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Author Topic: MAME 0.217 Released!  (Read 2705 times)

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Tafoid

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MAME 0.217 Released!
« on: December 25, 2019, 10:33:26 am »
MAME 0.217

What better way to celebrate Christmas than with a new MAME release?  That’s right – MAME 0.217 is scheduled for release today.  Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for.  Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month.  This will also be the last release with source code distributed in the “zip in zip” archive format.  We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive.  For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed).

With all the housekeeping announcements out of the way, we can get to those juicy updates.  The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable.  We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release.  In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games.

On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation.  TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.

For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers).  The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists.  For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger.

You can get the source and Windows binary packages from the download page.

keilmillerjr

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Re: MAME 0.217 Released!
« Reply #1 on: December 26, 2019, 01:35:14 am »
Im excited for the zip in a zip to go away. It creates a pretty nasty one liner for the download process. curl, extract, extract, rename and then rm folder.

Trnzaddict

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Re: MAME 0.217 Released!
« Reply #2 on: December 27, 2019, 07:15:15 pm »
I’m getting a black screen when HLSL is enabled for the new fixed Model 1 games. Every single Model 1 game.

Any other machine is fine. Has this been reported by anyone else? I would ask on MAME world but they seem to ignore my questions in emuchat.

Tafoid

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Re: MAME 0.217 Released!
« Reply #3 on: January 02, 2020, 10:07:36 am »
I don't see it here simply turning on -hlsl on my setup. EG:  mame64 vf -hlsl
Perhaps a specific adjustment isn't friendly with that driver?
Be sure, too, you don't have any driver or game specific .ini for .cfg files saved which would be influencing your games.
Try a fresh install or one where your HLSL settings are set aside and see if that helps?


Trnzaddict

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Re: MAME 0.217 Released!
« Reply #4 on: January 03, 2020, 08:24:49 pm »
I don't see it here simply turning on -hlsl on my setup. EG:  mame64 vf -hlsl
Perhaps a specific adjustment isn't friendly with that driver?
Be sure, too, you don't have any driver or game specific .ini for .cfg files saved which would be influencing your games.
Try a fresh install or one where your HLSL settings are set aside and see if that helps?

I don’t know what happened but I recreated my ini file and it no longer occurs. Cool.

We just need the pedal calibration bug fixed for swa now and we will be golden.