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I have now tried Virtual Reality and it is amazing
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RandyT:

--- Quote from: fallacy on October 15, 2023, 07:04:41 pm ---optical/wearable will continue to march on, never thought for 1 second since this thread was created in 2016 that they would ever stop, don’t think they will stop in the next 8 years. Camera technology keeps increasing, chipsets keep increasing, resolution displays keep increasing. On the Beyond the smallest headset they are using micro OLD which is apparently the way to go.
Internet speeds keep increasing, Wifi 7 is about to come out. I was outside one night with my niece and nephew one night and they pointed to the sky and said the stars are moving, I was like that's Starlink.

--- End quote ---

I guess you'll have to ping me in another 8 years and then we will know.  While things have improved in the 8 years since this thread was started, I've yet to see an earth-shattering revelation in the technology.  Mostly just incremental refinements.  Most of the VR and wearable tech has it's roots in cell phone display technology.  While OLED is certainly advantageous, it's not new. It's also likely to remain more costly than LCD tech.  But phones/devices which use it are very impressive!  I just have my doubts that cell phone displays need to get much better than they already are, so technology advancements will likely not happen at the same pace as they have in the past.

BTW, Starlink requires a 22" dish pointed at a certain specific spot in the sky to work.  For "anywhere" mobile terrestrial applications with sufficient bandwidth, there would need to be a huge upgrade in infrastructure and new tech.  A lot of places don't even have real 5G yet, and that's been in the works for close to 6 years now.
fallacy:
You see Marques also thinks wearable tec in 10 to 15 years will be insane.

RandyT:

--- Quote from: fallacy on October 17, 2023, 10:53:55 pm ---You see Marques also thinks wearable tec in 10 to 15 years will be insane.

--- End quote ---

Not sure why that should add credibility to the idea, but see "flying cars"  :lol
Xiaou2:
Micro-Displays are whats needed, to make  VR / AR  wearable as a daily part of your lifes interactions.

(as bulky displays, are too cumbersome, fatiguing, and gaudy.  Really, whos going to wear that apple Ski-Google thing, in public?!  >_< )

The next part, is the needed Computing Power.  GPUs have been increasing in rendering power, and some degree of Raytracing,
aided by some AI...

But its unlikely you will have enough power for good VR,  with the form factor of a Cell Phones "Brain".   Let alone, the battery life required.

The best option, is some sort of Backpack Laptop-Like solution.  That will allow for a large enough Brain, Cooling Systems, and a big enough
battery.   In addition... you could potentially power Force Feedback systems from it... such as Cords that pull your Limbs, through loops
on a special  "over-your-clothing"  VR Suit.

The biggest disappointment at this point... is how the Industry CHOSE to use higher definition resolution with a narrow field of view...
rather than having a near 180 degree field of view... which would give you MUCH better game experiences, even at lower resolutions.

A Stand-Slone VR based Console... made by Nintendo, or Sony,  is probably the Key to getting Massive widespread public use.
RandyT:
Micro displays are already a thing, as are the backpack computers.  But at current prices, your bank account would be about $7-10k lighter and you'd be 10+lbs heavier.


--- Quote from: Xiaou2 on October 18, 2023, 03:23:15 am ---The biggest disappointment at this point... is how the Industry CHOSE to use higher definition resolution with a narrow field of view...
rather than having a near 180 degree field of view... which would give you MUCH better game experiences, even at lower resolutions.

--- End quote ---

They didn't really choose that.  It's more that physics and cost chose for them.  Very wide FOV goggles are out there, but getting the optics correct is nearly impossible.  You can do tricks with multiple displays to help pull it off, and use small displays, but the optics will always be the limiting factor in overall footprint and cost to produce.  The optics need to focus the image to your eye, and given the huge range of facial structures, that's even a challenge for smaller FOVs.  The Pancake lens is a possible step in the right direction.  At the optics shop where I worked in the late 90's, we did some pancake windows for simulator applications.  IIRC, these would act to place the focus at infinity, which would give the impression to the user of looking out a normal window and seeing the real world.  The biggest problem is the amount of light they consume in the process, and due to the multi-layer optics, the cost to produce them.  I can't speak to whether it's possible to have a very wide FOV with them, but my feeling is that to do it, the optics would need to be quite large. 


--- Quote ---A Stand-Slone VR based Console... made by Nintendo, or Sony,  is probably the Key to getting Massive widespread public use.

--- End quote ---

The "key" to widespread adoption is being able to check all of the boxes at a price point. The first one to do it will have the "standard" which will be used by those which can leverage the technology.  If either of those companies (or really ANY company) had it in them, it would already be a thing or at least already in the works.  In the end, however, this may not be a "wound" healable by time.
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