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"Computer Space" Sim / Clone Not available On This Site Anymore

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DaredevilDave:
The black around the dots is fixable. The flash was a quickie. It actually does more than invert the colors in the real game it seems.

I'm still a few days away from continuing work on it.

Thank you for the input! I will post more vids, and a copy of the build when I can.

DaredevilDave:
Things I have done:
- player missiles spin out of control when player ship is hit and spinning.
- fixed broken saucer missiles. No idea how I screwed that up.
- F3 key resets game.
- Tab menu is functional. Options are controls, set game timer, free play, screen flashes, volume, brightness (brightness may end up being a placeholder for something else)

I have it so there is a glow around each object like in an old monitor. Well that's the idea. I will make an option for this type of stuff too. If you have an old monitor then you don't need to fake it.

To do:
- Player ship needs a max speed, right now there isn't one.
- Finish the explosion flash.
- Custom controls. Not looking forward to this.
- Saucer AI may need tweaking. You guys can let me know once you try it.
- Saucer animations may need tweaking (the dots that move left and right across the ship). I need to figure out if there is any logic behind the patterns or if they are random - fast, slow, and reverse.

It is ready for testing and tweaking of the game mechanics. I STILL need to get my webserver up so I can upload the file for y'all to download. I've been both busy and lazy. More lazy I must admit. Maybe tomorrow.

DaredevilDave:
Menu


Alternate view. Could zoom it in a bit maybe. Graphics need work.
Thanks to whoever I swiped this photo from. I changed the color and edited it a bit. I was going to do it in 3D, and maybe I will.


Hours of action packed fun!!!  ;)


pbj:
I'm looking forward to playing this.  Chop, chop.

 :cheers:

Howard_Casto:
Yeah man, release a demo or something. 

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