Main > Lightguns |
Definitive method for wiimote to work as a lightgun? |
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argonlefou:
--- Quote from: GenD90 on November 04, 2017, 02:19:13 am ---Thanks for the reply. Will that guide work for using the Wiimote, or do you need the aimtrak guns? --- End quote --- If your Wiimotes are working with Touchmote software (i.e recognized as a virtual XInput gamepads on windows) then they will work 100% with DemulShooter I do not own any Wiimote myself, it's the feedback I have from users. I don't know if they're using a Dolphin Bar though |
GenD90:
--- Quote from: argonlefou on November 04, 2017, 08:23:59 am --- --- Quote from: GenD90 on November 04, 2017, 02:19:13 am ---Thanks for the reply. Will that guide work for using the Wiimote, or do you need the aimtrak guns? --- End quote --- If your Wiimotes are working with Touchmote software (i.e recognized as a virtual XInput gamepads on windows) then they will work 100% with DemulShooter I do not own any Wiimote myself, it's the feedback I have from users. I don't know if they're using a Dolphin Bar though --- End quote --- In DemulShooter where it shows "P1 Device" in P1 "Config" It shows my mouse and keyboard in there as normal for a raw device. If i use Touchmote i can get the two wiimotes to show as "XInput Gamepad #1" and "2", but when i go ingame with say "Model 2 Emulator" it will still stay default to my mouse to control. Where as in MAME i could press tab and configure the x and y axis with the wiimote emulating as an XInput controller. Could be an issue using a dolphin bar? |
argonlefou:
--- Quote from: GenD90 on November 04, 2017, 09:59:41 am --- --- End quote --- In DemulShooter where it shows "P1 Device" in P1 "Config" It shows my mouse and keyboard in there as normal for a raw device. If i use Touchmote i can get the two wiimotes to show as "XInput Gamepad #1" and "2", but when i go ingame with say "Model 2 Emulator" it will still stay default to my mouse to control. Where as in MAME i could press tab and configure the x and y axis with the wiimote emulating as an XInput controller. Could be an issue using a dolphin bar? [/quote] If you can see "XInput Gamepad #1" and "XInput Gamepad #2", it's a good sign. With Touchmote, I guess you have to binds Wiimote Buttons to act as Xbox buttons ( A, B, X, Y, etc..) So then in DemulShooter, once you have selected your device, you'll have to choose which Xbox buttons will act as left/right/middle mouse button You can verify this on the "Calibration" tab, if you check the option to display a mark on screen when you shoot : press your Wiimote equivalent for a left click and you should see a mark on screen But once you close the Window, you have to run a command line to start demulshooter and let it run at the same time as Model2 for the whole thing to work. See the Readme file |
Howard_Casto:
--- Quote from: GenD90 on November 04, 2017, 05:18:42 am ---Another question. Is it possible to get the Wiimotes to be read as Raw through the dolphin bar? --- End quote --- Yeah, I think it's mode three. It'll just connect the wiimote via Bluetooth and any data parsing is up to the individual programs. Works with dolphin, or the software I mentioned, ect. |
spacorn:
The only thing I've gotten working outside of Dolphin so far is Dolphinbar + Touchmote, which was recently updated by tsuokkis for better calibration. Not an easy route for HTPC or cabs though. Touchmote does well what it's meant to do but it's very hard to customize. Even after getting the calibration right (which involves lots of configuration textfile editing and app restarting), you still have to figure out how you're gonna deal with the horde of overlays it puts on your desktop. Anyway, I got MAME, Demul, M2Emu and Supermodel working alright for 1P. I'm just starting to implement DemulShooter to set up a second Wiimote... |
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