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Howard_Casto:
Somebody got the joke at least. :) |
Malenko:
Setting up visual pinball, even with multiple versions of visual pinball is kind of a cake walk with pinball X front end. There's really 2 versions of VP9 that support almost every table, plus the physX VP9 (3 in total) and you add VPX. Every table says what version it was made for so just make 4 VP folders, put those tables in those folders, and point pinballx at those folders and your pretty much done. I admit its a bigger pain in the dick than it should be, and having to open the table in the editor just to add B2S server is also a pain, but its nothing too complex. The fewer tables you have the fewer headaches too. To me its like when you have to have a certain romset for certain versions of MAME. Yes, a standard would go a LONG way to unclusterfucking it. |
jmike:
I need to take a look at that pinball X frontend. Got too frustrated trying to setup visual pinball and future pinball a while back. Been enjoying pinball fx though. |
Howard_Casto:
Hey I'll give it a shot.... anything is better than doing it manually. |
Loafmeister:
Quotes: blame my phone? :) VPX: One thing you said earlier Howard may have been right at the time (don't know for sure), but it's totally false now. Within VPX, there is full backwards compatibility. IE: you don't need a specific beta version to run a specific beta VPX table, just ensure you use the latest beta and any VPX will work with it. There's no denying the lack of compatibility is a pain in the buttski but it is what it is, still worth it. If you want to run recent SAM stern games, the aggravation does go up a bit because you have to use an "unauthorized" VPINMAME DLL. You've been warned LOL Anyway, just stating so that others reading the thread don't get too scared of VP, whether or not you try and like it, nothing I can do about that. |
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