Main > Software Forum
Keyboard2Xinput (Virtual X360 pads from keyboard)
Yardley:
--- Quote from: Foxhole on October 17, 2019, 08:54:41 am ---
--- Quote from: Yardley on October 17, 2019, 07:41:02 am ---
--- Quote from: Foxhole on October 17, 2019, 07:19:16 am ---
--- Quote from: Dainja on October 15, 2019, 01:53:39 pm ---I finally made it all work. For me the problem was Joy2Key. I disabled it completely and everything works perfect. I’m so happy for this program Schwing! You sort of made my dream come true. To be able to play Cuphead 2 players on arcade. Do you accept donations?
--- End quote ---
The real question that needs to be asked here is, why are you using Joy2Key in the first place if you have an IPAC?
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He’s using Joy2Key because you can tell he bought a preconfigured drive from someone and they have that running for Xbox controller use.
Unfortunately some games like SFV don’t allow mapping keyboard keys for player 2. I know the IPAC has game pad capabilities but I remember having issues with it. I’ve been meaning to revisit that.
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That doesn't answer my question. He is using Joy2Key, a program that converts joystick to keyboard, not the other way around, and he has a IPAC.
He has no use for joy2key, he only needs to use Keyboard2Xinput.
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Dainja:
I play a lot of Mortal Kombat 11. With Keyboard2Xinput and arcade sticks. However, you need the right stick on the Xbox controller to be able to move in the Krypt. Any solution?
Dainja:
Teknoparrot emulated racing games does not work with keyboard. Only Xbox controllers. Would it be possible to make a Keyboard2Xinput for Teknoparrot (Sega Ringedge) games?
Foxhole:
This post should be in the Sticky.
Who do you need to contact to get this post up in the Sticky?
Btw, BlazBlue Cross Tag Battle also needs a delay, it seems it doesn't support hotswap, probably a directinput game.
Schwing:
--- Quote from: Dainja on November 17, 2019, 05:01:19 pm ---Teknoparrot emulated racing games does not work with keyboard. Only Xbox controllers. Would it be possible to make a Keyboard2Xinput for Teknoparrot (Sega Ringedge) games?
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I haven't tried Teknoparrot yet, that's strange. If it supports XInput it should work with Keyboard2Xinput, so maybe they do something nonstandard (I believe they run in some kind of virtual environment to protect their code, so maybe that's the culprit?). I'll have a look but no promises :)
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