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Saga Rally M2 FFB (bug identified)

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Moksi:
wow gonna test this out for sure ! And going to see what the feedback is like with g27

thanks

GameOverYeah:

--- Quote from: Boomslang on August 18, 2018, 09:50:14 pm ---yea that's wierd and opposite to me here

I would suggest trying to fresh m2 emulator install etc incase something is wrong on the setup. You should not have anything happening at all while car is stationary

As soon as i press accl pedal then forces kick in etc

Also If trying my plugin, lower the min FFB down to 0 instead of 20 to make sure that's not causing any issue since those wheels are alot stronger then my logitech wheel here

--- End quote ---

Nope!

This has been tested on 3 wheels / sim rigs usijg OSW / CSW / CSL and this mor img I just downloaded and extracted M2 1.1a added 1 rom changed one line in the ini to enable FFB and launched the game EXACTLY the same results on 3 complexity different Simrigs! All using different OS (Win 7/Win10) different wheels bases and drivers and software.

All the exact same results.

It's simple to test, try it yourself.
Get a brand new clean install of M2 In a folder, add rims folder, add SR rom.
Enable FFB in ini.
Don't change any settings at all.
Launch rom
Insert coins and Select car
As the camera is zooming into the back of the car etc begin turning your steering wheel. You will FEEL and visibly see shaking / rumbling etc...

DO NOT ACCELERATE
Sit stationary and continue to turn your wheel...
You will again both see and FEEL the FFB rumble and have tension etc when you rotate the wheel.

Keep turning the wheel left and right and at the same time as you are turning the wheel left and right begin accelerating and you will absolutely see/feel/hear (including looking at any telemetry apps) that the as soon as you move the vehicle forward the in a straight line ALL. Rumble effects etc that were present when stationary vanish the faster you go.

It's absolutely, categorically, inverted without exception! It's  not subjective or opinion etc... it's an objective fact that can be repeated on 3 systems all running different wheels including a £2000 direct drive wheel!

Perhaps you are used to how it feels and aren't noticing the issue.

I did 3 brand new clean installs using the default m2 FFB (enabling it in the ini) same results.
I deleted those folders, created a new folder, extracted and created 3 new further installs this time using your plugin and same results. In fact your plugin made my wheels go mental at the start, violently shaking etc.

On 3 wheels, on 3 systems, with 3 different (clean/brand new/untouched setups) it still functions as I describe.


I think there may Ben some communication issues here. Don't get me wrong, your FFB files work. I get FFB from your files and from the M2 game files.

Howeve,r I'm talking about 1 specific part of the FFB... the rumble / judder / effect when driving on a straight on in a power Slide!

The best way to test this is the desert track and do exactly as I described above, feel the wheel before you set off, feel it judder and rumble in your hands as you turn it while the car is stationary...

Now move the car directly forward slowly and you will categorically see that the rumble effect is cancelled as soon as the car moves forward. It's removed. Now stop the car and feel / turn the wheel again, the rumble effect etc is back. That particular FFB channel is working in reverse (based on an actual cabinet I tested on Saturday in Leeds) it should be smooth and no ffb when stationary and the rumble etc should kick in as soon as you move forward.

So while your ffb files work, they just increase the existing Ffb "volume" of the already existing Ffb which feels identicle to m2 ffb just more powerful.

I'm talking about a specific Ffb effect that is working incorrectly from the game to the emulator as it's cutting it out when you move the vehicle forward.

The wheel/car in saga rally (when stationary) should have NO Rumble effects etc when you turn the wheel!
The wheel/car in saga rally (when stationary) should have no Ffb effects on the wheel whatsoever (except maybe spring tension).

The wheel/car in sega rally (when in motion) SHOULD have a CONSTANT FFB rumble effect (like you are driving on cobbles) AS SOON as you move the vehicle forward. (Verified at a cabinet in Leeds)

In M2 as soon as you move the car forward off the line there is NO Large FFB rumble effect as they are categorically disabled as soon as you hit the gas.

You can use wheelschecker etc to see that the wheel is recieving FFB Rumble effect when stationary from the game. The telemetry proves that. Then if you move the car forward, the telemetry shows the ffb signal it was receiving is now gone!



Boomslang:
Yeah I'm not an idiot man. FFB is kinda been my life for the past few months now coding it up on plenty of games

IT DOES NOT HAPPEN TO ME

I've literally got the FFB memory address and reading it and it does not perform the way you keep saying it does. My wheel does not perform like that. I have ZERO ffb effects when stationary and move wheel, the wheel is literally as loose as it can be. There is no tension, there is no rumble

I have already confirmed to you that the value stays at 0 the entire time the car is stationary, you can keep arguing with me if you want. But i know what I'm talking about here





GameOverYeah:

--- Quote from: Boomslang on August 19, 2018, 07:04:10 am ---Yeah I'm not an idiot man. FFB is kinda been my life for the past few months now coding it up on plenty of games

IT DOES NOT HAPPEN TO ME

I've literally got the FFB memory address and reading it and it does not perform the way you keep saying it does. My wheel does not perform like that. I have ZERO ffb effects when stationary and move wheel, the wheel is literally as loose as it can be. There is no tension, there is no rumble

I have already confirmed to you that the value stays at 0 the entire time the car is stationary, you can keep arguing with me if you want. But i know what I'm talking about here

--- End quote ---

I'm not arguing with you, nor did I say you didn't know what you are talking about!

What I can categorically PROVE with TELEMETRY sitting in between the wheel and the emulator is that the GAME / EMU is delivering a sine to the base when in the state described!

You can disagree, I respect that. But I can't argue with the objective reality that is present to me via 3 WBs on 3 Simrigs using telemetry that categorically indicates that the wheels are recieving an input.

For what it's worth I work with DD wheel manufacturers!
I know what I am talking about when it comes to DD wheels , FFB, drivers and WBFW.

Your wheel may not exhibit the issue, but that doesn't mean it's not true! Your wheel may not be as sensitive as a DD motor it may be a cheap plastic g27 etc. I have no idea. My point is, if you take the time to check with telemetry, you will be less inclined to get defensive and hostile toward me, and you will see it is indeed a fact.

I can even post a short video taking at 3am this morning clearly demonstrating that!

In fact I just enabled logging in your FFB and the log clearly displays that the wheel is moving in your very own log! There are thousands of got value moving wheel entities as the wheels is moving and being moved by the in game FFB as soon as the game mode selection screen is displayed.

GameOverYeah:
Ok...

So here is a video of a brand new, unzipped, clean install (no settings changed), completly default M2 with only 1 rom... SRC!

I added your files into the folder, and included device ID and etc as you instructed.
Here is exactly what happens with your files (which is actually more prominent with your files vs M2 defaults)

http://sendvid.com/w7xa9ph6

And here is a snippet of the millions of entries contained within the log file generated by your FFB which clearly indicates the wheel was indeed moving and/or being moved.

I also have telemetry demonstrating that the wheel was indeed moving due to inputs originating from the game/emu/FFB.
I don't know what more you want to be honest, I'm not having a go at you or saying you don't know what you are talking about, I never said any of those things, so i don't know why you would suggest that i did?

To do so undermines the discussion at hand!
additionally by stating that just because you don't see the issue with your hardware, means that the issues doesn't exist, is you invoking logical fallacy, and this renders further discussion/investigation redundant as you are closing your mind to the possibility that your hardware may be the limiting factor in you experiencing this issue.

I'm trying to help the community by demonstrating that something has been missed. and i know exactly what it is and can clearly demonstrate that with facts, video evidence, telemetry, log files and of course objective reality.

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