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I have now tried Virtual Reality and it is amazing |
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RayB:
--- Quote from: pbj on August 30, 2016, 12:01:57 pm ---So, do you sit on your hand for a few minutes first or what? --- End quote --- :laugh2: |
Howard_Casto:
Cheaper alternative. |
ChadTower:
Jim is still using his FUFME beta from 25 years ago. |
NiN^_^NiN:
Great to see more people jumping on this :) I've used a wide range of them and currently am on a Oculus CV1 and GearVR Thought i'd just throw out what the differences are between headsets for people to get an idea of where they are in quality etc. The top two players are the HTC Vive and Oculus Rift CV1 These systems have full rotational and positional tracking so you can walk around a room if you want etc Currently the Vive has wands for motion controllers and the Oculus has Touch which is motion controls as well (Being released in October) The general gist is you want two things for a great VR experience. 1) Rotational Tracking 2) Positional Tracking Now the screen obviously needs to be a great screen to give you an impressive jump into a VR world but both Rift and Vive have great screens both different with different drawbacks but no matter which one you get it will be great. Now Rotational Tracking is the minimum we need for VR This is will allow you to turn your head around in the VR world. Phone based systems like google cardboard do this but because they aren't made for VR they don't have a high enough refresh rate to give a great VR experience it's good but not where it should be. Now a system like Gear VR uses a sensor that can provide the high enough refresh rate to provide a good VR experience. Now we get into the range of great VR which needs positional tracking. This allows you to be tracked through space and this is very important a simple example is it allows you to lean forward and look at an object in VR and provides a 1:1 experience like the real world. The issue with systems like Google Cardboard and Gear VR is this can help make you sick as if you move forward or try to peek around a corner your view doesn't move and because your brain didn't expect that it causes motion sickness. All three systems the HTC Vive, Oculus Rift CV2 and Playstation VR provide both positional and rotational tracking and are the best VR you can use currently. This doesn't mean google cardboard or Gearvr don't have their places either being compact and portable are a boon and there are positional tracking solutions that can be added to these systems but the software needs to support it and there isn't currently a set standard for this on mobile yet. I really do recommend if you haven't tried VR try one in a store if it is available locally but I urge you to try a Oculus Rift with the Touch Motion Controllers this is the best system I have used so far. As I stated before both systems are fantastic and you will love them no matter which one you use there's just one or two things that has pushed the Oculus Rift in front for myself but this is the start of VR we have great systems and everyone will be happy with either :) |
Howard_Casto:
Well I hate to poop on the party, but it turns out I was probably right yet again. According to the sales figures released by steam, sales of the Vive and vr software in general have dropped off to nearly nothing. The rift is estimated to be at a standstill as well, but it's hard to tell as they haven't released their figures. What industry insiders are saying is that this means all the early adopters have already bought all they are going to buy and more casual gamers simply aren't buying it. The reason these stalled figures are worrying is due to the fact that this is based on August/September figures, which are the first months where a lot of this gear is officially available to the public. There should have been at least some kind of surge in sales, but there wasn't any. So on the pc end at least, VR is dead. Hopefully for you guys the console based VR solutions might restart the industry, or else you aren't going to see many new games anytime soon. |
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