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No vga resolution for steam king of fighters xiii

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Recapnation:
HD-720 is never 31-kHz, but the process you mention is a workaround, not a suggested solution.

You can't expect a game designed for 720 lines wide-screen (kind of) to look fine at 480 interlaced. In other words, Type X version at 640 x 480 will give you similar results to Steam Edition at 640 x 360, since the text, HUD and whatnot won't be rebuild for that res., just downscaled. It's just a matter of the scaling filters they used for each version, but at 480-I, I don't think that will matter much.

My guess, anyway.

alex2005:
I use it on Taito X2 and as you say its letterboxed, did not have a chance to try the PC version. I do have KOFXIV steam edition though and its the same.

Do you mind sharing how did you add the modelines to display it letterboxed? I'm having a similar issue with MK9, MKX and Killer Instinct, among others.
The first run always displays fine, but from the second onwards it displays all garbled and i think it has to do with the modelines.



keilmillerjr:

--- Quote from: alex2005 on October 26, 2017, 02:18:31 pm ---I use it on Taito X2 and as you say its letterboxed, did not have a chance to try the PC version. I do have KOFXIV steam edition though and its the same.

Do you mind sharing how did you add the modelines to display it letterboxed? I'm having a similar issue with MK9, MKX and Killer Instinct, among others.
The first run always displays fine, but from the second onwards it displays all garbled and i think it has to do with the modelines.

--- End quote ---

Darn.

To get modeline:

* edit monitors.ini
* look for section with your monitor preset
* line with crt_range0
* end of line has modelines such as 192, 200, 440, 576
* edit to add 360 between the other modelines such as 192, 200, 360, 440, 576
* Then run generate and install modes with vmmaker

That's how I did it. I'm not a professional at all and it was hard for me to even figure that out, so if someone wants to tell me a better or more appropriate way, please do. But it works as is as shown.

Anyways, the steam version does actually look good at 640x360, aside from small text. It's playable. However, when I try to open kofxiii.exe nothing happens. I've tried compatibility mode and admin. I can only get it to open from steam. Anyone have the same issue?

keilmillerjr:
I didn’t realize that adding the 360 modeline the way I did wrecked grovymame. It could no loner find a video mode.

Does anyone know the proper way to add 360 modeline?

Calamity:

--- Quote from: keilmillerjr on October 26, 2017, 11:26:52 pm ---* edit to add 360 between the other modelines such as 192, 200, 360, 440, 576

--- End quote ---

That step is wrong. Those numbers are not "modelines". Remind the format:

crt_range 0-9   HfreqMin-HfreqMax, VfreqMin-VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ProgressiveLinesMin, ProgressiveLinesMax, InterlacedLinesMin, InterlacedLinesMax

In order to allow 360i, edit the range this way.

Default (allowed interlaced range 448i-576i):
crt_range0  15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 288, 448, 576

Modified (allowed interlaced range 360i-576i):
crt_range0  15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 288, 360, 576

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