Main > Lightguns
Definitive method for wiimote to work as a lightgun?
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GenD90:

--- Quote from: Howard_Casto on November 05, 2017, 07:53:52 pm ---
--- Quote from: GenD90 on November 04, 2017, 05:18:42 am ---Another question. Is it possible to get the Wiimotes to be read as Raw through the dolphin bar?

--- End quote ---

Yeah, I think it's mode three.  It'll just connect the wiimote via Bluetooth and any data parsing is up to the individual programs.  Works with dolphin, or the software I mentioned, ect.

--- End quote ---
If i put it in mode 3 or 4 the dolphin bar won't show up. If i put it in mode 1 or 2 it does but the wiimote is basically just emulating the mouse and the actual wiimote isn't being registered in demulshooter.


--- Quote from: spacorn on November 05, 2017, 11:30:32 pm ---The only thing I've gotten working outside of Dolphin so far is Dolphinbar + Touchmote, which was recently updated by tsuokkis for better calibration.

Not an easy route for HTPC or cabs though. Touchmote does well what it's meant to do but it's very hard to customize. Even after getting the calibration right (which involves lots of configuration textfile editing and app restarting), you still have to figure out how you're gonna deal with the horde of overlays it puts on your desktop.

Anyway, I got MAME, Demul, M2Emu and Supermodel working alright for 1P. I'm just starting to implement DemulShooter to set up a second Wiimote...

--- End quote ---
Could you please show me how you configured the wiimote for Demul?
spacorn:

--- Quote from: GenD90 on November 21, 2017, 02:04:13 am ---Could you please show me how you configured the wiimote for Demul?

--- End quote ---

(Sorry, I hadn't been on this board for awhile, I missed you post. I hope you solved your problem by now. But just in case, I'm gonna answer what you asked)

On demul: just enabling mouse emulation (you need to press a key in-game to enable it, F11 I think?), and setting video to stretch to fullscreen (since the mouse emulations doesn't work well with the 4:3 aspect ratio for some reason)
On touchmote: a simple mouse pointer + mouse click profile, similar to the default one.

The key thing is to use tsuokkis fork (you need to follow the thread I linked on my previous thread for that), which gives the ability to customize the size of the detection area for your pointer, to make it closer to an actual line of sight aim. Without this I'd say it's not even worth the effort, since the raw mouse input of Dolphinbar's mode 3 is too jerky, and Touchmote default detection are will not always match your screen size and distance.
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