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Dominux8 and Leaf Pro joysticks
opt2not:
Only 1 million? That's just a 35 min run depending on your skill level. I wonder what kind of wrist fatigue you'd get from a 10 mill run. I know those Suzo's are stiffer than most sticks, so I'd be willing to bet fatigue is a factor after a while of playing. Fatigue is definitely something to consider.
I remember when I first tried the Magstiks, after an hour of playing my wrists where wearing out. That's a pretty stiff stick also, so I wonder what kind of wear and tear you'd feel after longer play sessions.
Mr. Peabody:
It was less than a half-hour. I don't regularly play Robotron, so a million was decent. It was very easy to move, one reason I loved it. Maybe it was a different stick with the Euro shaft?...because it was that one-piece ball shaft that I've seen only on the Euro stick.
opt2not:
Interesting. I may have to give the Suzo's another try. Though not for Robotron, but for other shooter-type games.
Mr. Peabody:
I was correct. Actuation as early as possible, and physical movement stopping as soon as possible after, ensure the greatest overall response time. And is relative to an analogue control in when it triggers a value or new value. A 'loose' stick is a bad stick.
RandyT:
--- Quote from: Mr. Peabody on October 10, 2016, 01:42:14 pm ---I was correct. Actuation as early as possible, and physical movement stopping as soon as possible after, ensure the greatest overall response time. And is relative to an analogue control in when it triggers a value or new value. A 'loose' stick is a bad stick.
--- End quote ---
This is a very subjective topic, to which you assigning very absolute conclusions. In particular, your statement "Actuation as early as possible, and physical movement stopping as soon as possible after" would make for a stick I would absolutely hate to use. A stick which has the properties you describe could certainly be made. But, such a small dead zone would result in unintended switch closures (high inaccuracy), and considering that most switches require no more than about 1/16 of an inch to open and close reliably, with leaf switches requiring a fraction of that, the throw would be ridiculously short.
One of the "top tier" Robotron players has indicated to me that he prefers to have the switches adjusted very tight, to provide this type of fast actuation. But his preferred method of playing is with very light, fingertip control. I could not play like that, and I'm sure many others couldn't either. While your ideal for switch sensitivity is similar to his, you diverge on the throw. He controls the throw with his style of play, and knocking into a dead stop would likely be something he would find detrimental, whereas you indicate that your style of playing requires this.
There are certainly "bad" sticks out there. And you can even quantify the reasons why. But when your preference diverges so greatly from the design of virtually every currently produced joystick on the market, it doesn't mean that the closer the sticks are to your personal preference, the less "bad" they are. It just means that you have very specific requirements for your style of play, and those currently available sticks do not meet them. One of the sticks which did come very close to your stated ideals, were the Atari 2600 joysticks. They were also widely panned as being one of the worst joysticks ever made. But even those allowed for some very stiff overtravel, and still were responsible for untold numbers of repetitive stress injuries :)
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