It would be like a VR FPS with no headset.

I think that would be awesome but thats a bit of a way off atm I think.

--- End quote ---

This would be useful for a firearms training simulator rather than a pure game. 
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