Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: High Score Competition #229: The Final Round  (Read 3459 times)

0 Members and 1 Guest are viewing this topic.

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 956
  • Last login:April 25, 2024, 12:26:49 pm
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
High Score Competition #229: The Final Round
« on: October 23, 2017, 08:03:14 pm »
High Score Competition rules and scoreboard found here: http://forum.arcadecontrols.com/index.php/topic,143138.0.html

----------------------
Game Name : The final round
ROM Name  = "fround"
----------------------

Settings: Dip switches: Health: 20
                                  Difficulty: normal

         
Controls
   Joystick: 8-way
   Buttons: 3 (punch high/punch low/block)










From KLOV:

Game Introduction

A boxing game where you mash opponents to a pulp.
There are eight different opponents and each has a different nationality: Knockout Nick, U.S.A.; Red Falco, England; Iron Drago, Russia; Steel Fist Fritz, Italy; Mad Mongol, Mongolia; The Bronx Bruiser, Brazil; The Harlem Hitman, nationality unknown; and The Black Stallion, U.S.A.

In Japan, this game is known as Hard Puncher.

Game Play

Compete against your friends or advance through increasingly harder opponents. Training rounds occur every two to three fights. These training rounds improve one of your three qualities: speed, stamina and power, depending on how well you do at the training.
The first player controls Jabbin' Jim and the the second player controls Gentleman Joe. If the second player wins a two-player game, Gentleman Joe advances to the other opponents in the regular game.

You must defeat the first seven opponets to get to The Black Stallion, the undefeated champion. If you beat this final opponent, you will become the champion.

Last Day: Sunday, November 5th, 2017



Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy.

Happy Gaming!
« Last Edit: October 23, 2017, 08:04:49 pm by acvieluf »

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10878
  • Last login:Yesterday at 12:11:36 pm
  • Obey.
    • The Chris Burke Band
Re: High Score Competition #229: The Final Round
« Reply #1 on: October 24, 2017, 10:36:42 am »
I liked this one back in the day.  Nobody was ever on it at the arcade and I got pretty decent at it.  I recall that I had better luck concentrating on speed during the training and just pummeling the opponents to a pulp.




yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2697
  • Last login:Today at 01:37:20 am
  • Just because.
Re: High Score Competition #229: The Final Round
« Reply #2 on: October 24, 2017, 11:04:28 am »
Pass. This I don't care about one bit. Matches take way too long, I'm just mashing buttons and running around like a madman (or a headless chicken, depending on my stamina).
                  

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 956
  • Last login:April 25, 2024, 12:26:49 pm
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #229: The Final Round
« Reply #3 on: October 24, 2017, 11:59:18 am »
I liked this one back in the day.  Nobody was ever on it at the arcade and I got pretty decent at it.  I recall that I had better luck concentrating on speed during the training and just pummeling the opponents to a pulp.

I'll have to try it that way.  I was almost entirely power/stamina here, but finally made it past the first guy.

Score: 77,900


acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 956
  • Last login:April 25, 2024, 12:26:49 pm
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #229: The Final Round
« Reply #4 on: October 24, 2017, 09:09:30 pm »
This game seems to reward a fairly realistic strategy. I moved in, just enough to trigger the opponents punches, avoided them, and hit him with a combo. (Head, head, body on the first guy). Was 2% away from a KO on the second opponent here.

237,950



Sent from my Casio keyboard


jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2247
  • Last login:July 30, 2023, 02:52:55 am
  • Dr. Inferno
    • The Infernolab
Re: High Score Competition #229: The Final Round
« Reply #5 on: October 26, 2017, 01:46:56 am »
Pong was the last good sports game. It all went downhill from there.

Still, this is kinda sorta OK-ish...

I got to the 3rd guy, Mad Mongol, on my 2nd game. Did some ball-punching challenge to get more stamina.

Praying that 461,200 holds. I'm too busy these days...

-J

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 956
  • Last login:April 25, 2024, 12:26:49 pm
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #229: The Final Round
« Reply #6 on: October 27, 2017, 02:18:02 pm »
Got to the third opponent. Think I found the optimal attribute balance: lessen your stamina, and have power and speed even. You can make up for stamina with your own skill.

493,600



Sent from my Casio keyboard


pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10878
  • Last login:Yesterday at 12:11:36 pm
  • Obey.
    • The Chris Burke Band
Re: High Score Competition #229: The Final Round
« Reply #7 on: October 28, 2017, 06:05:04 pm »
251,650

Only took an hour or so to get my cabinet working again after I said, "hm, I should fix that burnt out credit light."

 :banghead:

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 956
  • Last login:April 25, 2024, 12:26:49 pm
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #229: The Final Round
« Reply #8 on: November 05, 2017, 09:18:24 pm »
I don't know if anyone has a score they're keeping in their back pocket, but as much as I try, I can't beat my best.

I'm genuinely surprised at just how much I ended up enjoying this one though.

Sent from my Casio keyboard


yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2697
  • Last login:Today at 01:37:20 am
  • Just because.
Re: High Score Competition #229: The Final Round
« Reply #9 on: November 06, 2017, 08:05:12 am »
The scoreboard.



pbj, your turn.
                  

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10878
  • Last login:Yesterday at 12:11:36 pm
  • Obey.
    • The Chris Burke Band
Re: High Score Competition #229: The Final Round
« Reply #10 on: November 06, 2017, 09:37:29 am »
It was bound to happen by default eventually.  How about Windjammers?  Doesn't look like it's been done before and it's a fun game...


yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2697
  • Last login:Today at 01:37:20 am
  • Just because.
Re: High Score Competition #229: The Final Round
« Reply #11 on: November 07, 2017, 02:12:33 am »
                  

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 956
  • Last login:April 25, 2024, 12:26:49 pm
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #229: The Final Round
« Reply #12 on: November 07, 2017, 09:12:26 am »
PBJ, are you making a new thread? Or are you waiting on us, and we'll just do one up for windjammers?

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10878
  • Last login:Yesterday at 12:11:36 pm
  • Obey.
    • The Chris Burke Band
Re: High Score Competition #229: The Final Round
« Reply #13 on: November 07, 2017, 10:00:34 am »
Can... can... you do it?


yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2697
  • Last login:Today at 01:37:20 am
  • Just because.
Re: High Score Competition #229: The Final Round
« Reply #14 on: November 07, 2017, 01:03:29 pm »
High Score Competition #230: Windjammers
                  

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 956
  • Last login:April 25, 2024, 12:26:49 pm
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #229: The Final Round
« Reply #15 on: November 07, 2017, 01:04:17 pm »
High Score Competition #230: Windjammers
Thanks Yama.

Sent from my Casio keyboard