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"Computer Space" Sim / Clone Not available On This Site Anymore
DaredevilDave:
Working on finishing the explosion "flash". It doesn't really invert the colors, though I use that term. This is getting pretty close to how the real game looks.
There are these shadow like things that appear when the flash comes. The stars and ships have them. The score just gets dark. I used two different sets of score numbers - one dark - and swap them when the flash appears. I got sick of trying to blend one set of numbers properly against both the black background and the flash, so... ;)
This is where it is as of right now. All the elements are in. They just need some adjusting.
This is also what "Hyperspace Mode" looks like in the real game. If you beat the game you get to play again, except the screen looks like it does during an explosion.
I am also going to add in the "incorrect" score symbols from the older game. It couldn't display double digits for score, so it showed some wonky symbols instead, then starts again at zero. I think that was fixed later(?) so I may make it optional. I need to look into that again.
These should be the last features I add to the game. 8)
DaredevilDave:
Since I'm hangin out here tonight, thought I'd share the latest.
Done
- added joystick support with custom setup.
- game is fully navigable with a joystick, including setup menus.
- joystick can be disabled.
- better looking explosion flash effect.
- ships "glow" effect now disappears with ship when dead.
- fixed small problems with ships audio.
To Do
- FIX mapping of Enter key with joystick
- FIX mapping of Enter key with joystick
- FIX mapping of Enter key with joystick
That's it. It's the stupidest thing. I assign the Enter key to a button using said button, as in MAME, and then the cycle loops because I've just used the new Enter key during the process. It actually works but it looks confusing for a particular reason that isn't worth describing. As if any of this is..
It should be the simplest fix but the mother ---smurf--- is eluding me! Every time I try to fix it - "Dude! We've checked that the button has been reassigned and/or is awaiting user input you stupid program, what is wrong with you (actually me, as always)....AAARGGG!?!?!!"
It's so lame but there it is, mocking me. :badmood: :banghead: :dunno
Whew, sorry 'bout that.
DaredevilDave:
Computer Space 0.98 Is Here!
This is a big update, and if no bugs are found or reported it will end up as version 1.0. It better, I'm running out of version numbers :P
Done
- joystick support with custom mapping.
- game is fully navigable on a cabinet/joystick, including setup menus.
- joystick can be disabled.
- better looking explosion flash effect.
- fixed small problems with ships audio and graphics.
- Easter Egg if you're good enough!
- small bug fixes and tidying up.
- found a bug in the Mac version where the screen stretches to fill the screen. I already tried to fix it and failed and I just don't care about the Mac version enough to do it, sorry. Maybe later.
The game supports joystick button numbers 0 - 16.
The X Axis on any joystick controls player ship left and right. Buttons can also be mapped to this.
If this doesn't work for some people, the joystick can be disabled and you can use "Joy2Key" or similar to map your own special controls.
I did a lot of work on the explosion effect. I need to see this game on my CRT monitor still :)
About the scoring:
For those familiar enough with the original, I went with double-digit scoring rather than single digit as in the early CS models. I could add single digits (plus the score display bug) but I thought a fixed version would be better for actual play. Besides I may add a second player, and the two player versions had double-digit scoring.
I may add that feature though as I do want the game to be as "authentic" as I can get it.
:cheers: ;D 8)
Downloads:
Computer Space v 0.98
Windows 32/64 bit
Windows 32/64 bit version 0.98
Linux
Linux version 0.98
Mac / OSX
Mac version 0.98
or go here (marquee, wheel art and snap videos are here as well)
http://www.mdigitalmedia.com/computerspace/
DaredevilDave:
Is it live or is it Memorex? One is mine and one is the original game.
I placed and sized the score numbers exactly where they should be (or damn close) in relation to the screen and the background stars. I tried to make everything perfect.
I see the saucers are a little different. I'll fix that for v1.0 :-[ (ETA: I just fixed it)
Explosion flash below. Color is a lot different due to the photograph of the real game (I hope)
DaredevilDave:
If there are no more bugs to report than I will release version 1.0 in a few days.
I am going to fix the saucers aiming a little bit, and I made some changes to their size.
Yep.
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