Main > Driving & Racing Cabinets
Saga Rally M2 FFB (bug identified)
GameOverYeah:
--- Quote from: Boomslang on August 18, 2018, 08:23:08 pm ---Try this out and see how it compares
One thing i found wierd was hitting walls rotates the wheel opposite to most games, but I noticed the original m2 ffb reacts the same so I guess it's normal
Just copy files into m2 emulator folder (version 1.1a) and turn off EnableFF in EMULATOR.ini to disable the M2 FFB
load emulator_multicpu.exe and then close after a few seconds and check log.txt for your device GUID and copy to FFBPlugin.ini
Turn off Logging in FFBPlugin.ini now and load Sega Rally Championship and try it out
(ive set Min Force=20 in ini atm, change this to modify the strength of lower values. Generally this would be set to 0 but I raised it as strength felt a little low)
--- End quote ---
I will try this and report back first thing in the morning... I'm actually considering running down to the basement now and trying it out now... if I wake sleeping beauty next to me though! I'm dead! XD
Boomslang:
well I'll tell you now that the FFB address does nothing at all if car is stationary. Value stays at 0 the entire time, turning wheel etc does nothing at all to change that.
I haven't added any spring etc and perhaps the real cabinet has a spring added to steering on a mechanical side or such if the real cabinet has a feeling like that
values only start changing as soon as vehicle moves
GameOverYeah:
--- Quote from: Boomslang on August 18, 2018, 08:45:01 pm ---well I'll tell you now that the FFB address does nothing at all if car is stationary. Value stays at 0 the entire time, turning wheel etc does nothing at all to change that.
I haven't added any spring etc and perhaps the real cabinet has a spring added to steering on a mechanical side or such if the real cabinet has a feeling like that
values only start changing as soon as vehicle moves
--- End quote ---
Do you mean when using the FFB files you just posted (incredible work by the way, I'm astonished that you created a potential workaround / test in such a short time period, that's remarkably impressive!)
Using the default M2 FFB if you start Sega Rally and don't move the car off the line, but just move/rotate the steering wheel, you will see/feel the wheel rumble/judder/jolt etc ... but as soon as you move forward ALL those effects are cut.
If your files actually correct / reverse that I'm ... well I think I'm going to be speechless! I'm thinking of sneaking out of bed like a ninja (it's 2am / can't wake the wife as she's up at 6am) and trying this out as you have seriously intrigued me! XD
Boomslang:
oh yea i did notice m2 emu ffb was doing some wierd judder crap before race started lol
it does use a value when in car/track selection screen but that's never used once inrace so I haven't added it and maybe elsemi added it as a rumble?
There was 2 random values I saw which I didn't add too, they were pretty randomly used
If there is a sine (rumble) effect then I can add
GameOverYeah:
Ok I tried the files and it's the same issue...
Basically in the menus etc my wheel rumbles and shakes etc... when the 3...2...1 counter takes place my wheel rumbles and Judders etc.... when my car is stationary and I rotate my wheel, my wheel Judders, rumbles etc...
But the instant I start moving forward... ALL those FFB effects are 100% GONE! Removed! Nada!
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