So is this game not like skyrim meets legend of zelda? Because that is what i was hoping for for over a year.
I'm not sure I can answer that because I passed on the whole Skyrim craze.... far too rpg-like.
Do you like Assassin's Creed?, Do you like Zelda? Particularly Ocarina of Time and the original?
Well this is Nintendo's take on a AC game, only with the isolated, vast, feel and many of the monsters from the original Legend of Zelda along with all the regions and races from past games, particularly OOT. Does it have the ability to interact freely with your environment and use materials in logical ways like Skyrim? Sure, but I don't think that's the main draw. The biggest pro is...well.... the bigness. It might be the largest game map I've ever seen in any game, and every nook and cranny is filled with stuff. There are somewhere around 120 shrines, 4 divine beasts, three labyrinths, 4 or 5 secret area challenges, 3 dragons, 600 seeds and Hyrule castle. That isn't even counting much of the over world and side quests. Many of the shrines feel like Portal... so yeah, throw that game in the mix as well.
The way to summate it is kind of like Nintendo, which generally operates in a creative vacuum, discovered modern video games, they played the best ones, and somebody said "Why choose? Let's make 'em all!" (And flipped over a tea table of course)
The game isn't without flaw though.... there are some questionable control mechanics, a general lack of boss variety and when it rains you can't climb well, which, while realistic, is damn annoying.
I *ahem* acquired this one, but it's so good that Nintendo has my money. I'll go ahead and purchase it with the switch so when I revisit the game I can play it on a newer console.