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I have now tried Virtual Reality and it is amazing
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Howard_Casto:
I'm glad that you like it but....



This guy has studied VR for over 10 years in detail.  Note how he brings up all the concerns I've previously talked about and states that the practical applications are pretty limited in gaming, with again, the same scenarios I talked about being the most compatible. 

VR is probably not the future.
shponglefan:

--- Quote from: Howard_Casto on June 25, 2016, 01:51:46 pm ---I'm glad that you like it but....



This guy has studied VR for over 10 years in detail.  Note how he brings up all the concerns I've previously talked about and states that the practical applications are pretty limited in gaming, with again, the same scenarios I talked about being the most compatible.
--- End quote ---

Watched that video and it honestly doesn't seem like that guy has tried modern VR systems (or at the very least, his experience with them sounds limited).  I especially don't think he's tried the Vive.

For one, he claims that they are best for cockpit style games.  In my experience, while they are amazing in VR for certain aspects, the resolution is less ideal.  For example in most racing games you are staring into the distance, but the current resolution limitations make it hard to make out detail.  So anticipating turns as well as even reading your own dash becomes more challenging in VR.  Once we get the next gen with higher resolution, they'll be much better for cockpit games.

VR w/ room-scale and motion control is best for arcade style action games particularly gallery shooters.  Games like Space Pirate Trainer, Holopoint, Zen Blade, Zombie Training Simulator, etc, are amazing in VR.  FPS games also work depending on the mechanics.  Hover Junkers for example is a great example of an FPS that worked around the movement problem in VR by having you zoom around on a hover ship.  It works extremely well.

Room-scale and motion control also works well for strategy games or god games.  Imagine playing a space RTS except instead of seeing everything on a monitor, you have everything floating around you like a hologram.  Or having your entire floor represent a map and you can move around it picking up units or physically directing actions.  It's like having a life-sized toy set that's come to life.  That's what is possible in modern VR.

And finally, genres like horror, stealth and adventure work extremely well in VR as well.  The horror experience is amped up considerably in VR, when you start cutting off your senses from the outside world.  Budget Cuts has proven that stealth games can be incredible in VR when your full body is involved in the experience of moving and hiding.  And adventure games are taken to a new level when you are physically walking around a virtual room and interacting with objects.

TL/DR:  I have a hard time trusting that guy's VR experience.  It sounds like most of his experience is with much older VR systems.


--- Quote ---VR is probably not the future.
--- End quote ---

It is.  Gamers have been wanting to be inside the video game since video games were invented.  VR achieves that.

Why do you think it's never gone away?
dkersten:
Anyone using anything other than current VR devices to conclude whether it is a viable platform should be disregarded.  That would be like saying that I have done all the research on jetpacks from the 60's up until 2010 and concluded that they are never going to be more than garage inventor's crazy ideas...

If you think the tech from the last 5 years is getting really cool, wait another 5 years.. jetpacks, robots, biomechanical devices, VR, etc. are all turning up at an accelerating rate, and they all have massive commercial appeal.  Hell, I even know a guy who have bought a flying car already. 

Remember, home computers cost thousands of dollars in the late 70's and early 80's, and most people thought they would never take off.  They were ridiculously expensive and aside from a novelty, they didn't seem to have any real world use.  Today nearly every man, woman, and child in the U.S. carries one in their pocket.  And back then, few people had been dreaming of owning one for several decades before they became available.
pbj:
Anyone messed with google cardboard?  Turns out I have a compatible phone.
kahlid74:
I was in on the OR from it's first Kickstarter Campaign and Howard and I disagreed on how it would play out.  I own the latest HTC Vive and OR sets and the Vive is superior and fantastic.  Being one of the original backers, I got a chance to play Star Trek Bridge Crew and it's everything I thought it would be, a fantastically enriching experience where VR is utilized exactly how I hoped it would be.  I still have high hopes for VR and if they make more games like Bridge crew, it's going to be a blast.
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