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"Computer Space" Sim / Clone Not available On This Site Anymore

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DaredevilDave:
Computer Space Demo Available
Version 0.6
Windows only (for now)

I want comments!
If you are familiar with the real game, please help me make this sim as accurate as possible!

Read the ReadMe file. I guess the game is ready for some beta testing?!?! We shall see.

https://drive.google.com/file/d/0B8Zk02UCSp7gX2RFbW5tSUc5Y00/view?usp=sharing

Please let me know if you have any problems downloading or running the game.

You will need a somewhat modern computer to run this (486 ain't gonna cut it) because I used a current game engine to design it. Unity 3D(2D) isn't the best choice for this game, but it's what I have been using for the past 7 years, so I just went with that. It has unnecessary overhead for a 2D game like this, but oh well. It is easy to port to OSX, Linux and other platforms as well, which I will be doing.

ETA
I will make my wheel art, snap, marquee and video available as well!

nexusmtz:

--- Quote from: DaredevilDave on September 07, 2017, 03:39:27 am ---Please let me know if you have any problems downloading or running the game.

--- End quote ---
Ran fine on my test XP VM, so it should run for most people, but I don't have any point of comparison for feedback on the speeds.

DaredevilDave:
Linux Version - I have not tested this as I don't have a Linux install available.

https://drive.google.com/file/d/0B8Zk02UCSp7gWkFkQmpPUWhTUHM/view?usp=sharing

This version is slightly newer than the Windows version

- Ship has maximum speed now.
- Ship missile lasts slightly less time on screen.
- Bezel view graphics are slightly updated.

I wonder if I should simulate the weird scoring "glitch" that was in the original game, or some of them maybe. Where the score wouldn't display correctly if the player got more than 9 points.

Do I need to make an OSX version? Howzabout a "pro mode" where the saucers AI is a lot more difficult. Maybe like an Easter Egg feature ;)

How about 2 player? Please say no....nah it would be easy.

My last major task is custom controls.

Good to hear it ran for you, nexusmtz! Thank you!

pbj:
The Windows version plays very well.  I haven't played an actual machine so no basis of comparison for me.

DaredevilDave:
Very cool!

Here is some artwork I made. Can't stand blank spots where images should be in my front end!

I will improve the marquee later. Having the title on the right looks better in my menu, but I can make a few variations. Maybe narrower too.
I'll do a vid soon.

If you have any art requests let me know.

Marquee


Snap


Wheel Art - transparent


The game is really easy, but in 1971 controlling a ship on a screen was brand new and was difficult for people to play. I can improve the AI if it isn't correct.

I am having an issue with recovering after colliding with a saucer. Sometimes your ship will keep reappearing on top of the saucers and explode repeatedly. I will come up with a fix.

Also, my ship disappeared once after a death and never reappeared. I think I know why, but it's a known bug.

I wish there was some kind of boot-up screen I could simulate, but there was no computer in this game. Maybe I can simulate an old CRT warmup fade-in hah. I assume that is all you would see.

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