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"Computer Space" Sim / Clone Not available On This Site Anymore

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DaredevilDave:
Notes on the next update. It will be a biggie!

I'm very excited! This game is about done!

I played this on my cabinet tonight - no keyboard needed anymore!

Done
- added fully configurable joystick support (up to 12 buttons) with a MAME-style custom setup menu. I can't believe I did it!
- game is fully navigable with a joystick, including menus.
- joystick can be disabled.
- explosion flash looks cooler and closer to the original. Still not complete.
- fixed graphical bug with player ship death.
- ship engine audio now plays even if Thrust key is reassigned.
- saucers aren't visible past the edge of the screen on wide screens anymore. Not sure when that popped up.
- numerous bug fixes and tweaks.

Joystick Control
Keyboard control is always enabled. Tab, Enter and Escape keyboard keys cannot be changed, however joystick buttons that map to them can be. I thought it was best to keep these keyboard shortcuts the same as MAME and other emus.

Player ship can be rotated with any joystick X axis, or with joystick buttons, or both.

I usually hate making menus but there is a great satisfaction when they work as designed!  ;D  :)  8)

Howard_Casto:
Looks good man.  Did you add hat switch support?  I ask because I guarantee you sometime in the future someone is going to complain if it isn't there.  Might as well do it now.  Hat switches are a pain in the butt btw.....  they are in radians even though 99% of hat switches out there are only 8 way.  That's how d-pads are mapped in windows though.

DaredevilDave:
There is no hat switch support and after some research on a few forums, I will not be adding it. Unity's controller support is terrible and hat switches are pretty much a no-go, which is insane. For such a popular engine it sure has a ways to go in a lot of areas.

There is a plugin I can buy but I don't think so. Pretty sad.

Are you talking about actual hat switches on joysticks, or are you saying that some people have their arcade cabinets with a stick mapped to the hat switch(?) Right now left and right can be used with any joystick axis #1.

I added the ability to disable joysticks though so that if someone wants to use Joy2Key that there would be no conflicts.

Sorry but you are correct, hat switches are a nightmare, or worse. I'm stoked I got as much working as I have. I consider myself a mediocre programmer.

I will probably wait until the weekend to release the next version. I've played it a lot and it's possibly version 1.0, but I will upload one more test version just in case and, if all goes well, probably call it complete. Until more bugs are found of course....or a new feature.

Should I throw in the four-saucer version as an easter egg? Maybe if a player gets a perfect score (not easy).

ETA:
Thanks for asking and bringing that up, I had not considered it. I know my joystick support is probably limited. I guess I shouldn't claim "full joystick support" haha. It supports 12 buttons, though I can add more, maybe I should. My "Player 1" button is 12. Coincidence? Hmmmm......

Howard_Casto:
Nah, I doubt most people have arcade controls mapped to the hat interface, I just meant people with gamepads.  Unity is an odd beast.... been researching it for our racing game (no I haven't forgotten about doing that, I've just been busy) and it'll be feature rich in one area and lacking even the most basic functionality in others. 

DaredevilDave:
I don't know what to think of Unity. I've used it for years and I know it well so it's hard to switch. But man - there are important bugs that have persisted for years. Streaming OGV vids (OGV, say what?) have no audio still. Years later and nobody knows why and it is not fixed. Just ignored. Input is atrocious. The new lighting engine is weird. But Unity's great in a lot of ways.

Speaking of racing games, when I made Daredevil Dave I used wheel colliders. That was a lot of fun for a two wheeled machine (not). Hard to fault Unity for that one though. But ya wheel colliders - ---steaming pile of meadow muffin--- have fun.

One good thing is all the user made addons. It's very impressive and many are necessary. Definitely check the asset store. Some people have done a lot with car physics, sway bars, traction and stuff. And the ability to make games for Windows, Linux, Mac, iOS, Android, Wii, etc etc, is very cool, and works pretty well.

And Unity has a strong support community. I figured out everything on my own, I mean I work alone. Myself and the forums were all I needed. :)

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