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Author Topic: A new lightgun?  (Read 5594 times)

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Mike A

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Re: A new lightgun?
« Reply #120 on: October 10, 2018, 12:40:46 pm »
Unless things have improved drastically in the last few years, online gaming with a projector sucks. Most projectors were laggy. My current projector is like 6 years old. I don't know if current projectors are more responsive. The screen is also too big for online shooters. You have to move your head and eyes over the giant screen too much to be competitive. Mix those two elements together and you have severe frustration.

If you are not playing online the giant image is lots of fun. Sit close to the screen while playing a driving game. It was kind of like VR before VR headsets became somewhat affordable.

Zebra

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Re: A new lightgun?
« Reply #121 on: October 10, 2018, 12:47:50 pm »
The problem with all the currently available home light guns (or IR etc) is that they are poor quality. The implementation is more important than the underlying tech.

Anyone that has played Raw Thrills Terminator Salvation Deluxe arcade (the one that doesn't use fixed guns) will know that, if done right, IR arcade guns are every bit as good as the older arcade light guns. They may even be superior.

I played Terminator Salvation on one of the cabs with a flatscreen monitor and the guns worked really well, no matter where you stood. No calibration or poor response issues at all.

I've lost all hope that anyone is ever going to make a home arcade gun that matches up to real arcade guns. I'm trying instead to track down one of those adapters to use real arcade guns with mame.

Or, maybe someone here could buy a real Raw Thrills Terminator Salvation gun and camera to see if it works with mame.... the Terminator Salvation "PCB" is really just a PC and the gun connects via USB so....maybe....

Zebra

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Re: A new lightgun?
« Reply #122 on: October 10, 2018, 01:02:24 pm »
Unless things have improved drastically in the last few years, online gaming with a projector sucks. Most projectors were laggy. My current projector is like 6 years old. I don't know if current projectors are more responsive. The screen is also too big for online shooters. You have to move your head and eyes over the giant screen too much to be competitive. Mix those two elements together and you have severe frustration.

If you are not playing online the giant image is lots of fun. Sit close to the screen while playing a driving game. It was kind of like VR before VR headsets became somewhat affordable.

I haven't played shooting games online but my projector had no issues when playing Street Fighter 4 online. As with Tv's and monitors, choosing the right projector and settings matter.

There is nothing intrinsically worse with response time between the lcd's used in projectors and those used in monitors. Lag is made noticeable by excess and unnecessary image processing (like scaling and frame interpolation). These features are (or should be) turned off when "game mode" is turned on and, you have fed the projector the native resolution of the panel.


RandyT

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Re: A new lightgun?
« Reply #123 on: October 10, 2018, 01:14:08 pm »
There is nothing intrinsically worse with response time between the lcd's used in projectors and those used in monitors. Lag is made noticeable by excess and unnecessary image processing (like scaling and frame interpolation). These features are (or should be) turned off when "game mode" is turned on and, you have fed the projector the native resolution of the panel.

Except that a lot of projectors don't use a single, cheap LCD.  Once you add multiple LCDs, DLP, color wheels, digital distortion correction, etc... the processing gets a little more intensive.  My UST laser projector has a lag of ~140ms when in the mode for the best color reproduction (which is amazing, BTW).  The game mode, where much of this processing is turned off, has a pretty dull and lifeless image.  On the other hand, my triple LCOS panel projector doesn't have as much lag, but it's still slower than my plasma display.

There's just more going on in the guts of projectors which needs to be corrected for the screen being used.

  
 

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