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Graphical realism? Whats your thoughts? |
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RandyT:
Also keep in mind when comparing a previous gen game to the next, that those games are often the first titles for that generation. So an incremental upgrade should be expected. If you compare those titles to ones made a few years into that generation, they pale in comparison. Again, using the COD franchise as an example, compare Ghosts with WWII on the PS4. Huge difference. What Howard is partially talking about isn't related to graphics really at all. He's looking for physical AI. Physical movement is possibly more nuanced than even normal AI, so you are talking about something which is just as challenging. Once AI is cracked, the physical part will be another hurdle which needs to be overcome. Movement is emotive, and varied. So even if a set of motions is attached to specific situations, as indicated by the AI algorithm, it would be predictable and something easily identified by the human observer. Realism has absolutely increased by leaps and bounds, but mainly in scenery, inanimate objects, and in characters with which there is no meaningful interaction. Motion capture has facilitated this, but it has it's limits where dynamic presentations are concerned. I'll edit this post with another VR observation :). In a game like VRChat, with a decent avatar, you can absolutely tell when the person you see in that environment is using a good VR setup. The avatar doesn't even have to be graphically impressive to know that there is a human behind it. Seeing some of those oddball characters exhibit human responsiveness in movement, coupled with the 3D spatial aspects, is incredibly convincing. |
Titchgamer:
--- Quote from: RandyT on January 26, 2018, 11:48:43 am ---Also keep in mind when comparing a previous gen game to the next, that those games are often the first titles for that generation. So an incremental upgrade should be expected. If you compare those titles to ones made a few years into that generation, they pale in comparison. Again, using the COD franchise as an example, compare Ghosts with WWII on the PS4. Huge difference. What Howard is partially talking about isn't related to graphics really at all. He's looking for physical AI. Physical movement is possibly more nuanced than even normal AI, so you are talking about something which is just as challenging. Once AI is cracked, the physical part will be another hurdle which needs to be overcome. Movement is emotive, and varied. So even if a set of motions is attached to specific situations, as indicated by the AI algorithm, it would be predictable and something easily identified by the human observer. Realism has absolutely increased by leaps and bounds, but mainly in scenery, inanimate objects, and in characters with which there is no meaningful interaction. Motion capture has facilitated this, but it has it's limits where dynamic presentations are concerned. I'll edit this post with another VR observation :). In a game like VRChat, with a decent avatar, you can absolutely tell when the person you see in that environment is using a good VR setup. The avatar doesn't even have to be graphically impressive to know that there is a human behind it. Seeing some of those oddball characters exhibit human responsiveness in movement, coupled with the 3D spatial aspects, is incredibly convincing. --- End quote --- Agreed, I think Howard is basing to much on AI which will never come close to a real person. As for the graphical aspect I was really amazed by the difference between Battlefield on the PS3/4. When the PS4 came out and I started playing the difference was very significant. Also games like metal gear are pretty damn impressive |
pbj:
Metal Gear is ---smurfing--- weird. The controls are super complicated, but I survived a couple of missions. Then I spent an hour playing through some "kidnap enemies and arrange the furniture on your floating island base" tutorial and threw that game in the shoebox. |
Titchgamer:
--- Quote from: pbj on January 26, 2018, 03:04:41 pm ---Metal Gear is ---smurfing--- weird. The controls are super complicated, but I survived a couple of missions. Then I spent an hour playing through some "kidnap enemies and arrange the furniture on your floating island base" tutorial and threw that game in the shoebox. --- End quote --- MGS is amazing! Easily one of my fave games on PS4. Quiet is the shiz! |
pbj:
It was the pinnacle of "ain't nobody got time for this" to me, I'm glad you enjoyed it. |
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