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Author Topic: FFB Arcade Plugin  (Read 295214 times)

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buttersoft

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Re: FFB Arcade Plugin
« Reply #760 on: May 24, 2021, 02:43:46 am »
To be clear, my issues with M2emu and too many joysticks didn't go away when i removed the FFB files. They might have been there to begin with and not part of your FFB plugin. However, jconfig opens MKDX fine too, until i copy the FFB plugin files into the directory, and then the game just won't open same as with TP. The only other game i'm having trouble with is Initial D 5. And in both cases, the FFB exe in the directory will itself open fine and let me set a wheel and test it fine. But the games themselves don't open.

Overall, if I had to guess right now, i'd say it's the multiple joysticks causing the issue. I have one less joystick connected to the other cab on which everything works perfectly (that cab has one logitech DFGT, one zero-delay encoder and one virtual joystick).

I'd be keen to hear anything you uncover. Or to test more, or even to help, if you can think of a way to use my limited skillset :)

EDIT: hmmm, i wonder if HID guardian can help. Or even run from commandline...
« Last Edit: May 24, 2021, 09:01:51 pm by buttersoft »

Boomslang

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Re: FFB Arcade Plugin
« Reply #761 on: May 25, 2021, 04:15:33 am »
@buttersoft

sending you a pm as I want you to test something plz

Boomslang

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Re: FFB Arcade Plugin
« Reply #762 on: May 31, 2021, 12:55:27 am »

bimm25e

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Re: FFB Arcade Plugin
« Reply #763 on: June 09, 2021, 04:15:09 pm »
THANK YOU!!!! :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:


Now for the tough stuff.  I just upgraded from a immersion touchsense wheel to a fanatec DD1.

I am trying to use the DD1 with the FFBplugin but its not working.  Anyone successfully using a fanatec DD1 and the FFBPlugin?



thanks again boomslang, its SO AWESOME what you've put together here.

Boomslang

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Re: FFB Arcade Plugin
« Reply #764 on: June 09, 2021, 11:36:18 pm »
Usually just ensure you have wheel software/drivers installed and install visual runtime all in one pack

GCS

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Re: FFB Arcade Plugin
« Reply #765 on: July 22, 2021, 04:59:18 pm »
I have a chance to get a Logitech g923 wheel (their new one) for the same price as the g29 I just bought (yet to open).

Any reason not to get the 923 does the FFB plugin work the same for these 2 wheels - I assume yes.

Still not sure if I will have any issues with the 923 for MAME/TP/Supermodel etc.  I am guessing it would be the same as the g29.

Boomslang

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Re: FFB Arcade Plugin
« Reply #766 on: July 22, 2021, 11:30:15 pm »
As far as i know it should work fine

sonik

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Re: FFB Arcade Plugin
« Reply #767 on: July 25, 2021, 09:20:09 am »
Hi was looking for a way to have FFB on emulated ps1 games. Seems like there's not a way to play those games without using a real ps1 with a Jogcon.
@Boomslang do you have any interest on implementing it for ps1 emulators? This would be amazing!
I think even the ps2 supports it in some games like the re-release of ridge racer on PS2's namCollection.

GCS

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Re: FFB Arcade Plugin
« Reply #768 on: August 01, 2021, 04:49:36 pm »
Can anyone give me an idea as to why Outrun 2 SPDX FFB is not working?

FFB working in Batman (still working on other games) but not O2.  Game runs fine and plays fine.

FYI using a G923 and have a profile setup for TP in the Ghub software.

I have used the GUI and test FFB there and it works fine.

TIA

buttersoft

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Re: FFB Arcade Plugin
« Reply #769 on: August 01, 2021, 11:10:17 pm »
Can anyone give me an idea as to why Outrun 2 SPDX FFB is not working?

Did you put the files in the right place - most games you just dump the files into the same folder as the game's exe, but Lindbergh games like OR2 have the files split. Some go in the game's elf folder, some go into the TP/TP folder. If you open the FFB GUI, and click the setup instrucitons on the bottom tile, it's in the notes.

Boomslang, those instructions there don't mention the fact you need to have ALL the files in the game exe/elf directory first, or the GUI won't open, and then you need to move the SDL2.DLL and openGL.dll files into TP/TP... (the same ones? Or is it ok to copy them to both places up front and leave them there?)

GCS, if it's not that, have you got everything working without using the logitech profiler? It might not know how to recognise the game, which is a linux-based elf executable running in some sort of wrapper or whatever. So maybe set the default profile to work for OR2 to test, or just don't use it at all. There's also the two version of the OR2 plugin, or real, one custom. And the feedback isn't huge - you have to go for a real excursion onto the shoulder to get much FFB, i find.
« Last Edit: August 06, 2021, 06:17:39 am by buttersoft »

swollenmadman

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Re: FFB Arcade Plugin
« Reply #770 on: August 04, 2021, 08:13:01 am »
Any updates for Demul F355 specifically the Deluxe 3 monitor version?  Finally got the clutch, and H pattern shifter to work using a G29. And just need force feedback.

Boomslang

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Re: FFB Arcade Plugin
« Reply #771 on: August 06, 2021, 02:45:45 am »
Any updates for Demul F355 specifically the Deluxe 3 monitor version?  Finally got the clutch, and H pattern shifter to work using a G29. And just need force feedback.

I Don't think i was able to find any ffb at all when I looked ages ago. Perhaps requires ffb board or such emulated to recieve values

swollenmadman

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Re: FFB Arcade Plugin
« Reply #772 on: August 07, 2021, 05:53:20 pm »
See the post below this one for the drive board, this is the I/O board.
« Last Edit: August 08, 2021, 01:04:53 pm by swollenmadman »

swollenmadman

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Re: FFB Arcade Plugin
« Reply #773 on: August 07, 2021, 06:33:45 pm »
Nevermind found the drive board. Why does it look like my Daytona USA 2 one? Edit: different part numbers.

Eprom is different too. DipSW have a different color as well.

BTW I have a F355 Challenge 2 DLX
« Last Edit: August 08, 2021, 02:42:13 pm by swollenmadman »

swollenmadman

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Re: FFB Arcade Plugin
« Reply #774 on: August 08, 2021, 11:41:42 am »
If anyone needs to find it, here a couple shots to see where is hidden.

sonik

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Re: FFB Arcade Plugin
« Reply #775 on: September 04, 2021, 09:51:46 am »
Hi Boomslang,
I'm trying Rave Racer with FFB.
With machine setting as Standard FFB works as expected.
With machine setting as Deluxe the FFB is strange. With wheel centered it's ok. But as I start to move it to one side the FFB will strongly pull the wheel to the same side.
Is this a known bug? For now I will just use Standard cabinet. But Deluxe is cool as it have H shifter.

isamu

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Re: FFB Arcade Plugin
« Reply #776 on: September 16, 2021, 10:59:49 am »
Hi Boomslang,
I'm trying Rave Racer with FFB.
With machine setting as Standard FFB works as expected.
With machine setting as Deluxe the FFB is strange. With wheel centered it's ok. But as I start to move it to one side the FFB will strongly pull the wheel to the same side.
Is this a known bug? For now I will just use Standard cabinet. But Deluxe is cool as it have H shifter.

yes that's normal, I believe you have to use the "alternate FFB" within the FFB plugin settings. But what's more fascinating, is that you mentioned the FFB works well if you set the cabinet to standard. I've never play the game under the standard cabinet setting. I'm going to have to try that and see how it feels. How does it feel on your wheel when playing in standard mode? Any odd or unusual wheel behavior?

sonik

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Re: FFB Arcade Plugin
« Reply #777 on: September 18, 2021, 09:56:36 am »
How does it feel on your wheel when playing in standard mode? Any odd or unusual wheel behavior?

Seems normal to me.
At least I can play. It was very difficult to play with Deluxe.
I will try with alt ffb settings.

On another topic, I've been testing FFB with a Jogcon. Already got it working with some FFB Effects :)

Boomslang

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Re: FFB Arcade Plugin
« Reply #778 on: September 18, 2021, 03:48:40 pm »
How does it feel on your wheel when playing in standard mode? Any odd or unusual wheel behavior?

Seems normal to me.
At least I can play. It was very difficult to play with Deluxe.
I will try with alt ffb settings.

On another topic, I've been testing FFB with a Jogcon. Already got it working with some FFB Effects :)


Thats cool!  :applaud:

Boomslang

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Re: FFB Arcade Plugin
« Reply #779 on: September 24, 2021, 09:17:38 pm »
Hi Boomslang,
I'm trying Rave Racer with FFB.
With machine setting as Standard FFB works as expected.
With machine setting as Deluxe the FFB is strange. With wheel centered it's ok. But as I start to move it to one side the FFB will strongly pull the wheel to the same side.
Is this a known bug? For now I will just use Standard cabinet. But Deluxe is cool as it have H shifter.

Hi I took a look and im little confused but think mame maybe has reversed the ffb for deluxe. You just need to change FFB Plugin settings so for Alternative FFB you would set AlternativeMaxForceLeft=100 & AlternativeMaxForceRight = -100 etc

sonik

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Re: FFB Arcade Plugin
« Reply #780 on: September 26, 2021, 05:56:16 pm »
Thanks! I will try it.

Got my Jogcon working with some games and FFB plugin... Then fried my arduino :(
@Boomslang how mame and the arcade games send commands to the various kinds of wheels? It's just motors right? Might be easier for me to just redirect the motor command to the joystick and not use FFB commands.

Edit: Got a quick hack on the ffb plugin to send commands directly to the arduino via serial com port and it will drive the jogcon :)
Boomslang do you happen to have an jogcon and an arduino?
« Last Edit: October 05, 2021, 02:37:56 pm by sonik »

Boomslang

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Re: FFB Arcade Plugin
« Reply #781 on: October 05, 2021, 05:10:52 pm »
Thanks! I will try it.

Got my Jogcon working with some games and FFB plugin... Then fried my arduino :(
@Boomslang how mame and the arcade games send commands to the various kinds of wheels? It's just motors right? Might be easier for me to just redirect the motor command to the joystick and not use FFB commands.

Edit: Got a quick hack on the ffb plugin to send commands directly to the arduino via serial com port and it will drive the jogcon :)
Boomslang do you happen to have an jogcon and an arduino?

Nah i dont.

Other then ffb plugin itself you could maybe look at using Output Blaster to send outputs etc but im not sure how that works with arduino either

sonik

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Re: FFB Arcade Plugin
« Reply #782 on: October 05, 2021, 10:26:11 pm »
Output Blaster? Never heard of it.

I send to the arduino the direction and strength in a single byte via serial com.
Added the call in FFBplugin's "TriggerConstantEffect" method.

Code: [Select]
void TriggerConstantEffect(int direction, double strength)
{
//Jogcon serial
if (JogconSerialPort != 0)
{
byte jogconMode = (direction == 1) ? 0x20 : 0x10; //CCW or CW
byte jogconForce = ConvertPercentToJogcon(strength); //jogcon range is 0 to 15
byte jogconMotorLevelAndMode = (byte)(jogconMode | (jogconForce &= 0x0F));
byte toSerial[1] = { jogconMotorLevelAndMode };
WriteToSerial(toSerial);
}

I don't think there will be many users for this but would you be interested in supporting this on the ffb plugin?
I can also keep and fork for your repo with this added feature.

Boomslang

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Re: FFB Arcade Plugin
« Reply #783 on: October 06, 2021, 01:55:32 am »
well sure, its open source for a reason  :)

More then happy for users to add features or improvements

https://github.com/Boomslangnz/OutputBlaster

Output Blaster is above, its easy to add certain things (such as FFB) too but would require arduino to recieve the values

Another user did add network support but ive never tried it

buttersoft

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Re: FFB Arcade Plugin
« Reply #784 on: October 06, 2021, 06:40:23 am »
Errr, Boomslang, not to rush you, just curious... I just set up WMMT5DX+, and was wondering about an FFB plugin for it. I did try the WMMT5 plugin seeing as the executables have the same name, but no dice. It doesn't rely on turning the stering motor on in the test menu in game, does it? I did try that, and the game just times out and says the steering board is not connected.

If i'm doing something wrong i'm happy to try again :)
« Last Edit: October 06, 2021, 06:52:28 am by buttersoft »

Boomslang

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Re: FFB Arcade Plugin
« Reply #785 on: October 06, 2021, 10:02:27 pm »
No you dont have to enable anything

Ensure you are using the correct plugin

There is one for WMMT5, another for WMMT5DX and another for WMMT5DX+

All different games

buttersoft

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Re: FFB Arcade Plugin
« Reply #786 on: October 07, 2021, 01:27:33 am »
Thank you for the reply. I can't find anything on the FFB thread on the french forum save to check the github release -  https://github.com/Boomslangnz/FFBArcadePlugin/releases. I must be dumb or something, but i can't find anything besides WMMT5, WMMT6 and WMMT6R in the 2.0.0.9 and 2.0.0.8 releases, and there's no subfolders under those.

I note the last release is May, but there are newer files in the main repo from August and September that mention WMMT5DX+... So, do i need to compile them for myself? Any guides out there for doing that?

(Also, out of interest, what's the difference between the OR2SPSDX Real and Custom plugins?)
« Last Edit: October 07, 2021, 01:55:36 am by buttersoft »

Boomslang

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Re: FFB Arcade Plugin
« Reply #787 on: October 07, 2021, 02:34:29 am »
Thank you for the reply. I can't find anything on the FFB thread on the french forum save to check the github release -  https://github.com/Boomslangnz/FFBArcadePlugin/releases. I must be dumb or something, but i can't find anything besides WMMT5, WMMT6 and WMMT6R in the 2.0.0.9 and 2.0.0.8 releases, and there's no subfolders under those.

I note the last release is May, but there are newer files in the main repo from August and September that mention WMMT5DX+... So, do i need to compile them for myself? Any guides out there for doing that?

(Also, out of interest, what's the difference between the OR2SPSDX Real and Custom plugins?)

Oh i havent made new release in awhile. Have just been posting them in teknoparrot discord under Booms Lounge Downloads channel

Will have to sort out a new release sometime

buttersoft

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Re: FFB Arcade Plugin
« Reply #788 on: October 07, 2021, 03:36:52 am »
Thank you for the reply. I can't find anything on the FFB thread on the french forum save to check the github release -  https://github.com/Boomslangnz/FFBArcadePlugin/releases. I must be dumb or something, but i can't find anything besides WMMT5, WMMT6 and WMMT6R in the 2.0.0.9 and 2.0.0.8 releases, and there's no subfolders under those.

I note the last release is May, but there are newer files in the main repo from August and September that mention WMMT5DX+... So, do i need to compile them for myself? Any guides out there for doing that?

(Also, out of interest, what's the difference between the OR2SPSDX Real and Custom plugins?)

Oh i havent made new release in awhile. Have just been posting them in teknoparrot discord under Booms Lounge Downloads channel

Will have to sort out a new release sometime

Ahhh, makes sense. Can't get to everything. Even as someone on the fringes myself, i'm in awe of the amount you've been doing for the community ;)

I'll drop by the disc and grab stuff. Thanks again for the help!

EDIT: Done and done. Cheers again. I'm such an old phogey i tend to forget about this newflangled discord you kids are using :D
« Last Edit: October 07, 2021, 05:30:54 am by buttersoft »

sonik

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Re: FFB Arcade Plugin
« Reply #789 on: October 24, 2021, 11:59:14 am »
Hi @Boomslang,

I've finally got some time to publish my code. Please take a look at my fork:
https://github.com/sonik-br/FFBArcadePluginJogCon
Arduino sketch is included.

My Arduino died so I can't make any improvements to this project right now :(

And the JogCon proved to NOT be an good controller anyway.
It will disable it's motors if there's no button state change for some time.

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Re: FFB Arcade Plugin
« Reply #790 on: November 13, 2021, 07:32:18 am »
Hey, guys! I can't enable FFB plugin on Supermodel. I followed Boomslang's instructions and it didn't work. I need to know what I'm doing wrong. Can someone make a tutorial please? I had no problems on Model2, Teknoparrot and MAME, but on Supermodel it seems to be impossible.

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Re: FFB Arcade Plugin
« Reply #791 on: November 13, 2021, 09:17:56 pm »
Just a guess, but are both Supermodel and FFB versions up to date?

Hey, guys! I can't enable FFB plugin on Supermodel. I followed Boomslang's instructions and it didn't work. I need to know what I'm doing wrong. Can someone make a tutorial please? I had no problems on Model2, Teknoparrot and MAME, but on Supermodel it seems to be impossible.

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Re: FFB Arcade Plugin
« Reply #792 on: November 14, 2021, 06:51:49 am »
I tested it on several versions of Supermodel, using the latest version of the FFB plugin.

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Re: FFB Arcade Plugin
« Reply #793 on: November 14, 2021, 03:50:48 pm »
Have you tried to disable the force feedback option in the supermodel config/ini file ? If I remember correctly, you have to do that to make the Ffb plugin work.

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Re: FFB Arcade Plugin
« Reply #794 on: November 14, 2021, 05:28:30 pm »
Yes of course! I followed all the steps informed by Boomslang, but it doesn't work. If anyone has succeeded, I ask them to please post a tutorial. I don't know what I'm doing wrong.

buttersoft

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Re: FFB Arcade Plugin
« Reply #795 on: November 14, 2021, 08:02:13 pm »
Yes of course! I followed all the steps informed by Boomslang, but it doesn't work. If anyone has succeeded, I ask them to please post a tutorial. I don't know what I'm doing wrong.

From Boomslang's post one page back...
Quote
1) Downloaded Supermodel_0.3a-svn-862_Win64 from https://www.supermodel3.com/Download.html
2) Unzipped to folder
3) Copied roms to base folder (I didn't put in Roms folder)
4) Copied FFB Plugin Supermodel 64bit files to base folder
5) Set Up FFB and added device guid as required etc
6) Made shortcut to Supermodel.exe and renamed Daytona2 then made Command Supermodel.exe daytona2.zip -outputs=win
7) Double clicked shortcut and game loaded so had to goto test menu and change to single player to be able to play then went into race and FFB working fine

If you're going to try a fresh install, make sure to remove everything, don't leave any files at all.

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Re: FFB Arcade Plugin
« Reply #796 on: November 15, 2021, 03:53:43 pm »
Dude, thanks a lot! I saw the older Boomslang tips but not the one on the last page. In the latter I managed to identify the error: I wasn't keeping the rooms in the base folder but in the "Roms" folder. I finally managed to do a decent FFB setup for Daytona 2 and Scud Race. I just think it's a shame not to have the option of "Spring Centralization Force" as it has for MAME. Thanks Buttersoft, for the help. Thank you Boomslang for the amazing work made available to everyone for free.

Boomslang

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Re: FFB Arcade Plugin
« Reply #797 on: November 15, 2021, 10:42:49 pm »
Sorry for the late reply, Ive been very busy with life recently. Thanks everyone for helping him solve his issue

Is there any changes / fixes you would like made to FFB Plugin for next release?

buttersoft

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Re: FFB Arcade Plugin
« Reply #798 on: November 16, 2021, 03:50:07 am »
Sorry for the late reply, Ive been very busy with life recently. Thanks everyone for helping him solve his issue

Is there any changes / fixes you would like made to FFB Plugin for next release?

Nothing, it's awesome :) You'd have the scoop on where TP is going next tho, so...?

I would like to know what the difference is between OR2SPSDX Real and Custom is. I thought i remembered you posting about it in here, but i can't find the info again.

Super-Becker

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Re: FFB Arcade Plugin
« Reply #799 on: November 16, 2021, 05:50:41 am »
Sorry for the late reply, Ive been very busy with life recently. Thanks everyone for helping him solve his issue

Is there any changes / fixes you would like made to FFB Plugin for next release?



If possible, that all games receive the "Force Spring Effect" option.